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The ZM_SLRB_ZarkAssaultRifle by |ZM|Snake - TEAMZM (Zark Mercenaries) - Aug 11/2002

Original Zark Assault Rifle concept and implementation : Chris 'Zark' Houghton
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My thanks to Chris 'Zark' Houghton for making the Zark assault rifle, 
and to |ZM|FORMAT_C: for saying "Hey Snake, can you give the Zark more range?"
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 Welcome to the ZM SLRB Zark Assault Rifle.   CAUTION!! SAFETY IS ONLY AN ILLUSION.
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 The ZM SLRB Zark Assault Rifle is an extension of the Zark weapon while maintaining
 the original concept of the Zark design. The SLRB characteristics are:
 
      - a full implementation of the original Zark Assault Rifle.
      - added Super Long Range Ballistic capability
      - a new scope reticle overlay
  
 The range of the SLRB ????? If you can see it, you can hit it.

 The new reticle overlay design will aid in tracking and targeting at extreme distances.
 Close attention was given to the new design to improve the targeting of objects in all
 ranges. A side effect of the design is that you will now be able to maintain a wider
 field of view during target aquisition in the medium to far ranges. 

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INSTALL PROCEDURE


SERVER:  (1) Put the ZM_SLRB_ZarkAssaultRifle.u and ZM_SLRB_ZarkAssaultRifle.int files into 
             the Unreal Tournament system folder.

         (2) Add the line 'ServerPackages=ZM_SLRB_ZarkAssaultRifle' into the
             UnrealTournament.ini file after the other ServerPackages. 

         (3) Select 'ZM SLRB Zark Assault Rifle' from the Unreal Tournament mutator list 
             to activate the SLRB.
	
         NOTE(a): This is a direct replacement for the Zark assault rifle, so                                 remove 'Assault Rifle' from the active mutators if present.

         NOTE(b): As with the standard Zark, if you are using the mutator for 
                  volatile ammo, place the ZM SLRB mutator before it. Bullet ammo 
                  packs replacing shock ammo packs will not work properly on map
                  starts if this is not done.

	 NOTE(c): For server starts using a UCC batch, add the following mutator class                        reference. ZM_SLRB_ZarkAssaultRifle.ZM_SLRB_ZarkRifleMutator

         NOTE(d): When picking up an SLRB you will now see the message:
                  You picked up an SLRB Zark Assault Rifle.

SINGLE PLAYER: (skip step 2 from above)	 

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 CONTACT: zarkmercs@yahoo.ca

 WEBSITE : http://www.zarkmercs.com
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 TEAMZM: |ZM|AWOL               |ZM|FORMAT_C:          |ZM|_SGT_GRIT 
         |ZM|Blade              |ZM|Guss101            |ZM|SHADOW
         |ZM|_BleedngRctlitch   |ZM|killer_pun         |ZM|Snake
         |ZM|Carnifex           |ZM|Mike               |ZM|Spetznatz1 
         |ZM|EL_ASSO_WIPE_O     |ZM|pkford  
         |ZM|fArT               |ZM|MrJester        
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