================================================================================ 
Title                   : Deck_40
Version                 : 1.0
Release Date            : 5/2/2004 
Filename                : DM-Deck_40.unr 
Author                  : Michael "Bot_40" Rippon
Email Address           : mrippon@yahoo.com
Web site                : http://members.fortunecity.com/bot40 
Description             : Sort of a Deck16 remake (but changed lots)
================================================================================ 

--- Play Information --- 
Game                    : Unreal Tournament 
Map Name                : Deck_40
Game modes              : UTDM
Single Player           : Yes 
Multiplayer             : Yes 
Players                 : 2-4
Deathmatch              : No
Known bugs              : Collision on one of the lifts is a bit dodgy (so stand in the middle of the lift) Also you can get caught a bit near the biorifle
  
--- Construction --- 
Editor(s) used          : UnrealEd2.0 
Base                    : New map
Construction Time       : Not a clue, I started work about 6-7 months ago but I didn't work all that fast...

Installation 
------------ 
Unzip the .unr file into your \Unreal Tournament\maps\ directory.
Unzip the .umx file into your \Unreal Tournament\music\ directory.
You've probably already unzipped the .txt if you're reading this ;)

Credits
-------

Textures:
Hourences (originally from Xidia Gold: http://www.planetunreal.com/phalanx)
Other textures are by me (some are from scratch, others are modified versions of Hourences' textures)

Music:
Hyperbore.umx - composed by Ken Post Jr for DM-HyperBoreal (http://www.omg-games.com)

Particle System:
ME! Re-coded it from scratch from an earlier version a year or 2 ago so it should be much more efficient now. Feel free to use it but I want credit in your readme if you do!

Meshmaker (for making the icicle meshes):
Mychaeel http://www.planetunreal.com/screen/meshmaker/

People who helped me with beta testing and finding bugs etc. Too many people to mention throughout making the map (especially since some are from 7 months ago :p)

Notes
-----

Erm, don't really think I have all that much to say. It was originally going to be a pretty close remix of Deck16 but it turned out to be quite different because there seemed to be more things I didn't like about the layout than I originally imagined. Main point of the map was to show that remakes don't have to be a case of moving 3 weapons around or just retexturing (some people seem to think that work like that deserves 10/10 O_o)
I designed it to be run in OpenGL at brightness 6 but the brightness you need might depend from pc to pc. I don't care what it looks like in D3D since all maps look ugly in D3D for UT :p
Sorry if the map is a bit laggy. I tried my best to keep a low polycount throughout. I am still very pleased that I got a max of around 300 polys in view although I would have liked to have put some more detail in a few areas :)
Some very small bits are also rushed off since I got so bored of the map and wanted to release something for once!
Also, the map did have some more fog effects but the lag was too much since ut can't handle transparent sprites close-up very well (still more efficient than volumetric lighting and you can get a nice swirly effect!)

Copyright / Permissions 
----------------------- 

This level is copyright to Michael Rippon 2004

You are NOT allowed to commercially exploit this level, i.e. put it on a CD 
or any other electronic medium that is sold for money without my explicit 
permission!  

You MAY distribute this level through any electronic network (internet, 
FIDO, local BBS etc.), provided you include this file and leave the archive 
intact. 

---------------------- 
Unreal Tournament (c) 1999 and UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  
Distributed by GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo 
are registered trademarks of Epic Megagames, Inc. All other trademarks and trade 
names are properties of their respective owners.