June 23, 2001
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Model Name                    : Cobra
Use                           : Player model, or bot model
Model, animations & skins by  : Dufusyte
Email Address                 : dufusyte@yahoo.com

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Installation instructions

Place these files in the following directories:

...UT/SYSTEM
Cobra.u
CobraSkins.int
Cobra.int


...UT/TEXTURES
CobraSkins.utx


Add these lines to unrealtournament.ini

[Engine.GameEngine]  <---this line already exists
ServerPackages=Cobra
ServerPackages=CobraSkins

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Model description       : A cobra monster!  They breathe rockets and 
spit ASMD and cough up goop and when they die they leave just a snake-skin
behind.  When wounded, they can sometimes grow their head back.

Other info              : This was my first model for Quake2, which I 
                          released in May 1999.  Now I ported it to UT.

Additional Credits to   : Credits to Epic MegaGames and to id Software; 
                          the green teamskin is based on an Id Quake2 skin.

Thanks to               : Everybody in the UT community, especially the GTF!

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* Construction *

Poly Count              : 637 polygons
Vert Count              : 321 vertices
Skin Count              : 1 base skin plus four team skins
Face skins              : No special Face skins
Chat HUD Face           : None (oops!)
Base                    : based on my Q2 Cobra model
Editor used             : - QME to model & animate 
                          - NST & PSP to skin 
                          - UNST, Crusher, etc to convert it to UT

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Author's Comments:

Most models are bipeds, so I made a snake for some variety.  The
movement animation of the Cobra is very fluid and life-like.

- Base skin: looks kind of like the Linux penguin.

- Red: This skin has a strangely powerful impression, even though it
       is blotchy and kind of impressionistic.  It's my favorite skin
       and so I set it as the CTF-Red skin so that it can be seen 
       frequently.

- Blue: Shimmering blue scales.

- Green: This one is a female Q2 skin by id, wrapped around the Cobra, 
         with some modifications including hue etc.

- Gold: Timber rattle snake skin; it's not really Gold, but then again, 
        Gold is almost never used in team games.  I included it so it can 
        be selected as a DM skin.

The skins are all kind of rough; I only used one 256x256 graphic for each 
skin since it was originally made for Q2, which has those requirements.  
Nevertheless, the skins have character, and they are easily distinguishable 
in team games.

The cobra holds the weapon with its tail just to trick adversaries, but all the 
projectiles shoot from its mouth.  When it fires the mini-gun, it looks like a 
rattle-snake waving its tail in the air!

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* Copyright / Permissions *

QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.
UnrealTournament(R) is a registered trademark of Epic MegaGames.

Feel free to make new skins for it, including ones based on the current 
skins, and to make new models based on the current one.  For permission 
to use this model or one based on it for commercial profit, contact me at 
dufusyte@yahoo.com.  Enjoy!