Command |
Specific |
Addbots [value] |
Adds more bots to the game. |
Allammo |
You get alot of ammo for each weapon you carry. |
Behindview [X] |
Change view to first or third person (value 0 or 1). |
Demoplay [file] |
Show a recorded demo. Use "demoplay [file]?3rdperson for behindview. |
Demorec [file] |
Start recording demo. |
Fly |
You fly instead of walking (more like swimming in air). |
Ghost |
No clipping and Fly mode. |
God |
Render you invincible. |
Killall [class] |
Kills all actors of a certain class |
Killpawns |
Kills all bots. |
Loaded |
Get all weapons (except warhead launhcer). |
Playersonly |
All actors except players is paused (nice for screenshots). |
Preferences |
Opens the advanced options window. |
Shot |
Take a screenshot (same as F9). |
Slomo [value] |
Changes the game speed (1.0 is normal). |
Stat cache |
Show the status of the cache. |
Stat fps |
Show frame rate in milliseconds. |
Stat game |
Some game related values. |
Stat global |
Overall performance values. |
Stat mesh |
Show mesh values. |
Stat zone |
Visible zones. |
Stopdemo |
Stop current demo recording or playing. |
Suicide |
Kill yourself. |
Summon [class] |
Summons an actor of the specified classr. |
Timedemo 1 |
Show Frame rate in second and avarage. |
Viewclass [class] |
View from the specified class locaton. |
Walk |
Resets Fly and Ghost modes. |
|
|
NOTE:
The above are commands that are used "in game" while playing, at least
I'm pretty sure all of them are. To be honest there are a lot of them I
have not tried.. - RK
The command(s) below are definitely used inside the editor while
building your level. You can type these commands in the command line
prompt at the bottom of the editor window. |
Command |
Specific |
paths define |
Connects pathnodes and rebuilds your
paths quickly without having to rebuild
your entire level. To view your paths make sure that your viewports are
in the
"fixed" position by choosing "View" from the main menu, then choose
"Viewports", and then choose "fixed". Now you can right click on the
viewport title in any of your viewport windows, for instance where it
says
"Top", and then choose "View > Show Paths". |
build paths |
You can experiment with this to have
the editor automagically create a pathnode
network going through your level. From what I saw while using it, this
can create
a fairly messy looking path. If you are a detail fanatic like me then
you will most
likely want to edit the pathnodes afterward and try to clean up the path
network.
The alternative is to manually create a path by placing each pathnode in
by
hand, which is usually how I do it.. |