by Higor  Sat Jun 20, 2015 2:48 am
Working on the milestones stated above will require lots of stuff done first.
You can take a quick peek here:

XC_Core_alpha1

What it has:
- XC_CoreStatics: some static UScript functions (opcodes not set, XC_Engine will do that) from XC_Engine and FerBotz.
- StripSourceCommandlet
- DeobfuscateNamesCommandlet

StripSource is what you can find in newer UnrealEngine games.
DeobfuscateNames will grab a horribly obfuscated package and create a version that UTPT or UEExplorer can easily decompile, 
you may hex edit the names later on the U file as well. 