UED2 Main

UED2 Tutorial - Console Commands

Using console commands is useful for alot of reasons.
Debugging and play-testing comes to mind.

This list shows some of the commands available.

Command Specific
Addbots [value] Adds more bots to the game.
Allammo You get alot of ammo for each weapon you carry.
Behindview [X] Change view to first or third person (value 0 or 1).
Demoplay [file] Show a recorded demo. Use "demoplay [file]?3rdperson for behindview.
Demorec [file] Start recording demo.
Fly You fly instead of walking (more like swimming in air).
Ghost No clipping and Fly mode.
God Render you invincible.
Killall [class] Kills all actors of a certain class
Killpawns Kills all bots.
Loaded Get all weapons (except warhead launhcer).
Playersonly All actors except players is paused (nice for screenshots).
Preferences Opens the advanced options window.
Shot Take a screenshot (same as F9).
Slomo [value] Changes the game speed (1.0 is normal).
Stat cache Show the status of the cache.
Stat fps Show frame rate in milliseconds.
Stat game Some game related values.
Stat global Overall performance values.
Stat mesh Show mesh values.
Stat zone Visible zones.
Stopdemo Stop current demo recording or playing.
Suicide Kill yourself.
Summon [class] Summons an actor of the specified classr.
Timedemo 1 Show Frame rate in second and avarage.
Viewclass [class] View from the specified class locaton.
Walk Resets Fly and Ghost modes.
   
NOTE: The above are commands that are used "in game" while playing, at least I'm pretty sure all of them are. To be honest there are a lot of them I have not tried.. - RK

The command(s) below are definitely used inside the editor while building your level. You can type these commands in the command line prompt at the bottom of the editor window.
Command Specific
paths define Connects pathnodes and rebuilds your paths quickly without having to rebuild
your entire level. To view your paths make sure that your viewports are in the
"fixed" position by choosing "View" from the main menu, then choose
"Viewports", and then choose "fixed". Now you can right click on the
viewport title in any of your viewport windows, for instance where it says
"Top", and then choose "View > Show Paths".
build paths You can experiment with this to have the editor automagically create a pathnode
network going through your level. From what I saw while using it, this can create
a fairly messy looking path. If you are a detail fanatic like me then you will most
likely want to edit the pathnodes afterward and try to clean up the path network.
The alternative is to manually create a path by placing each pathnode in by
hand, which is usually how I do it..


Offline Version [www.birrabrothers.com/drac/dmain.asp] Last Updated: 29.Jan.2002