disconnect
SET ut_EIGHTBALL bMeshEnviroMap true
SET ut_EIGHTBALL TEXTURE Eight_t
summon u
SET ut_flakcannon bMeshEnviroMap true
SET ut_flakcannon TEXTURE GOLDSKIN2
SET MINIGUN2 bMeshEnviroMap true
SET MINIGUN2 TEXTURE Mini_t4
SET PULSEGUN bMeshEnviroMap true
set pulsegun texture UnrealShare.Belt_fx.ShieldBelt.Greenshield/none
SET SHOCKRIFLE bMeshEnviroMap true
SET SHOCKRIFLE TEXTURE ASMD_t3
sET IMPACTHAMMER  bMeshEnviroMap     true
sET IMPACTHAMMER texture JImpactHammer1
SET TRANSLOCATOR TEXTURE tloc2
SET TRANSLOCATOR bMeshEnviroMap true
set enforcer bMeshEnviroMap true
set enforcer texture HUDWeapons
set ripper bMeshEnviroMap true
set ripper texture JRazorw

set shockrifle pickupmessage         shocK 
set pulsegun pickupmessage           pulse 
set minigun2 pickupmessage           mini 
set ut_flakcannon pickupmessage      flak 
set ut_eightball pickupmessage       rl 

set thighpads pickupmessage         50A
set armor2 pickupmessage            100A
set ut_shieldbelt pickupmessage     BeLT
set udamage pickupmessage           Amp

set translocator Deathmessage      %k    TELE`FRAG`ed      %o 
set enforcer Deathmessage          %k    ENF`ed      %o

set  decapitationmessage     decapitationstring -d wr4-

SET        VictimMessage    YouWereKilledBy  
SET      VictimMessage     KilledByTrailer 

set KillerMessagePlus drawcolor (r=10,g=190,b=20,a=100)
set DeathMessagePlus drawcolor (r=0,g=255,b=255,a=20)
Set killermessageplus ypos 79
set killingspreemessage ypos 0


set     ctfmessage           returnred = r3turn RED
set    ctfmessage           returnblue = r3turn BLUE
set   ctfmessage              returnedred RED = r3turned
set  ctfmessage                returnedblue BLUE = r3turned
set ctfmessage            capturered = captured RED
set ctfmessage                captureblue = captured BLUE
set ctfmessage              hasred = has RED
set ctfmessage             hasblue = has BLUE
set ctfmessage             droppedred = dropped RED
set ctfmessage              droppedblue = dropped BLUE
set ctfmessage2            youhaveflagstring ~\ You GoT a.  FlaG !! /~


summon UT_greenbloodpuff
set UTSmokeTrail drawtype DT_spriteanimonce
set UTSmokeTrail texture unrealshare.smokeblack.bs2_a03
set UTSmokeTrail style sty_modulated
set UTSmokeTrail drawscale 6

set LightSmokeTrail mesh none
set LightSmokeTrail drawtype DT_spriteanimonce
set LightSmokeTrail texture unrealshare.smokeblack.bs2_a00
Set LightSmokeTrail STYLE  STY_MODULATED
set LightSmokeTrail drawscale 4

summon unrealshare.SpikeExplosion
set      pbolt              spriteanim         UnrealShare.Effect15.FireEffect15/unrealshare.Belt_fx.Invis/UNREALSHARE.SKEFFECT.SKJ_A00/Impact_a01/tranglowy/g2r_a04
set      starterbolt        spriteanim         UnrealShare.Effect15.FireEffect15/I_TeamG/Impact_a01/tranglowy/g2r_a04


set      Pbolt              MESH                MINITRACE
set pbolt style sty_translucent/MODULATED
Set      pbolt              DRAWSCALE           1.3
Set      pbolt              PREPIVOT            (X=1,y=1,Z=3)
set      starterbolt        mesh                minitrace\pbolt\Shockbm
set      starterbolt        style               sty_masked
Set      starterbolt        DRAWSCALE           0.6
Set      starterbolt        PREPIVOT            (X=1,y=1,Z=3)
set pbolt bMeshEnviroMap true
set starterbolt bMeshEnviroMap true

set pbolt style sty_translucent
Set pbolt texture UnrealShare.Belt_fx.ShieldBelt.Greenshield
Set STARTERbolt texture UnrealShare.Effect15.FireEffect15
set starterbolt texture UnrealShare.Effect7.MyTex16

set      plasmasphere        drawscale 0.13
set      plasmasphere          TexTURE            UnrealShare.Effect15.FireEffect15

