Script taken from http://wiki.beyondunreal.com/wiki/ExplosionChain
Compiled by Timmypowergamer
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Description:

This is an explosion chain actor that can be triggered multiple times. It was taken from the unreal wiki and I take no credit for its creation. I simply compiled and embedded it into MyLevel for others to use who may not know how to create a new script. Read below for how to use it.....


Installation:

To use this script in your map, simply open the script-RepeatExplosionChain.unr file in unrealed, then open your map. Then add it to your map and save. It is a subclass of ExplosionChain.

Once the script has been added to your map, it will stay there as long as there is at least 1 in your map.

To use it, simply set its size, damage and tag, then trigger it somehow (with a trigger, dispatcher, monster, whatever...) To see it working, please check the example set up in the Script-RepeatExplosionChain.unr map. You DO NOT need to distribute these files with your map, so long as you follow the instructions above.

