Fog and Clouds
Well, I just added some fog into a level that I am working on, so I had best make a tutorial that delves into fog, and how it is used in UnrealED.
I will explain the basics of fog and how to use it, as well as explain colored fog.
I assume that you know how to create lights, as well as a basic room (at least).
Fog adds a feeling of being there, and that's what we wnat from our levels ins't it?
Before we get into fog, we must
allow our editor to draw the fog. When you have selected a room for the fog to
go, and go into the texture bar, but select "classes" now go into
Classes>Info>Zoneinfo . Now add a "Zoneinfo" into your level. It doesn't
matter where you place it, as long as it is in the same zone (don't place it
underwater, if you want the fog just above the water level for example) as where
you want the fog to go. Now open up the advanced properties, and then the
zoneinfo tab. Change the "bFogZone" to TRUE, and close the advanced properties.
Well the hard part is out of the way, so now it's a simple amtter of placing
the lights where you want them, and editing their settings like this...
The "Volume Brightness" setting will
determine how bright the light is inside the volume of it's area. The "Volume
Fog" setting will determine how "thick" the fog is. The "Volume Radius" setting
will determine how large the area is that the light and fog effect. It is
possible to play with color settings as well, to create colored fog. In the
example show here, I have created purple fog (No not a "Purple Haze" :)...).
Fog !!SLOWS!! down pc's, and it should really be used sparingly. Creating a
Huge outdoor setting, then filling it with fog might sound cool, but
unfortunatley, it would be unplayable on everything but NASA!
If you have
multiple zones, you will find that fog cannot be seen from one zone to another,
so if you want multiple zones, then make sure you place a "Zoneinfo" in each
zone where you want the fog, and set it to the above configuration.