Author:		stecki
E-mail:		stecki@terrafusion.com
Web:            http://deconstruct.terrafusion.com
Model's name:	Fuel for UT	    
Converter:	thefreeman	    
Email:		heulers.olivier@wanadoo.fr  
Web:            http://mztc.unrealcenter.com  

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skin description: 

 VWEP Fuel4.46 ReRelease :

basically, it's that old robot i made a long time ago now with VWEP support.  Fuel4.46 was done before VWEP was an actual feature of Q2, and the tools available at the time of VWEP were less than desirable, so he didn't support it.  I did not remap his skin as there some user made skins i didn't wanna screw over (some are available as a zip at my site listed above).  since the advancements made in tools to really maximize skin potential and uasage, i could have remapped and reskinned him, but i think he holds up pretty well for "old school technology" still.  so there you go, those who still actually play with fuel4.46 now and then.

The other thing is that some of the guns clip through fuel4.46.  i have minimized as much as possible, but there is pretty much always gonna be clip through with any model.  so yeah, i know the bfg goes through his leg and the RL too.  i did the best i could with what i got.  plus, when i tried corrections, it made the gun animation look really funky.  i mean swinging a bfg around out farther to clear the leg made the animation look faster, which to me looks worse than some clip through, as the gun should weigh a shitload.  not quite a flingible weapon.  ack.

special thanks goes out to r13 and EvilBastard for telling me about Q2modeller's align feature, which is what i used to generate the VWEP.  they can be contacted over at the q2pmp (http://www.planetquake.com/q2pmp).  it's a really easy to use tool and wish i had known about it sooner.  oh well.

one last thing, please notice that there is a new fuel4.46 tris.md2.  i had to get rid of the muzzle flash from the original fuel4.46 release, since i could not sync it to every barrel on every gun.  so make sure you delete the old tris.md2 that is the actual fuel4.46 ppm if he still exists on your HD.
  	


This is the fuel model ported from Quake2.   

***Bugs*** 
In infiltration's mod, the skin of the model is green and corrupted. 
      
****new***
bot support, team colors and weapon hold.


***Installation***
Put the .int and .u files in your system directory
and .utx file in texture directory.


***Copyright / Permissions***

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QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.

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UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  Unreal Tournament and the Unreal Tournament logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

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Unreal(R) and Unreal Tournament(R) are registered trademarks of Epic Games.
Other trademarks are the properties of their respective owners.
The zip file and its contents may not be sold in any way,
and they are for entertainment purposes only. You assume all responsibility 
for the installation of this file on your computer system.

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