BONUS ROUND TUTORIALS - These were not
originally included as part of this tutorial package, but they were good and
it seemed they would be a valuable edition to the overall package of
resourceful information. |
Bonus #1.
UED2Interface, buttons #2 (more advanced descriptions) |
Bonus #2.
Fixing Graphical Errors in the Editor (includes
sections on bad texture lighting and fixing BSP Holes) |
Bonus #3.
Change the ugly white background of the
Unreal Editor! |
Bonus #4.
Copy and Paste Textures to and from
surfaces!
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1. UED2 Basic Tutorials and Info.
NOTE: Read through these chapters to become familiar with the
editor, then look at chapter 4 "Deathmatch Level tutorial" |
UED2 Interface, buttons
#1 (basic descriptions) |
Brush handling, move, rotate, size and vertex |
Creating a single room |
Lights, creation and properties explained |
Lights, open flame creation |
Level and Screenshot Info |
Bot pathing, Navigation network |
Capture the Flag explained |
Domination explained |
Assault explained |
Zones explained |
Zones, creating Water/Lava (acid or slime) |
Zones, creating Skyzone (with add skyzone info.) |
Zones, creating Fog (true and fake) |
Creating the outside area |
Teleporters |
Teleporter zone |
Movers explained |
Movers, simple door |
Movers, simple elevator |
Movers, advanced door (triggered, sounds) |
Triggers explained |
Textures/Walls explained |
Creating complex structures |
2D shape editor |
Invisible Collision hulls |
Destroyable walls/windows |
Sound and Music explained |
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2. UED2 Advanced Tutorials |
Brush Editing, Terrain builder |
Brush Editing, Curved Hallways |
Brush Editing, Ladders |
Lights, Triggered On/Off, Flicker |
Lights, Triggered On/Off, Timed Disco |
Lights, Triggered Off, Destroyable |
Mover, Looped light mover |
Mover, Swinging, Rotating Door |
Zones, Traps (triggered) |
Zones, Skyzone, Lightning |
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3. Misc information |
FAQ |
UED2 General info and tips |
BSP, Solid/Semi-Solid |
Map Flow |
Bot AI and Basics |
Console Commands |
Texture list |
Music list |
Sound list |
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4. Deathmatch Level tutorial
- A quick tutorial showing you
how to make a complete map that is ready for network play. |
This is a good
place for a new designer to begin after browsing
some of the basic editor functions in the chapters above. |
Part 1 - The first room |
Part 2 - Expanding the level |
Part 3 - The water bath |
Part 4 - Placing weapons |
Part 5 - Bot pathing |
Part 6 - Level properties |
Part 7 - Final words |
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