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# Other Master Server

To query the server list, your game asks Master Servers for a list of all Game Servers.
If the Master Server is down, your game won't list any Game Servers.
As a backup, some Game Servers uplink not only to the default Master Server (= master.gamespy.com) but also to other master servers.
So if you extend your client game configuration, you'll still get a list of Game Servers from other Master Servers.

Configure your client game to query other Master Servers as well:

- Locate your Unreal's System folder, usually C:\Unreal\System
- Create a backup of your Unreal.ini file
- Edit your Unreal.ini file with a text editor, e.g. notepad
- Find the section [UBrowserAll]. It's a list of Master Servers your game uses to ask for Game Servers.
- Copy the line containing master.gamespy.com (or master0.gamespy.com) to the end of that list
- In the copied line, change the index number in the square brackets to the next free number
- In the copied line, replace master.gamespy.com (or master0.gamespy.com) with hyper.dnsalias.net
- The section should now look something like:

  [UBrowserAll]
  ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master0.gamespy.com,MasterServerTCPPort=28900,Region=0,GameName=unreal
  ListFactories[1]=UBrowser.UBrowserHTTPFact,MasterServerAddress=master.telefragged.com,MasterServerTCPPort=80,MasterServerURI=/servers.txt
  ListFactories[2]=UBrowser.UBrowserGSpyFact,MasterServerAddress=hyper.dnsalias.net,MasterServerTCPPort=28900,Region=0,GameName=unreal

- Save your Unreal.ini file
- Restart your game - Done

If you run a server:
Configure your server to advertise itself at other Master Servers as well:

- Locate your Unreal server's System folder, usually C:\Unreal\System
- Create a backup of your server's Unreal.ini file
- Edit your server's Unreal.ini file with a text editor, e.g. notepad
- Find the section [Engine.GameEngine], esp. lines containing
  ServerActors=IpServer.UdpServerUplink MasterServerAddress=...
  or, if you use Nephthys (which is recommended), then find the list
  ServerActors=Nephthys.NptServerUplink MasterServerAddress=....
  It's a list of Master Servers your Game Server uses to advertise itself world-wide.
- Copy the line containing master.gamespy.com (or master0.gamespy.com) to the end of that list
- In the copied line, replace master.gamespy.com (or master0.gamespy.com) with hyper.dnsalias.net
- The section should now look something like:

  [Engine.GameEngine]
  ...
  ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
  ServerActors=IpServer.UdpServerUplink MasterServerAddress=www.epicgames.com MasterServerPort=27900
  ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.telefragged.com MasterServerPort=27500
  ServerActors=IpServer.UdpServerUplink MasterServerAddress=hyper.dnsalias.net MasterServerPort=27900

  or with Nephthys:

  [Engine.GameEngine]
  ...
  ServerActors=Nephthys.NptServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
  ServerActors=Nephthys.NptServerUplink MasterServerAddress=www.epicgames.com MasterServerPort=27900
  ServerActors=Nephthys.NptServerUplink MasterServerAddress=master.telefragged.com MasterServerPort=27500
  ServerActors=Nephthys.NptServerUplink MasterServerAddress=hyper.dnsalias.net MasterServerPort=27900

- Save your server's Unreal.ini file
- Restart your server - Done

You can add more Master Servers, like some of these (unpopular):

- Client side:

  ListFactories[3]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.oldunreal.com,MasterServerTCPPort=28900,Region=0,GameName=unreal

- Server side:

  ServerActors=Nephthys.NptServerUplink MasterServerAddress=master.oldunreal.com MasterServerPort=27900
  ServerActors=Nephthys.NptServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900

For Hyper's master server visit http://hyper.dnsalias.net (http://hyper.dnsalias.net/master.htm).

You can remove lines for these Master Servers, since they're old and not hosted any more:

- master.thenerdnetwork.com (down)
- www.epicgames.com (down since years)
- master.telefragged.com (did this one ever exist?`)

For client side please take care that the index number in the square brackets is a contiguously counting number starting with 0. Don't create gaps by removing lines, instead, re-number the subsequent entries.