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M o d
e l
I m p o
r t i n g
by Windex
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I n t r o d u c t i o n
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If you've been
writing UnrealScript for any length of time, you've probably
started to find yourself wishing you could include new models in
your mods. There are, after all, only so many ways Unreal's
existing models can be used. I'm not going to explain here how to make
your own models, since that's an entirely different art form in
itself. If you already know how to make your own models, though,
or know someone who does, then the next step is to figure out how
to import these models into your UnrealScript package. That's what
this tutorial is for. |
3 d s 2 u n r
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Those nice
people at Legend Entertainment, in their infinite wisdom and
glory, have written a nice little program that converts .3ds files
into Unreal format. This program is called 3ds2unr, and can be
downloaded for free here.
This program, along with your files in .3ds format, is all
you'll need to get a snazzy new model imported into your
UnrealScript package. Before going on, though, it would probably
help to be familiar with the things I explain in the Using
Unreal -make tutorial. |
T h e P r o c e s s
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Once you've got
3ds2unr, the importing process is not too difficult, although it
can be a little difficult to figure out just by reading the
documentation that comes with the program. Thus the need for this
tutorial. Anyway, just follow these few simple steps, and you
should be fine.
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D i r e c t o r y S e t u p |
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