[MonsterHunt.MonsterHunt]
TT=MoHu   <--this declares a team name for the monsters. Can be changed to what you want.
bDumbDown=True  <--creates a two tier system of monster intelligence. Makes them more realistic.

[MonsterHunt.MonsterBase]
bVerboser=True  <--turns on the start-of-map messages advising about the state of the current map and any potential problems
bDoOldReplacing=True  <--Replaces the old broken Unreal weapons/items with fixed models
bTuneMovers=True  <--fixes potential problems with any movers. Any changes are logged to the server so you know what was done
bNoGrabCheat=True  <--prevents the grab cheat/exploit on movers
bCrushPawnBlocker=True  <--ensures crushing happens if the mover is set to that
bNoGodMonster=True  <--Removes any "reduced damage" settings on any of the monsters
bNoAILeader=True  <--Removes any 'leaders' of the monsters. They are not needed as the behavior code has been fixed.
bNoGodMerc=True   <--No more invulnerable monsters like Mercs falling into lava
bCheckFactoryAttack=True  <--prevents monsters from triggering factories (a common mapping error)
nHumanBodyTime=4.000000  <--human carcass lifetime
nHumanChunkTime=2.500000  <--human carcass chunk lifetime
nMonsterBodyTime=5.000000  <--monster carcass lifetime
nMonsterChunkTime=4.000000  <--monster carcass chunk lifetime
md=0.150000  <--forced mover delay. This fixes mappers who have cycles set way too short on their movers
MinMonsterHealth=50  <--minimum monster health (global)
MaxMonsterHealth=100000  <--maximum monster health (global)
MonsterMultiplier=1.100000 <--Adjusts health to monsters across the board using this multiplier. Ex: 1.5 would mean monsters have 150% of normal health.