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// RocketX-RB home at: www.RoseBum.com
// Creation Date: August 2005
// Screenshot at: http://www.rosebum.com/extra_images/rocketxrb.png
// Author: Michhhhael (additional credits at bottom of page)
// Forum discussion at: http://www.rosebum.com/forum/viewtopic.php?t=970&start=0
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Installation:
- RocketXRB.u   goes into the System folder
- RocketXRB.int   goes into the System folder
- RocketXRB.ini   goes into the System folder
- RBFonts.utx   goes into the Textures folder

Server Admins ensure to add the following lines to your UnrealTournament.ini file:

ServerPackages=RocketXRB
ServerPackages=RBFonts

The following has been modified from RocketX3E:

- Made the mutator independant (no longer calls for SLV2 files and eventually might make it so it doesn't call for UT99 default files that way it can be brought to other Unreal Engine games and potentially work without too much editing. This also means a lot less for clients to download) 
- Changed slide effects slightly
- Changed other minor things such as display hud icon, colours and weapon icon 

- Some new sounds (primary fire and explosion) 
- New textures to fit the other ut default fighter model 
- New fuel type 
- New lighting effects 
- New engine light mesh and textures (removed the second engine light, moved one to the center, made changes) 
- New custom made scar marks 
- New smoke (much better looking)

BUG FIXES: 

- Corrected font issue (the code now calls for this so players without SLV2 can actually see fonts in their hud) 
- Corrected unlimited ammo issue (now we wont have to disable random spawn areas) 
- Corrected team colour pilot view (used to be red for both team pilots) 
- Corrected cannon death message (with RX it would say "Player was killed by." Now it has, "Player was killed by player's RocketX-RB!) 
- Corrected a major bug in RX that would cause the server not to restart upon crash. This also means that there should be a lot less crashes! 
- Corrected the invisibility glitch

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// CREDITS:
//
// RocketX-RB idea and editing by Michhhhael made using the RocketX3E code. 
// RocketX3E was made by the following authors based off Al McElrath's SLV2 code; ""()Frgd()"", <TC> Seven, 555 ---===CrAzYBoNeS===--- 555, and **Monarch**. 
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