UPSXDragon


CHANGELOG:
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29.09.2015
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CLASSES:
+ added Timer() to Class'Dragon' for multiple shots per attack (new global var int ShotCount)
+ modified function SpawnShot() in Class'Fang'
+ Class'Fang' (the acid dragon) now actually uses Class'FangCarcass' as CarcassType
+ changed Class'AcidProjectile' and Class'FireProjectile' ProcessTouch(): if ( Other == Instigator ) return;
+ reduced LightBrightness of Class'FireProjectile' and added LightEffect LE_FireWaver
+ added light effect to Class'AcidProjectile'
+ Class'Dragon': removed unnecessary super call in function PlayTakeHit()
+ Class'Dragon': inserted the right anim sequences into: PlayGutHit(), PlayHeadHit(), PlayLeftHit(), PlayRightHit()

FILES:
+ moved gastext.utx to folder OldTextures
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28.09.2015
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FILES:
+ moved U97Dragon.uc to folder OldClasses
+ moved DragonBelch.uc to folder OldClasses
+ moved 9 pcx files (GasE#) to folder OldTextures
+ moved UPSXDragon.u to folder OldPackage
+ renamed brown skin files and added red skins (exported from 95sepdem.utx)
+ added 5 fire textures (explosion sprites exported from BotPack.u)
+ added subclass of Dragon: Fang.uc (the acid dragon)
+ added projectile class: FireProjectile.uc (for the fire dragon)
+ added effect class: ExtinguishEffect.uc (used by Class'FireProjectile')
+ added 16 smoke sprite textures (exported from UnrealShare.u)
+ added projectile class: AcidProjectile.uc (for Fang)
+ added sound file: AcidHit.wav (used by Class'AcidProjectile')
+ added subclass of DragonCarcass: FangCarcass.uc

CLASSES:
+ Class'Dragon': new RangedProjectile: Class'FireProjectile'
+ Class'Dragon': pasted "#exec AUDIO IMPORT" from Class'U97Dragon'
+ Class'Dragon': increased Health from 500 to 600
+ Class'Dragon': added: ReducedDamageType="Burned" and ReducedDamagePct=0.600000
+ Class'Fang': added: ReducedDamageType="Corroded"
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