1.2.2.1 Log:
     Fixed the broken shortcut that was created by the setup program
     Added an copyright notice in About and decompiled classes
     Revised how arguments are handled, you are now required to append -console if you want to use export(which is now also -export)
     Fixed a crash when exporting classes through the commandline
     Fixed the installation of the NTL(Natives Tables List) extension

1.2.2 Log:

Games

     Supported Special Force 2
     Supported Borderlands 2
     Supported Stargate Worlds
     Supported Shadow Complex
     Supported XIII(Not perfect)
     Supported Hawken
     Supported Dishonored


Content

     You can now export .WAV sounds from games such as UT2003 and UT2004, etc


Decompilation

     Decompiled subobojects or archetypes will now have an reference printed below them
     Indentation can now be customized throughout the Options tab
     Decompiled functions whom are native will now have an reference printed above the declaration revealing its C++ declaration name
     CPPText and StructCPPText blocks are now decompiled if available
     Added a new feature in options, making it possible to define the structure of custom arrays, for example when an array fails to decompile you can go to options and define its structure and try again!
     Float values are no longer decompiled to the precision of 2 anymore. For example: 1.205 was decompiled to 1.20
     Function precedences are now decompiled for example prior update (4 + 5) * 4 was decompiled as 4 + 5 * 4
     Default UStructProperties and UArrayProperties now fetch their associated property to properly determine the array type even if nested deeply
     \r and \n escape chars are now properly displayed for both string constants and default string values
     Array variables whom have a fixed size determined by an Enum constant are now decompiled as well
     Enum comparisons such as ENetMode and ENetRole are now replaced with their corresponding enum name
     Improved looping ifs and foreach iterations. Breaks, continues are now suppressed when necessary and printed in situtations they weren't previously
     NoExport specifier is now suppressed on UE3+ builds as it became redundant
     K2Call, K2Override, and K2Pure function specifiers are now decompiled
     Supported many more UnrealScript casting tokens such as StringToDelegate, ObjectToInterface, InterfaceToObject, and InterfaceToBool
     Better handling of buffer disposing and DeserializeOnDemand handling which means a much faster package loading process


Interface

     Added an Context Menu for the Text Editor with the following choices: Copy, Search UnrealWiki for 
     Added Managed Properties to object nodes(This shows all the C# properties of a object, to be used for reading purposes only")
     New functionality for the Hex Viewer tool such as Copy Bytes, Copy View, Import Binary File, and Export Binary File
     Easier access to the context menu of already selected nodes
     Added Recent Opened Files under File
     You can now export classes/scripts using the commandline, for example: "UE Explorer.exe" "FILEPATH" export=classes(or scripts)
     Added Find in Document, Find in Classes, and Find Next. Including shortcuts
     Added new Context Menu shortcuts such as "View Processed Script", "View CPP Script", "Table Buffer", and "DefaultProperties Buffer"
     Using the "View Buffer" on functions will now auto generate data structures for the functions code partition
     Supported the Dutch language
     Dontators of UE Explorer can now see their first name/nickname in the About dialog
     Contextmenu options for nodes such as "View Tokens" are now also accessible through the Exports/Content tabs.
     Its now possible to view the buffer of Import and Export tables
     Back and Forward now restores the Text Editor scrolled position
     Window size, state, and position is now restored for the Main Form and Hex Viewer Dialog
     Polished look of the overall application
     More and better lazy loading of tabs which means a much faster package loading process


Fixes

     Corrected version compatibility for all package versions
     Gears of War 2(and many other games) classes are now properly deserialized(No longer rendered in red)
     Fixes for Find such as: restart from carret not from last find position
     Fixes for NO defaultproperties in Dungeon Defenders, Singularity, Crimecraft, Roboblitz, and UT3
     Fixed missing statements in the Replication block if a package was built with debug tokens
     Parameters with default values are now properly detected by using NothingTokens as skipped parameters
     Empty config specifiers no longer have parentheses
     (For UE3+ packages) decompilation of defaultproperties no longer stops after not finding an array's type