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![]() Brian asks: How do I easily texture meshes in UT? Stinger All maps have to be a single standard 256x256 map. Unreal can't deal with any other type. In order to map things correctly, you first have to get the map correctly align within 3DS. This requires basic 3DS mapping techniques. Next you have to convert the object and the maps to Unreal format. Follow the URL below to answer those questions. How to get art into Unreal .....Stinger
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