SET plasmacap DRAWSCALE 0.33

set      plasmahit          TexTURE            UnrealShare.Effect15.FireEffect15
set plasmahit drawscale 0.15

summon UTrocket
summon UnrealShare.Grenade
SUMMON UnrealI.Minigun
summon unreali.CannonBolt
summon unreali.Tracer

set mtracer bMeshEnviroMap true
set mtracer drawscale 1.12
summon unrealshare.RINGEXPLOSION3
set mtracer texture UnrealShare.Effect55.fireeffect55
2.
summon unrealshare.SmokePuff
set mtracer texture UnrealShare.SEffect1.Smoke1


set    minigun2             ThirdPersonMesh    UnrealI.SMini3
set    minigun2             AltFireSound       UnrealI.Minigun.AltF1
Set    minigun2             Muzzleflashscale   0.3
set    MTracer              lighthue           170
Set    mtracer              SKIN               JGREEN
set    MTracer              mesh               minitrace

set  minigun2                 MuzzleflashTEXTURE UTFLARE4
set  botpack.MTracer          lighthue          160 
set  botpack.MTraceR          PREPIVOT          (X=3,y=3,Z=6)

SET MINIGUN2 MUZZLEFLASHTEXTURE UNREALSHARE.SKEFFECT.SKJ_A00

set minigun2 MuzzleScale 0
SET SNIPERRIFLE MuzzleScale 0
SET SNIPERRIFLE MuzzleFlashTexture TRANGLOW
SET ENFORCER MuzzleScale 0
SET ENFORCER MuzzleFlashTexture SPARKY
SET ut_FLAKCANNON MuzzleSCALE 0

SEt   bioglob       TEXTURE            Impact_a01
set   biosplash     TexTURE            fglow_a00
set   ut_biogel     TexTURE            MuzzyPulse
set   ut_biogel     lighthue           100
set   ut_biogel     lightradius        5
set   ut_biogel     lightbrightness    160

set light lighteffect le_cylinder
set ut_shieldbelt drawtype dt_sprite
set ut_shieldbelt texture i_teamy
set ut_shieldbelt drawscale 0.8
set udamage drawtype dt_sprite
set udamage texture I_TeamG
set udamage drawscale 1.1

speech 3 5

set UT_ShieldBeltEffect style sty_masked

set UT_SpriteSmokePuff drawscale 1.5
SET UTTELEEFFECT bhidden  TRUE

summon UnrealShare.TazerProj
set    ut_grenade           mesh               U
set    ut_grenade           DRAWSCALE          0.3
set    ut_grenade           skin               whitetexture
set    ut_grenade           texture            whitetexture
set    ut_grenade           bMeshEnviroMap     true

set    ut_seekingrocket     mesh               rocket2
set    ut_seekingrocket     drawscale          1
set    ut_seekingrocket     texture            Chunk_a00
set    ut_seekingrocket     bunlit             1
set    ut_seekingrocket     rotationrate       (roll=20)
set    ut_seekingrocket     prepivot           (x=3,y=3,z=5)

set    rockettrail          bhidden            0
Set    RocketTrail          DRAWTYPE           DT_MESH
Set    RocketTrail          MESH               TAZERPROJA
Set    RocketTrail          DRAWSCALE          0.66\
Set    RocketTrail          SKIN               utflare4
set    RocketTrail          TEXTURE            tranglow
set    RocketTrail          prepivot           (x=3,y=3,z=5)
SET    ROCKETTRAIL          STYLE              STY_MODULATED

set rocketmk2  prepivot           (x=3,y=3,z=5)

SUMMON EARTH
summon u
summon utchunk  
summon utchunk1
summon utchunk2 
summon utchunk3
summon utchunk4 
set utchunk  MESH EARTH1
set utchunk1 MESH earth1
set utchunk2 MESH EARTH1
set utchunk3 MESH earth1
set utchunk4 MESH EARTH1
set utchunk  drawscale 0.14
set utchunk1 drawscale 0.145
set utchunk2 drawscale 0.14
set utchunk3 drawscale 0.145
set utchunk4 drawscale 0.14
set utchunk SKIN Chunk_a00
set utchunk1 SKIN Chunk_a00
set utchunk2 SKIN Chunk_a00
set utchunk3 SKIN Chunk_a00
set utchunk4 SKIN Chunk_a00
set utchunk  LIFESPAN 1.5
set utchunk1 LIFESPAN 1.5
set utchunk2 LIFESPAN 1.5
set utchunk3 LIFESPAN 1.5
Set utchunk4 LIFESPAN 1.5
set utchunk  STYLE STY_NORMAL
set utchunk2 STYLE STY_NORMAL
Set utchunk4 STYLE STY_NORMAL

set      chunktrail      ScaleGlow 1
set      chunktrail      lifespan 0.6
SET      CHUNKTRAIL      drawscale 1.6
SET      CHUNKTRAIL      DRAWTYPE DT_MESH
set      chunktrail      mesh utringex
Set CHUNKTRAIL SKIN unrealshare.Belt_fx.Invis

summon unreali.FlakCannon
set UT_flakcannon prepivot (x=0.2,y=0.2,z=-6)
set ut_flakcannon PlayerViewMesh unreali.flak

SUMMON UnrealShare.BallExplosion
set ut_flakcannon TEXTURE UnrealShare.Effect6.FireEffect6
set ut_flakcannon STYLE STY_NORMAL

