Readme.txt for the MoreBlood Mutator.

Adds a variety of extra blood effects to your games.
Which effect and the duration depends primarily on amount of damage done.
There is a bit of randomness also in the effect selection.

Bleeding effects will stop when players health returns to
the default.Health value, (Usually 100) or when the timer for
that effect has run out.

Note on respawns if you look fast you may see a few drops or a
blood spurt appearing before all the players effects timers get
turned off.
This actually looks pretty cool, so we are calling it a feature
and not a bug.

Occasionally if the carcass takes an odd bounce, you will see
the blood streams or blood pool spawn near the body instead of
directly under it.   The effects disappear after a few moments.

The extra effects on death will not occur when the player is
gibbed or on headshots.   They only show up when the ActualDamage
that caused the death is less than 50.
These effects will only show up rarely if ever in instagib type
games.

Sometimes if the carcass gets gibbed right after death, you will
see the death effect and blood pool at the spot where the carcass
used to be.   It has been determined that this also is a feature
and not a bug.  Thats my story and I am sticking to it.


Install:   Drop MB.u and MB.int into your UT/System folder.

For dedicated servers, just add "MB.MB" to your mutators= section
of your server line.

Note, if you do not add to ServerPackages section of the servers ini
file, clients will get a reduced subset of blood effects.  That is
pretty much the only configuration option.   I recommend adding the
ServerPackages=MB line for full effects.   Download is small.

Compressed MB.u.uz included for your download redirects.

Source code included in the Classes folder.

Enjoy !

// ============================================================
//  (c) 2010 Mr.Loathsome aka Scott Armitage
//
// You MAY modify this code without written permission from
// the author. You are free to use and distribute this code,
// as long as there is no money charged for it.
// ============================================================
