TORCHv11.FlashlightUpgrade

Makes the Unreal Flashlight more realistic. The Torchbeam is now angle-based, rather than point-based (point based: placing a spot of light on the wall you are looking at). It duplicates the battery length and respawn times of the replaced Unreal Flashlights, so no worries for using it in a map that has an Unreal Flashlight with a charge of 143976.
