What this does do:
Replaces TournamentPlayers with classes that can use non-tournament weapons.
Fixes fly/ghost->walk bugs such as falling to ground after walk and no bSimFall updates.
Skips Endgame.unr
Fixes ExtremeDGen Transporter, or alternatively skip it through ini config because it can crash if you're running monster spawners.
In subclasses of UnrealGameinfo, autoactivate is turned off since you can see you inventory {You can override for botpack gametypes} 
Should allow full functionality of all Unreal1 weapon mods to work.
Make oldskool look like bloated trash

What this does not do:
Fix level blocks in stock maps, fix TournamentWeapon issues with SkaarjTroopers.
Does not fix no music turning back into menu music. 
Give icons to TournamentWeapons on UnrealHUD.
Those should be done in a gametype or something like DZMapM{ Don't ask me if DZMapM works on UT. If it doesn't, I'll see if Zombie can't give me a list of his mutator changes.

Usage: map.unr?mutator=NewSchool.NSBaseMutator

If you have any problems, tell me. The ini has a few minor configurable options, like nuking the base mutator in case a particular gametype is problematic. Custom gametypes that replace playerpawns will break this and will not work. Just steal the fix from the code and put it in other stuff.

If I get unlazy I'll add in UnrealIplayer equvilants, but for now it's tournamentplayer only. You can use Unrealshare.coopgame for the original{nearly, obviously.} U1 Coop experience with little to no hacks as possible.
</hijack>
[]KAOS[]Casey
Novice
 
Posts: 16
Joined: Fri Mar 30, 2012 7:56 pm
