1.4.0 to 1.4.1
 - NEW PLAYERCLASSES! Uber Soldier, Fireworker, Electrician, Heavy Weapon Dude.
 - Changed flame visuals; Flame Factor alternative fire was fully changed; weapon was rebalanced.
 - AWP now sets enemies on fire when hitting them. Doesn't set Destructors and Fireworkers on fire.
 - Fire now has own overlayer and causes damage equal to 25% of victim's health(but no less than 10 HP)
 - Damage and fire rate of Assault Rifle primary fire was reduced.
 - Destructor now has 375 HP instead of 250.
 - AWP does much less damage to Destructors. 6 Headshots needed to kill 'em.
 - Destructor now can launch nuclear missiles(V-type) by crouching in jump when "Rocket ready!" message is on.
 - Sniper now goes invisible when not moving for 5 seconds. Invisibility removes if Sniper moves faster than he walks with Shift.
 - Raider now has 175% speed instead of 130%(considering his 75 HP and poor weaponry  it's a reasonable tweak)
 - Scoped M16 now fires much less rapidly if owner zooms in.
 - When selecting player class, available classes are shown by green, unavailable are shown by red.
 - Model and skin that player gets now depend on class he/she chooses.
 - Zapper bolts disappear after next bolt is fired.
 - Some bug fixes.
1.4.1 to 1.4.1.3
 - Added Miner class. For balance purposes maximal ammo of the Mine Layer was reduced to 20.
 - Uber Soldier now has an Uber Collector.
 - Reduced fire rate of Uber Shotgun primary fire, one-time damage of a bullet reduced.
 - Changed visuals of Freonizer projectiles and also changed its alternative fire.
 - Added muzzle visuals for Zapper and Freonizer.
1.4.1.3 to 1.4.1.7
 - Added Engineer class(still WIP).
 - Artillery now can fire like a real artillery, launching shells w/ballistic trajectory(some count errors on different gravities).
 - Sniper was rebalanced - AWP maximal ammo and firing speed lowered, M16 alpha damage lowered and now M16 does less damage to Destructors.
 - Death Forcer projectiles got new visuals(still WIP).
 - Artillery explosions got new visuals.
 - Death Forcer now is rendered depending on hand.
 - Mines got limited life time. After it passes, mine explodes(life time can be configured from Agonix.ini).

StuffSwapper.StuffSwapperWeaponPage]
Weapon[0]=MOD:Agonix DES:Agonix Bio Rifle STR:Agonix.AgonixBioRifle AMO:Agonix.AgonixBioBladeAmmo
Weapon[1]=MOD:Agonix DES:Artillery STR:Agonix.AgonixArtillery AMO:Agonix.ArtilleryShells
Weapon[2]=MOD:Agonix DES:Asassin RL STR:Agonix.AsassinRL AMO:Agonix.AHRockets
Weapon[3]=MOD:Agonix DES:Assault Rifle STR:Agonix.AsRifle AMO:Agonix.AsAmmo
Weapon[4]=MOD:Agonix DES:Atlant Cannon STR:Agonix.AtlantCannon AMO:Agonix.AtlantRounds
Weapon[5]=MOD:Agonix DES:AWP-120 STR:Agonix.AWP120 AMO:Agonix.AWPBox
Weapon[6]=MOD:Agonix DES:BFG10500 STR:Agonix.BFG10k500 AMO:none
Weapon[7]=MOD:Agonix DES:CrazyBoom RL STR:Agonix.CrazyBoomRL AMO:Agonix.CrazyPack
Weapon[8]=MOD:Agonix DES:Death Forcer STR:Agonix.Death_Forcer AMO:Botpack.WarHeadAmmo
Weapon[9]=MOD:Agonix DES:FlameFactor STR:Agonix.FlameFactor AMO:Agonix.AgonixBioBladeAmmo
Weapon[10]=MOD:Agonix DES:Freonizer STR:Agonix.Freonizer AMO:Agonix.FreonCanister
Weapon[11]=MOD:Agonix DES:Gravitex 100500 STR:Agonix.Gravitex_100500 AMO:none
Weapon[12]=MOD:Agonix DES:Infantry Rifle STR:Agonix.InfRifle AMO:Agonix.InfAmmo
Weapon[13]=MOD:Agonix DES:Mine Layer STR:Agonix.MineLayer AMO:Agonix.MLAmmo
Weapon[14]=MOD:Agonix DES:Neo Beam Rifle STR:Agonix.NeoBeamRifle AMO:Agonix.BeamCore
Weapon[15]=MOD:Agonix DES:Scoped M16 STR:Agonix.ScopedM16 AMO:Agonix.M16Clip
Weapon[16]=MOD:Agonix DES:Shock Cannon STR:Agonix.ShockCannon AMO:Agonix.ShockCanAmmo
Weapon[17]=MOD:Agonix DES:Slitter Gun STR:Agonix.SlitterGun AMO:Agonix.SlitterBlades
Weapon[18]=MOD:Agonix DES:Turret Launcher STR:Agonix.TurretLauncher AMO:Botpack.ShockCore
Weapon[19]=MOD:Agonix DES:Uber Shotgun STR:Agonix.UberShotgun AMO:Agonix.UberAmmo
Weapon[20]=MOD:Agonix DES:Zapper STR:Agonix.Zapper AMO:Agonix.ZapperCore

