Custom Brushes In Unreal
UnrealEd has a fine
selection of brushes for you to choose from, but there's ALWAYS a point where
you need a special brush, and you just can't figure out how to get it. This
tutorial is designed to help you shape your brushes within UnrealEd, and make
your world building easier.
This Example: A room with shaved corners
Start by subtracting from your world a room that is 256 Height x 512
Width & Bredth. Now lets assume we want each of the walls to be 256 wide,
and the "shaving" to occur from the 128 pt. mark on each side:

To do this is way easy.
First thing, we need to resize our brush to 256x181x181 (I'll explain in a
second). Now rotate it 45 degrees and line the center of the cube up with a
corner of our room. You'll notice that the angle created shaves the cube's
corner by exactly 128 pts. on each side:

Here's how we determined the
size to be 181 x 181. Simple pythagorian therom (remember Geometry class?).
A(squared) + B(squared) = C(squared). In other words, to figure out how big to
make the brush (because 1 side is our "shave" or hypoteneuse) you figure that we
want to shave off 128 pts. each side, so 128 (squared) is 16384 multiplied by
128 (squared-- 16384) gives us 32768, and the square root of that is roughly
181. Dont' worry if you don't understand, you can just do the trial-and-error
thing (but it'll take longer :) ).
Ok, back to the tut... Just ADD the
cube back to your world. Now take the rotated cube and move it to the other 3
corners, ADDing them back to the world:

Now we've got our room
shaped up the way we want it, but there are big obnoxious blue cubes everywhere,
and we just don't want them, or can't have them in the way... So reset your
brush, or rotate it back, and make it 550 x 550. Center it over the square room:

All you've got to do now is
hit DEintersect (4th button down the 3rd column) and WHAM! the brush has assumed
the shape of the room, just the way it's been cut out. Now move the brush out of
the way, SAVE IT if you like, and delete the room (the big box and 4 smaller
boxes). Now you can use your custom brush to subtract the room from your world
just the way you want it, without a million little additions back into the
world!
Stay tuned to this website for another tutorial along the same
lines, with a more advanced example. Happy editing!