10:42 AM 5/27/2011

Readme.txt for the MoreBloodOS Mutator. Release Candiate 7.5

This version requires the oldskool mutator installed, or
file oldskool.u in your UT\System folder.

Updates for this version include:

1. Full support for greenblooded monsters. Drops and splat decals.
2. Option to set greenblood as default for Pupae and/or Slith.
3. Better optional death effect. (A version of the BloodyMess effect being used.)
4. 42 new blood splat decals.  *Credit to -dDefinder for letting me extract these
   from his CS mod and convert/modify them for use with UT.
5. Slight improvement to the default UT red blood drops.
6. Includes updated version of DecalStay that supports the new splats.
   *All Credit for DecalStay to Mongo@PlanetUnreal

This does generate a lot of decals.  If you start having lag/slow down
when lots of decals are about, 1st thing to try is turning down the
DecalStay multiplier.   Next would be setting the SpawnRate setting
in the MoreBlood configuration higher and/or lowering some of the
other settings.


6:28 PM 7/30/2010 --RC3

RC3 update includes a number of improvements to the network
code as well as further optimization of the entire mutator.

Introduces a SpawnRate variable which pretty much eliminates any
lag that would occur in some conditions with previous versions.

Also added another type of blood drop that leaves a decal when it
has landed instead of lingering.

---------
10:30 PM 6/17/2010 --RC2

Now includes MoreBlood Setup menu in the UT Mod menus.

Adds a variety of extra blood effects to your games.
Effects selected randomly.

The duration of effects depends upon both the amount of damage done and
the value of the BleedTime configuration variable.

Bleeding effects will stop when players health returns to default.Health or 
the MBdefHealth value in the ini file or when the timer for that effect has
run out.


Install:   Drop MoreBloodOS.u, MoreBloodOS.ini and MoreBloodOS.int into your UT/System folder.


Configuration:

Note:  All these values except for MaxBleeders specify the Maximum value for
the variable.  In-game effects will range randomly below that value.

Settings located in MoreBloodOS.ini.

*if you edit the ini and have bRandomMode enabled, modify the variables that have
RV at the end of the name for the next 5 options.


MaxBleeders:

Maximum number of effects 1  pawn, (player, bot, monster), can
have active.  Recommended range: 1-10.   Max value 80.


BleedTime:

How long pawn will spawn effect.  Recommended range: 0.5-20.0     Max value 80.


BDLifeSpan:

Controls length of time the blood drops remain on floor before they are destroyed and
vanish.  Recommended range: 25-80.  Max value 255.


BDDrawScale:

Controls maximum size of the blood drop effects.
Recommended range: 0.025 - 0.600. Max value 1.0


SpurtLevel:

Controls maximum distance drops will travel away from the pawn.
Recommended range: 5-128.   Max ?  (Edit ini to set higher than 255...)


bRandomMode:

If True, each level/map will use random values for the above variables.
Values will range from the value selected to 20% of the value.

Recommended setting = True.


bBloodPool:

If True, players & bots will spawn a blood pool where they are killed
if conditions are right.   (ActualDamage < 30)


bDeathEffect:

If True, players & bots will be given extra blood spurts on deaths
if conditions are right.   (ActualDamage < 30)


The next 2 variables are not adjustable from the MoreBlood Setup Mod menu.
You must edit the ini file if you need to adjust these values.


SpawnRate:

This variable will let you set the maximum rate at which the mutator will
spawn effects.  Allowable range 0.025 - 2.0

At max value 2, the mutator will generate max 1 effect every 2 seconds. (In theory...)
With a value of 1, you get max of 1 new effect per section.
With 0.5 you get 2 per second and so on.

Recommended range 0.10 - 1.0

Default value = 0.25  (4 effects per second)


MBdefHealth:

Set to players default health value when they respawn.
If you play a gametype where starting health is other than
100 and you do not adjust this value, players will continue bleeding
when they respawn until the various effects timers have run out.

Default value = 100


-------------

Note, the recommended settings above and in the included MoreBlood.ini file are 
just what I have come up with during development and testing.
It it quite likely you may find combinations of settings outside the ranges
specified that will also work.

For dedicated servers, just add "MoreBlood.MB" to your mutators= section
of your server line and MoreBlood to the ServerPackages.

For internet servers, you will need to increase the values you have selected for
BleedTime and BDLifeSpan if you have been testing offline.

Compressed MoreBlood.u.uz included for your download redirects.

Source code included in the Classes folder.

Enjoy !

// ============================================================
//  (c) 2010 Mr.Loathsome aka Scott Armitage
//
// You MAY modify this code without written permission from
// the author. You are free to use and distribute this code,
// as long as there is no money charged for it.
// ============================================================
