Creating Textures - Brushed Metal
In this tutorial, you will learn how to make a simple texture, import it to
UnrealEd, and apply it to a surface. You will not learn advanced texture
placement or other advanced texturing functions of UnrealEd.
This tutorial
assumes that you own and have experience with Paint Shop Pro 5, but this
tutorial will work with other graphics programs as well. It also assumes that
you have basic knowledge of the UnrealEd Beta.
Creating the Texture
First, open Paint Shop Pro 5 and create a new image
(File-New) that is 400x400 pixels and 24-bit color. Flood fill this image with a
solid, dark grey color. Now add noise to the image (Image-Noise-Add...), and
type the number 100 into the "%Noise:" field. Select all (Selections-Select All)
and make the image grey scale (Colors-Grey Scale.) After doing this, you will
have grey noise, but not brushed metal. The next two steps are very important.
To add the brushed look, apply motion blur (Image-Blur-Motion Blur...) to the
image and type 25 into the Intensity field. You can also change the direction of
the motion, but it is not necessary. Now, soften the image (Image-Blur-Soften
More) and you have brushed metal. This effect may not look perfect, but feel
free to apply more motion blur or softness to the image until you get the effect
you want. To get the texture to look good tiled, select a chunk out of the
middle of the image and make it a seamless pattern (Selections-Create a Seamless
Pattern.) Now resize the image so that the dimensions are equal powers of two,
preferably 256x256. Finally, save this image as a Zsoft Paintbrush (.pcx)
Version 5 file in you Unreal textures directory.
Importing to UnrealEd
Load up UnrealEd if you hadn't already while
working on the texture, and make sure the Browser is on the Textures menu. Click
the Import button on the bottom of the screen below the texture browser and open
your texture that you just created. Keep all the information on the window that
just popped up the same and click Ok. This will create a new packet called
"Untitled" with your texture in it. To apply this texture to a surface, simply
highlight the surface and select the texture from the texture browser.
Important Notes
For a texture to be imported into UnrealEd, the
texture's dimensions must be equal powers of two. For example, 32x28 will not
work, but 32x32 will. Common dimensions include 512x512, 256x256, 128x128, and
so on.
This tutorial was to introduce the beginner to importing textures and
applying them. I am planning on doing an advanced texture manipulation tutorial
later that will include resizing, aligning, detail maps, and other advanced
items.