Unreal Tournament UED2 guide


 
 
  UED2 (Unreal EDitor) is the second version of UED and is used to create custom maps
for Unreal or Unreal Tournament. (This guide only focus on maps for UT.)
To get UED2 you need at least the 4.20 patch for UT installed.

If you have questions, check my FAQ or
email me: bb_drac@birrabrothers.com

NOTE: This page of tutorials was originally written by the person above "bb_drac", however I
have reformatted the layout, and have been using these tutorials like a UT Editing bible and am constantly adding notes
and "Bonus Tutorials" as I find new interesting material! I usually save webpages with good information and
add them into my offline tutorial package so that I can edit at any time, internet or not.. I recently decided to
host this tutorial package on my website for the benefit of anyone who may be lucky enough to find and use it!

Enjoy! - Rich (Rich@rkart.us)
 

 
 

<---- BACK TO MY LEVELS - MAIN UT PAGE
 

 
 
BONUS ROUND TUTORIALS - These were not originally included as part of this tutorial package, but they were good and it seemed they would be a valuable edition to the overall package of resourceful information.
Bonus #1. UED2Interface, buttons #2 (more advanced descriptions)
Bonus #2. Fixing Graphical Errors in the Editor (includes
sections on bad texture lighting and fixing BSP Holes)
Bonus #3. Change the ugly white background of the Unreal Editor!
Bonus #4. Copy and Paste Textures to and from surfaces!
 
1. UED2 Basic Tutorials and Info.
NOTE: Read through these chapters to become familiar with the
editor, then look at chapter 4 "Deathmatch Level tutorial"
UED2 Interface, buttons #1 (basic descriptions)
Brush handling, move, rotate, size and vertex
Creating a single room
Lights, creation and properties explained
Lights, open flame creation
Level and Screenshot Info
Bot pathing, Navigation network
Capture the Flag explained
Domination explained
Assault explained
Zones explained
Zones, creating Water/Lava (acid or slime)
Zones, creating Skyzone (with add skyzone info.)
Zones, creating Fog (true and fake)
Creating the outside area
Teleporters
Teleporter zone
Movers explained
Movers, simple door
Movers, simple elevator
Movers, advanced door (triggered, sounds)
Triggers explained
Textures/Walls explained
Creating complex structures
2D shape editor
Invisible Collision hulls
Destroyable walls/windows
Sound and Music explained

2. UED2 Advanced Tutorials
Brush Editing, Terrain builder
Brush Editing, Curved Hallways
Brush Editing, Ladders
Lights, Triggered On/Off, Flicker
Lights, Triggered On/Off, Timed Disco
Lights, Triggered Off, Destroyable
Mover, Looped light mover
Mover, Swinging, Rotating Door
Zones, Traps (triggered)
Zones, Skyzone, Lightning

3. Misc information
FAQ
UED2 General info and tips
BSP, Solid/Semi-Solid
Map Flow
Bot AI and Basics
Console Commands
Texture list
Music list
Sound list

4. Deathmatch Level tutorial - A quick tutorial showing you
how to make a complete map that is ready for network play.
This is a good place for a new designer to begin after browsing
some of the basic editor functions in the chapters above.
Part 1 - The first room
Part 2 - Expanding the level
Part 3 - The water bath
Part 4 - Placing weapons
Part 5 - Bot pathing
Part 6 - Level properties
Part 7 - Final words