*********************************Nelsona's Readme

		MonsterHunt patch to version 5.04

	Short Description:

	Version 5.03 having some null stuff and errors has a browser making people to keep it (Players and Admins)
all these years.
	Actually, because we might have a TAB containing MH servers only (even if GameSpy is turned off) there are 0 reasons
to stay living with these messed up things specific to version 5.03.

	Version 5.04 has been reworked after some facts were noticed: common mapping mistakes (craps more exactly), issues coming
from UT by default and even wrong things with monsters in Tournament Games.

	Main fixations and add-ons:
	- Skaarj: unkillable, unarmed, droping invisible stuff, bugging F5 team-view, and other troubles less known,
have been probably eliminated in big parts - including firing Redeemer ? - BAD coded timers aren't my fault;
	- less breakable Bot-Support - speaking about maps with good Bot-Pathing not dumb ones without it;
	- old power pickups were brought back into game (Amplifier, WeaponPowerup) and Razorjack - we also have a flakammo coming from quadshot
so we have a Flak as replacement for that (used to be) broken weapon;
	- functions related to controller are done different in purpose to get rid of errors;
	- dual A.I. configuration (wild monster, a lil more teamed monster); #1
	- limits here and there (movers, monsters, some crappy settings);
	- some attention to Carcasses and chunks;
	- support for custom old weapons - yes, settings are configurable. If you have better replacements then use yours;
	- a few functions added for Bot activity;
	- changes related to counting... (hunters and bots, monsters);
	- players using more colors; #2
	- Spam done by SpawnPoint looks like has been removed - I just found it useless #3
	- etc.


	Questions related to Mismatch error ?
	Simple. This issue doesn't exist any longer. MonsterHunt.u is not a stock file, so UT game will surely start WITHOUT it,
and the MonsterHunt.u file loaded into a clean client for playing ON-Line is just useless. Server will send these files if they
are not already in cache.

	Modders and mappers can use v5.03 for mapping - they should not use new 5.04 version because in old servers with version 5.03
it won't run the newly added things. They can use as usual actors: MonsterEnd, MonsterWayPoint, MonsterEvent, MonsterComment.

	As normal player You have to keep files downloaded in cache else don't Yell at my fixations because I don't care
about your ignorance. I'm using only this way and I'm able to play in any MonsterHunt server (except those
with stock stuff mismatching - like Credits.utx and so on).

	Any other things ? Yes, by modifying a single line from defaultproperties of MonsterHuntArena game-type, this one
became now usable. Errors originally coming from UnrealShare.ScriptedPawn and such might suffer a fix as you consider
in other attached MonsterHunt(2) or such. I'm just letting people to decide their own fixes related to such things


	Version is coming Unofficial because officials are busy with other things and they seems to ignore
this job for years.

	Coders/Developers:
	#1- Monster by default is not very instructed to work in a team. However they can react more friendly even
when a Leader missing (if you know ScriptedPawn). I was using their TeamTag (configurable) at once with a relation
variable coming from Domination to serve their teaming but not to prevent their damage (default MH 5.03
reacts in the same way). Due to some sort of dumb error originally created by Epic you might even reject TeamLeader
to not see Accessed Nones coming from such Leader - we have enough bad things done originally so we don't want to see more.

	#2- Player coming in UT Servers facing a TeamGamePlus is forced by controller to modify color based on Team.
This is not very happening into DeathMatchPlus. In this controller I added people and Bot into team 0 (as default MH has)
but I get over changing color, so player will stay as Bot in any color wants. Cons: during play do not mock in menu
or else you will be RED as ruled by default TeamGamePlus. Usually if Menu is not touched, player can keep color
even after server-travel, skin stays if is not touched. Testing with an "over-featured" Nexgen weren't performed since
I'm not sure what is doing Nexgen in such cases - probably will screw player forcing it into Red skin.

	#3- The deal with SpawnPoint is happening before to start the most of actions, in server taking place into InitGame.
This new thing won't harm Navigation Network and will be aquired by some CreatureFactory like the original one.
Original is simply ruined NOT DELETED.


	Probably finished at December 06 2014.

	Spams into e-mails aren't accepted and neither other hacks coming from NewYork.
	So find me in forums for questions.