Universal Soldiers:

to-do:	lav s DB bliver opdateret ved midgame mapswitch.

Done:

- Bots adjust their health to GameDifficulty
- config 10 difficulty levels (steps between leveling up + score recieved from fragging)
- config NumMonsters
- config Relics on/off
- config ammo pickups, pickup amount, max amount.
- Boss Monsters:
	- Pupella
		- Pupella's Guard
	- TheRock
		- RocksGuard
	- Aliella
		- AliellaGuard
	- Turok
		- TurokGuard
	- HellSniper
		- HellSniperGuard

- Pickups
	- Ammo			(gives configurable ammo to all weapons)
	- Dollar		(gives random from 1 to 10 dollars, 15 seconds to pick it up)
	- HealthPoint		(gives 25 healthpoints up to characters BaseHealth, 30 seconds to pickup)
	- SuperHealthPoint	(gives 25 healthpoints up to characters BaseHealth * 2, 30 seconds to pickup)
	- StatPoint		(+1 to statpoints)

- Relics
	- Speed
	- Damage (x3 damage)
	- Defense (-50% damage taken)
	- Lethal Aura (Damages nearby enemies)
	- Health Regeneration (+1 health/second)
	- Radar

- Characters
	- Male Soldiers
		- Cyborg (BaseWeapon=Enforcer, BaseHealth=100, BaseArmor=0, BaseDamage=1)
		- Hitman (BaseWeapon=SniperRifle, BaseHealth=75, BaseArmor=0, BaseDamage=0.75)
		- Snake  (BaseWeapon=Minigun, BaseHealth=100, BaseArmor=0, BaseDamage=0.8)
		- Trooper(BaseWeapon=Flakcannon, BaseHealth=80, BaseArmor=0, BaseDamage=0.8)
		- Vampire(BaseWeapon=Razorjack, BaseHealth=100, BaseArmor=0, BaseDamage=0.8)
		- Tensor (BaseWeapon=ShockRifle, BaseHealth=100, BaseArmor=0, BaseDamage=0.8)
		- Cyclop (BaseWeapon=RocketLauncher, BaseHealth=75, BaseArmor=0, BaseDamage=0.7)
		- Ninja  (BaseWeapon=BioRifle, BaseHealth=100, BaseArmor=0, BaseDamage=1.0)
		- Gordon (BaseWeapon=PulseGun, BaseHealth=90, BaseArmor=0, BaseDamage=0.75)
		- Freezy (BaseWeapon=ShockRifle, BaseHealth=100, BaseArmor=0, BaseDamage=0.8)

- Mutate commands (handled by basemutator)
	- mutate NextPlayer	(Display next character)
	- mutate PrevPlayer	(Display previous player)
	- mutate SelectPlayer	(Assign character to player)
	- mutate UseStats	(opens/closes the stat window)
	- mutate bShop		(opens/closes the shop window)
	- mutate xxFlag		(Assign country flag to scoreboard)

- Weapons
	- Replacements
		- Universal Chainsaw	(default weapon)
		- Universal Enforcer	(Price $150)
			- Double Universal Enforcer (Price $150)
		- Universal SniperRifle (Price: $300)
		- Universal ShockRifle (Price: $300)
		- Universal BioRifle (Price: $300)
		- Universal Eightball (Price: $350)
		- Universal FlakCannon (Price: $350)
		- Universal MiniGun (Price: $300)
		- Universal PulseGun (Price: $300)
		- Universal RazorJack (Price: $300)
		- Universal Translocator (Price $100)
	- New Weapons
		- Lawgiver		(Parent: Enforcer, +8 hitdamage + Headshot) (Price: $400)
			- Double Lawgiver (Price: $400)
		- AssaultRifle		(Parent: SniperRifle, x2 firing speed, x2 zoom speed, 45x zoom) (Price $500)
		- Painless		(Parent: Minigun, +25 hitdamage, Explosive impact) (Price $600)
		- TwinLauncher		(Parent: Eightball, x2 rockets, x2 seeking rockets & x2 Grenades) (Price $600)
		- MadMan's UZI		(Parent: SniperRifle, Very fast firing speed, zoom ) (Price $700)
		- GrappleHook		(Parent: Translocator, Hooks to surfaces and attach player) (Price $100)
	- New Items
		- Ammo regen. Restores ammo up to weapons ammo max.		(Price: $500)
		- Armor regen. Heals players armor up to current max.		(Price: $500)
		- Health regen. Heals players health up to current health max.  (Price: $500)
- Statsmenu


