Alright, here is all of the work I did so far on Forgotten Classic bonuspack for UT, because I was dropped from the project after an abuse of one of the leaders, I am leaking the work I have done.

Note that these are old versions and Overlord was taken over by RMFX to do some adjustments after me, which I don't have the recent version of currently.

I have followed his tasks and orders on these maps except:
- I have added in missing textures in overlord, even when I was not asked for that, I have also added a voice briefing at the beginning which was supposed to be there at one point and I added in assaultinfo, however I didn't link yet give description for objectives.
- I added beta cannons at overlord, instead of the classic minigun UT ones and added the class into the pack's main file as suggested by him, after telling him the idea.
- I replaced all the Unreal inventory and weapons in FacePrime and planned to do so in LavaGiant too (but didn't except one eightball), which means all of the inventory on the map except Udamage (which was already there) by hand with UT to provide better third party mod support and also played a bit with rocketlauncher placement and other things.
- I planned to provide a better lighting and bot support for the maps, but was told not to do so and move onto other things.
- I have provided support and feedback and many useful suggestions as that all the unreal weaponry and inventory should be replaced in the Unreal ported maps and the point that the new menu system should be implemented better without getting in conflict with oldskool mod etc and network compatible version of blank.umx(the file is not by me btw), renamed so it won't conflict.

I have had many other tasks, which he dropped though, because I was sick and he couldn't wait until I get better.

That's all I can remember for now, there might be more things but whatever.