SET WETTEXTURE MACROTEXTURE unrealshare.Belt_fx.Invis
set translocator     statusicon unrealshare.Belt_fx.Invis
set enforcer         statusicon UnrealShare.Belt_fx.ShieldBelt.N_Shield
set ut_biorifle      statusicon UnrealShare.Belt_fx.ShieldBelt.Greenshield
set shockrifle       statusicon UnrealShare.Belt_fx.ShieldBelt.BlueShield
set pulsegun         statusicon UnrealShare.Belt_fx.ShieldBelt.Greenshield
set minigun2         statusicon UnrealShare.Belt_fx.ShieldBelt.N_Shield
set ut_flakcannon    statusicon UnrealShare.Belt_fx.ShieldBelt.RedShield
set ut_eightball     statusicon UnrealShare.Belt_fx.ShieldBelt.RedShield
set sniperrifle      statusicon UnrealShare.Belt_fx.ShieldBelt.N_Shield
set ripper           statusicon UnrealShare.Belt_fx.ShieldBelt.BlueShield
set warheadlauncher  statusicon uwindow.whitetexture 
set impacthammer     statusicon unrealshare.Belt_fx.Invis

set botpack.tournamentweapon shakemag 0.000000
set botpack.tournamentweapon shaketime 0.0000
set botpack.tournamentweapon shakevert 0.000000

set teamsaymessageplus greencolor (g=255,r=255) 
set teamsaymessageplus lightgreencolor (g=255,r=255) 
set teamsaymessageplus cyancolor (g=0,r=255,b=0) 
_____________________________________________
___________________________________________________________________
SUMMON UNREALSHARE.ASMD
set SHOCKRIFLE prepivot (x=0.2,y=0.2,z=-1.8)
SET SHOCKRIFLE PICKUPVIEWMESH UNREALSHARE.ASMDPICK
SET SHOCKRIFLE  PlayerViewMesh UNREALSHARE.ASMDM
SET shockrifle ThirdPersonMesh ASMD3
set shockrifle texture  UnrealShare.Belt_fx.ShieldBelt.BlueShield

SET SHOCKBEAM TEXTURE unrealshare.effect1.fireeffect1U
set shockbeam style sty_masked
set shockbeam drawscale .03

SET SHOCKPROJ DRAWTYPE DT_SPRITE
SET SHOCKPROJ bMeshEnviroMap TRUE
SET SHOCKPROJ STYLE STY_MASKED
SET SHOCKPROJ TEXTURE unrealshare.effect1.fireeffect1U
SET SHOCKPROJ DRAWSCALE 0.5

Set shockexplo DRAWSCALE 0.7

summon unrealshare.RINGEXPLOSION
set ut_comboring skiN UnrealShare.Effect50.FireEffect50
set ut_comboring skiN UnrealShare.Effect50.FireEffect50

summon unrealshare.RINGEXPLOSION2
set      ut_ringexplosion4  SKIN UnrealShare.Effect51.MyTex3
set      ut_ringexplosion4  SKIN unrealshare.Belt_fx.Invis

sET ut_ringexplosion4 PREPIVOT (X=3,y=3,Z=0)
+
SUMMON shockriflewave
summon unrealshare.SpikeExplosion
set shockriflewave bMeshEnviroMap TRUE
set shockriflewave texture UnrealShare.Effect50.FireEffect50
SET SHOCKrifle STYLE STY_masked

### weapon center ###
sET IMPACTHAMMER PREPIVOT (X=0.2,y=0.2,Z=-0.7)
sET TRANSLOCATOR  PREPIVOT (X=-0.3,y=-0.3,Z=-6)
sET enforcer  PREPIVOT (X=0.4,y=0.4,Z=-1.6)
sET ut_biorifle  PREPIVOT (X=0.1,y=0.1,Z=-6)
set SHOCKRIFLE prepivot (x=0.2,y=0.2,z=-1.8)
sET pulsegun  PREPIVOT (X=0.1,y=0.1,Z=-6)
sET ripper  PREPIVOT (X=0.1,y=0.1,Z=-6)
sET minigun2  PREPIVOT (X=0.13,y=0.13,Z=-6)
sET UT_flakcannon  PREPIVOT (X=0.1,y=0.1,Z=-6)
sET UT_eightball  PREPIVOT (X=0.2,y=0.2,Z=-6)
sET SNIPERRIFLE  PREPIVOT (X=0.2,y=0.2,Z=-6)

SUMMON LIGHTBOX
SET LIGHTBOX BHIDDEN 1
SET LIGHTBOX MESH NONE
rmode 5

summon unrealshare.asmd 
set impacthammer texture UnrealShare.SEffect3.SmokeEffect3
flush

set UWindowDialogControl font 1
set UWindowDialogControl TextColor (r=255,g=255,b=255,a=0)
set UWindowDynamicTextArea textcolor (r=0,g=255,b=0,a=0)
SET UWindowLookAndFeel MISC shockt1

say Unreal Tournament 1999 colored by [Sith]BIOLY[CK]
set uwindowconsolewindow windowtitle System Console UT`99 colored by b1o
set chnullhud escmessage Unreal Tournament 1999 tweaked by [Sith]BIOLY[CK]

reconnect
