Made by Higor.
- caco_fff@hotmail.com


Copy LCweapons_xxxx.u (xxxx being current version) and LCweapons.int to (UT)\System folder
Run the mutator LCWeapons_xxxx.LCMutator and don't forget to add said package to ServerPackages.

If there's an arena mutator the LCWeapons knows of, also load it and LCWeapons will attempt to do it's job.


===========
Before doing any changes, you should request for my assistance first.
I may get said changes up on a global release.


===========
SiegeIV version 12 and onwards:
Suppliers will detect LCWeapons, no need to edit settings

Older Siege:
The advanced weapon replacement system makes it so that player spawns with all weapons without any INI changes
Buildable weapons, or Skaarj weapons (if spawned after frame 0) will work as well.

Suppliers only do exact type checks, so these changes will be necessary on the Siege INI:
[Supplier Class Here]
Weapons[0]=LCWeapons_xxxx.LCEnforcer
Weapons[2]=LCWeapons_xxxx.LCShockRifle
Weapons[5]=LCWeapons_xxxx.LCMinigun2
Weapons[8]=LCWeapons_xxxx.LCSniperRifle



Updated to 0006:

- LCArena expanded to gain the ability to add custom translocators.
- LCSniperRifle given more flexibility by making it's damage values editable within code or SET commands.
- LCMinigun2 given more flexibility by making it's fire timers editable within code or SET commands.
- h4xRiflev3 (h4x Rifle&Xloc) implemented.
- Serverside checks now prevent headshots on ducking players using the ZP subengine by checking older timeframes's duck status and repositioning the hit location during shot integrity checks.
- Unreal 1 Minigun is now replaced with an experimental LC version, this only works on non-mutated Miniguns so it won't work on OldSkool, try CacusCoop or UT2U1 Tweak.