Sky Boxes

Skyboxes
I have been asked quite a few times about skyboxes, so this tutorial should hopefully explain just what is the go with em ;)
Assumptions
There is nothing really all the hard about skyboxes, so I am assuming that if you want to build a basic skybox, then you should easily be able to follow what I am talking about here.
The Theory
A skybox is simply another place in the level that will show up as the "outside" edge of your level. You will often see a nice level that is based in the underground, and with a few places that show light (or the sky) and yet they all look identical, and seem to actualy be made of the same sky. This is because the thing that the player is seeing IS the same peice of sky. A lot of people who start making a level, and try to have a nice sky will try to create a Sky for each part of the level, but this is certainly the wrong thing to do here. Wouldn't it be so much easier if we were able to create a little "room" with a sky in it, and then simply click on a property of a texture, and say "Don't show this texture here, but show what is inside the little room with the sky in it". ? Well that is basically just what we can do.

The Sky Itself To make the sky itself is probably the hardest part. Sure, it's easy to make one that will do the trick, but it's a lot harder to make a really good looking sky that is worthy of a real level.

There are a few guidelines that you should stick to when you are making a good skybox.