summon unrealshare.SuperHealth
SET SHOCKRIFLE bMeshEnviroMap true
SET SHOCKRIFLE TEXTURE  WATEREFFECT1
set shockrifle style stY_masked

SUMMON UNREALSHARE.ASMD
set SHOCKRIFLE prepivot (x=0.2,y=0.2,z=-1.8)
SET SHOCKRIFLE PICKUPVIEWMESH UNREALSHARE.ASMDPICK
SET SHOCKRIFLE  PlayerViewMesh UNREALSHARE.ASMDM
SET shockrifle ThirdPersonMesh ASMD3

set shockexplo drawscale 0.5

summon unrealshare.SuperHealth
set UT_ringexplosion5 skin UnrealShare.WEffect1.WaterEffect1
set ut_ringexplosion5 drawscale 0.4

summon unrealshare.TazerExplosion
set UT_ringexplosion skin UnrealShare.Effect3.FireEffect3a//UnrealShare.WEffect1.WaterEffect1
set ut_ringexplosion drawscale 0.4

SET SHOCKBEAM TEXTURE jenergy2//normal texture and drawscale 0.44
seT SHOCKBEAM texture utflare2
seT SHOCKBEAM DrawScale 0.1
seT SHOCKBEAM RotationRate (Roll=-500000)
set shockbeam style sty_translucent

sET ut_ringexplosion4  drawtype dt_mesh
sET ut_ringexplosion4  DRAWSCALE 1
sET ut_ringexplosion4  MESH shockrwm
sET ut_ringexplosion4  bmeshenviromap true

summon unrealshare.RINGEXPLOSION2
summon unrealshare.RINGEXPLOSION
SET UT_COMBORING SKIN UnrealShare.Effect50.FireEffect50/
SET UT_COMBORING  BMESHENVIROMAP false
SET UT_COMBORING MESH utringex

set UT_ringexplosion4 texture utflare4
SET ut_RINGEXPLOSION4 LIFESPAN 1
set UT_ringexplosion4 drawtype dt_sprite
sET ut_RINGEXPLOSION4 drawscale 1.8
sET ut_ringexplosion4  style sty_translucent

summon unrealshare.SuperHealth
set shockriflewave bmeshenviromap true
set shockriflewave texture watereffect1

SET SHOCKPROJ RotationRate (Pitch=10000,Yaw=-10000,Roll=990000)
set shockproj style sty_translucent
set shockproj texture asmdalt_a01
sET SHOCKPROJ TEXTURE UTFLARE8
SET SHOCKPROJ DRAWSCALE 0.36

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