INSTALLATION
==================

Unzip and copy files to your UnrealTournament\System directory.  No UMOD release is planned.



ABOUT TARYDIUM TYCOON
==================

This mutator is a diverting little game in which all the weapons are replaced with Tarydium Crystals.
These crystals can be cashed in for money,  which can,  in turn,  be used to purchase weapons.
The weapons that can be purchased are as follows:
Ten units are awarded for picking up a singly Tarydium crystal.

Chainsaw -  Cost:  20 points
Biorifle -  Cost:  40 points
ASMD     -  Cost:  50 points
Ripper   -  Cost:  50 points
Minigun  -  Cost:  70 points
PlasmaGun-  Cost:  70 points
Eightball-  Cost:  100 points
Flak Cannon -  Cost: 100 points
Sniper Rifle - Cost: 100 points
Redeemer* - Cost: 150 points
Super Shock Rifle - Cost: 200 points

* You may only acquire a Reedemer once per life.

The game will not allow you to buy weapons for that you are already holding,  even if you want another for
ammo purposed.
This is because I believe the map designers should have a final say in what weapons belong in what levels.

BINDING KEYS
=================

You will need to bind a few keys in order to play Tycoon.

The format for binding keys is:

SET INPUT <KEY> <COMMAND>

The commands used in this mutator are (Be warned,  they are case sensitive):

Mutate NextIndex - Increments the weapon selection menu by one.
Mutate PrevIndex - Goes to the previous weapon in the selection menu.
Mutate Disp      - Displays your current Tarydium score.
Mutate BuyWeapon - Buys the currently selected weapon.

If you are unsure how to bind your keys,  merely write the following down and access the Unreal console.
Then type these commands once you have the console open.

SET INPUT Comma Mutate PrevIndex
SET INPUT Period Mutate NextIndex
SET INPUT B Mutate BuyWeapon
SET INPUT D Mutate Disp

This will make your comma and period keys cycle the menu,  your "D" key will display your Tarydium score,
and your "B" key will buy the currently selected weapon.

CAVEAT
===============

This mod is not complete.
It will never be complete.
It's just a little something I whipped up while beginning the menuing code for Adaption.  In Adapton,
the menus will be much nicer,  however.

Therefore,  you might find it not fun,  or unbalanced or whatnot.  If you like it that much, I'll fix it up
when I have some spare time.  All flames and worshipful e-mail should be sent to uncharged@hotmail.com.

THANKS aka "MAD PROPS"
==============
Thanks to Epic.  You guys are the Alpha and the Omega.
Thanks to Chimeric of PlanetUnreal (http://www.planetunreal.com/chimeric) for being a peach and helping me
with some code.
Thanks to anyone even remotely involved with The Mutation Device (http://www.planetunreal.com/mutation).

Mad props to Robert H.  for his artistic genius and for being an all around good guy.


-James

Adaption Lead Programmer and Glorified UScript Newbie
http://www.geocities.com/uncharged
uncharged@hotmail.com




