New postby PrinceOfFunky  Sun Sep 25, 2016 4:51 am
Just today I made this cute mutator which captures some events from the player and its inventory and call some callback functions.
It basically gives every player a pickup that will call the callback functions on the mutator, when some events are fired. The callbacks are called when the player:

- shoots(Fire and AltFire can be checked mean the current state name of the weapon).
- jumps(it sets "bCountJumps" to true forever, so maybe I will put a function to register this mutator as a jumps counter).
- switches weapon(Note that when you get the default inventory, all the weapons are switched automatically).
- pick up an inventory item/pickup.

Remember it's a BETA so names of variables or functions may change a day. 