[StuffSwapper.StuffSwapperAmmoPage]
Ammo[0]=MOD:Agonix DES:Agonix Biosludge Ammo STR:Agonix.AgonixBioBladeAmmo
Ammo[1]=MOD:Agonix DES:AHRockets STR:Agonix.AHRockets
Ammo[2]=MOD:Agonix DES:Artillery Shells STR:Agonix.ArtilleryShells
Ammo[3]=MOD:Agonix DES:Assault Bullets STR:Agonix.AsAmmo
Ammo[4]=MOD:Agonix DES:Atlant Rounds STR:Agonix.AtlantRounds
Ammo[5]=MOD:Agonix DES:Beam Core STR:Agonix.BeamCore
Ammo[6]=MOD:Agonix DES:Blades STR:Agonix.SlitterBlades
Ammo[7]=MOD:Agonix DES:CrazyPack STR:Agonix.CrazyPack
Ammo[8]=MOD:Agonix DES:Freon Can STR:Agonix.FreonCanister
Ammo[9]=MOD:Agonix DES:M16 Clip STR:Agonix.M16Clip
Ammo[10]=MOD:Agonix DES:Mines STR:Agonix.MLAmmo
Ammo[11]=MOD:Agonix DES:MultiAmmo STR:Agonix.MultiAmmo
Ammo[12]=MOD:Agonix DES:ShockCanAmmo STR:Agonix.ShockCanAmmo
Ammo[13]=MOD:Agonix DES:Zapper Core STR:Agonix.ZapperCore

[StuffSwapper.StuffSwapperPickupPage]
Pickup[0]=MOD:Agonix DES:Crate STR:Agonix.Crate
Pickup[1]=MOD:Agonix DES:DefenseDrink STR:Agonix.DefenseDrink
Pickup[2]=MOD:Agonix DES:Dominator STR:Agonix.Dominator
Pickup[3]=MOD:Agonix DES:FixMultiAmmo STR:Agonix.FixMultiAmmo
Pickup[4]=MOD:Agonix DES:GigaSpeedBoots STR:Agonix.GigaSpeedBoots
Pickup[5]=MOD:Agonix DES:HyperHealth STR:Agonix.HyperHealth
Pickup[6]=MOD:Agonix DES:InstaHealBox STR:Agonix.InstaHealBox
Pickup[7]=MOD:Agonix DES:Neo Beam Armor STR:Agonix.BeamArmor
Pickup[8]=MOD:Agonix DES:PCHealBox STR:Agonix.PCHealBox
Pickup[9]=MOD:Agonix DES:TheGhost STR:Agonix.TheGhost