				Unreal Creations - BOSS v1.0
				============================

			    http://dragon.rau.ac.za/broken/unreal
			    =====================================

1] Installation :
=================

Simply unzip the zip file into your Unreal directory. Start Unreal and in the console type the following :
				open spobiw01

This will then launch the map, so get ready for some Unreal carnage!

The map is a very basic single player map; the aim of it is merely to provide an environment to challenge the new monster. Fight your way through, and prepare for a fight like none other. This monster is much fiercer than any in Unreal, so save soon, save often! 

Changes from version 0.9:
- Updated for Unreal version 224 and later by Leo(T.C.K.)

2] Story :
==========

Since the humans have landed on the planet, the Skaarj have been experimenting with a new genetic mutation. They have spliced the genes of a cow and a Skaarj Warrior together, and the result was what they codenamed BOSS - BOvine Skaarj Specimen. The BOSS is twice bigger in size than a normal Skaarj Warrior, and four times more aggressive. It's attacks range from thrown energy bolts, to ground shaking punches. It's also very devastating at close range. Avoid at all cost...

3] Bugs :
=========

There are still a few little coding problems that need to be worked on, and these will be ironed out during the next following days. Mainly I want to change the earthquake attack to do damage according to the distance you are from the BOSS, as well as how high you are in the air. But other than that, everything's mainly finished. Please mail me with any bugs you do find.

4] About :
==========

Who are Unreal Creations? We consist of two people, Broken, the programmer, and Obi-Wan, the modeler, and level designer. We didn't want to dedicate ourselves to a Total Conversion of Unreal, but merely wanted to make some modifications, and add things we would like to see. During the next following months we will be releasing more monsters, some weapons, and maybe a player model too...

You can contact us at the following e-mail addresses:

		Broken  : i_am_you@rocketmail.com
	
		Obi-Wan : obihb@yahoo.com

We also have a website on the internet, which is probably where you found this file :) 

		http://dragon.rau.ac.za/broken/unreal

5] Legal :
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This monster may not be used in any conversions or commercial products without getting permission from the authors. Failure to do so will result in painful swelling of intestines, as well as uncontrollable flatulence. So please, ask us first.

6] Other :
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The source code of the BOSS has not yet been commented. I will get to it eventually, but until then, if there's anything that needs clarification, just mail me.

If you're using the BOSS in your level, here are some of the variables you can change in UnrealED to have it suit you're needs :

	PunchDamage=25		-> The damage done when you're punched by the BOSS
	GroundHitDamage=30	-> The amount of damage done when the BOSS hits the ground
	GroundHitRange=1200	-> Groundhitdamamge will be inflicted up to this range
	ThrowRange=600		-> The BOSS will throw energy bolts upto range
	Health=1500		-> The health of the BOSS
	ReducedGroundDamage=0.1 -> When player is in air, Groundhitdamage is reduced by this

7] Conclusion :
===============

Well, we hope you enjoy this little modification. We've spent some time to make it fun, and very very hard... If you've got anything that you think should be added or changed, please mail us. We appreciate your input.



(c) 1998 Unreal Creations.