         	    -----====AlienMode=====-----

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Installation:
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  copy all of the files in the zip to you ut/system folder.

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About:
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	This mutator spawns pupaes and pupae eggs around the map that will infest the map
   in different areas if not killed.  The pupaes start out small and grow to larger pupaes
   overtime that will then create eggs.  It is possible to kill all of the pupaes and eggs
   on the map but is usually very hard as they tend to sneak past you and infest a new area.
	MaxAliens: The max amount of pupaes to spawn on the map at any one time.
	MaxEggs: The max amount of eggs to spawn on the map at any one time.

Created by HOB


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^^ above this line is the original Readme of the original mutator for UT by HOB which he posted
to the Modsquad forums (hosted on the www.BeyondUnreal.com forums) err.. a good while ago.
He's done all the work that has made this port possible and I may very well have screwed up and am to blame for all the bugs in the TUT version.

Poorly adapted for BlackCatGame's ThieveryUT by [RLF]Beowulf in one day in mid March 2006.
Hooray for ObjectOriented programming which allows ppl like me that are utterly clueless about
UScript's functions and all to achieve something like this by copy-&pasting and quick trial&error testing! :D

When I woke that sunday I figured this idea was worth a shot.

WHAT'S CHANGED:
The mutator now spawns a subclass of TUT's TSpider instead of the Pupaes. (They can't open doors which often confines them, changing this is probably just a matter of changing a boolean in their default properties thanks to the work from BCG; they also tend to turn on each other every now and then :| )
The rest hopefully remained basically the same. ;)

I haven't tested this all that much and I don't know how it'll behave in a network game.
It might kill your PC and make you lose all your files, you use this thing at your own risk. yadda yadda

Installation:
Put all the files that are located in 'TUTversion' in the archive into your UnrealTournament\System folder.
Add:
ServerPackages=AlienMode

to your ThAux.ini file in the [Engine.GameEngine] section.
You're ready to go!
Start TUT, configure the mutator to your liking in the 'Mod' tab, start a game running the mutator. (StartMultiplayer and click the Mutator button and add AlienMode to the selected mutators)

Try it on Folly with 4 eggs and 10 'aliens' max, join the guards and prepare for defeat in the war on spiders! ;P