; Tactical Ops beta 2.11 RC3 - Open Beta Test version.
; http://www.tactical-ops.to
; ## This beta is not ment to be official, install it only if you wish to help us beta-test this release! 

join #tobetatest server: irc.gamesnet.net to have the latest news.

Post your feedback and bug reports there: http://forums.tactical-ops.to/showthread.php?s=&threadid=10317

2.11 RC3 features (since 2.10)

(!! need to be tested !!) means the problem should be fixed, but could not be tested. So we need your feedback on this!

- Weapon skin switch delay (hands+grenade). Fixed.
- keypad to get freecam. Fixed.
- buy armor bug. Fixed.
- vote problems. Fixed. (!! need to be tested !!)
- change teams through player setup when dead. Fixed.
- invisible weapon option not working. Fixed. (handedness)
- money given to players connecting (when round is won). Fixed. (!! need to be tested !!)
- multiple C4 given. Fixed.
- telefrag when joining a map. Fixed. (!! need to be tested !!)
- invisible weapons when round starts. Fixed. (!! need to be tested !!)
- UT with TO weapons problems (readURLconfig and invalide state). Fixed.
- When everyone is dead on one team and the other is empty, the round doesn't end. Fixed. (!! need to be tested !!)
- when using F5 to cycle teammates view, alive, you can't go back to your own camera if bAllowGhostCam is set to false. Fixed. (!! need to be tested !!)
- dead Admins can use "TeamSay" to talk to alive players.(!! need to be tested !!)
- NightVision sometimes not removed when dying. Fixed. (!! need to be tested !!)
- reload sounds sometimes not heard. Fixed. (!! need to be tested !!)
- MP5k PDW has the same silenced sound as the MP5 Navy.
- Updated body damage system: Head=166%, Chest=100%, Legs=66%. Armor: (for 100% (green) armor) Helmet=83%, KevlarVest=50%, ThighPads=33%.
- PH85 damage set to 160, MP5 Navy and MP5K PDW rebalanced. Same for Ak 47 and FAMAS.


// TO Weapon Specs: 
-( 1 meter = 48 Unreal Units
-( Damage = Damage done by a single bullet at close range. At MaxRange, Damage = Damage / 2
-( AimError depends on Range, the longer the range, the higher the AimError needs to be compared to another weapon with a smaller range, for the same result
-( dmg/s = (RPM / 60) * dmg	= rough damage per second

Weapon       Price Ammo  DMG Mag   RPM     Ammo  AimError  Range           DMG/s

Glock 21       400 15     50  13   240  .45 ACP  0.11       30m (1440 UU)   200
Beretta 92F    500 25     50  15   300      9mm  0.10       30m (1440 UU)   250
Desert Eagle   700 25     65   7   200      .50  0.12       40m (1920 UU)   216
INGRAM MAC 10 1000 30     15  32  1000      9mm  0.16       30m (1440 UU)   250
MP5k PDW      1600 40     20  30   850      9mm  0.12       40m (1920 UU)   283
HK MP5 Navy   1500 50     21  30   800      9mm  0.12       40m (1920 UU)   280
m3 Benelli    2000 40   18x8   8   110  Shotgun  0.25x1.0   30m (1440 UU)   234
MossBerg      1500 40  16x10   8    80  Shotgun  0.25x1.2   25m (1200 UU)   213
Saiga 12      2800 40   18x8   7   140  Shotgun  0.25x1.0   30m (1440 UU)   336
Ak 47         3200 40     30  30   700     5.56  0.30      100m (4800 UU)   350
FAMAS         3500 50     25  25   900     5.56  0.32      120m (5760 UU)   375
HK 33         4500 40     35  30   700     5.56  0.42      200m (9600 UU)   408
Steyr Aug     4700 50     38  30   650     5.56  0.40      200m (9600 UU)   411
HK SR9        3850 50     50  20   240     7.62  0.50      300m (14400 UU)  200
HK PSG1       4350 15    100   5    90     7.62  0.70      300m (14400 UU)  150
p85           7000 15    160   5    45     7.62  0.60      350m (16800 UU)  120
M4A2m203     12500 50/300 37  30   700     5.56  0.35      150m (7200 UU)   431
OICW           N/A 50     40  30   700     5.56  0.50      250m (7200 UU)   466

HE grenade     500
Conc. grenade  300
Flashbang      400
Smoke grenade  450

* Terrorists only weapons: Glock 21, INGRAM MAC 10, HK MP5k PDW, MossBerg Shotgun, Saiga-12, Ak 47, HK 33, Parker Hale 85
* Special Forces only weapons: Beretta 92F, HK MP5 Navy, M3 Benelli, FAMAS, Steyr Aug, M4 m203
* Shared weapons: HE grenade, Concussion grenade, Flashbang, Smoke grenade, Desert Eagle, HK PSG1, HK SR9.
* Special Weapons: O.I.C.W., C4 bomb.
