[Normal Weapons BunnyTrack v5]

NWBT is a modification for Unreal Tournament to use Normal Weapons in BunnyTrack.

How to use this modification:
1. Open UnrealEd and make a map.
2. Open the NWBT-package from the Actor-Class-browser.
3. Browse to the NWBT_Mutator.
4. Place one instance of the NWBT_Mutator in your map.
   * Reset the order to 'first' if required.
5. Adjust the NWBT_Mutator properties.
   * It's not possible to configure default ProjectileClasses.
6. Place weapons and ammo in the map:
   * Place the NWBT_ImpactHammer instead of the ImpactHammer.
   * Place the NWBT_UT_FlakCannon instead of the UT_FlakCannon.
   * Place the NWBT_UT_Eightball instead of the UT_Eightball.
   * Adjust properties (e.g. RespawnTime, bWeaponStay, AmmoAmount).
7. Zone the map properly:
   * Place the NWBT_ZoneInfo instead of the ZoneInfo.
   * Adjust the Inventory for every NWBT_ZoneInfo.
8. Build and save the map.

Actors:
* NWBT_Mutator (Actor->Info>Mutator->NWBT_Mutator)
* NWBT_ImpactHammer (Actor->Inventory->Weapon->TournamentWeapon->ImpactHammer->NWBT_ImpactHammer)
* NWBT_UT_FlakCannon (Actor->Inventory->Weapon->TournamentWeapon->UT_FlakCannon->NWBT_UT_FlakCannon)
* NWBT_UT_Eightball (Actor->Inventory->Weapon->TournamentWeapon->UT_Eightball->NWBT_UT_Eightball)
* NWBT_ZoneInfo (Actor->Info->ZoneInfo->NWBT_ZoneInfo)
* NWBT_Trigger (Actor->Triggers->NWBT_Trigger)
* NWBT_BioGlob (Actor->Projectile->UT_BioGel->BioGlob->NWBT_BioGlob)
* NWBT_BioSplash (Actor->Projectile->UT_BioGel->BioSplash->NWBT_BioSplash)
* NWBT_flakslug (Actor->Projectile->flakslug->NWBT_flakslug)
* NWBT_PBolt (Actor->Projectile->PBolt->NWBT_PBolt)
* NWBT_Razor2 (Actor->Projectile->Razor2->NWBT_Razor2)
* NWBT_Razor2Alt (Actor->Projectile->Razor2Alt->NWBT_Razor2Alt)
* NWBT_RocketMk2 (Actor->Projectile->RocketMk2->NWBT_RocketMk2)
* NWBT_ShockProj (Actor->Projectile->ShockProj->NWBT_ShockProj)
* NWBT_StarterBolt (Actor->Projectile->PBolt->StarterBolt->NWBT_StarterBolt)
* NWBT_UT_BioGel (Actor->Projectile->UT_BioGel->NWBT_UT_BioGel)
* NWBT_UT_Grenade (Actor->Projectile->UT_Grenade->NWBT_UT_Grenade)
* NWBT_UTChunk (Actor->Projectile->UTChunk->NWBT_UTChunk)
* NWBT_UTChunk1 (Actor->Projectile->UTChunk1->NWBT_UTChunk1)
* NWBT_UTChunk2 (Actor->Projectile->UTChunk2->NWBT_UTChunk2)
* NWBT_UTChunk3 (Actor->Projectile->UTChunk3->NWBT_UTChunk3)
* NWBT_UTChunk4 (Actor->Projectile->UTChunk4->NWBT_UTChunk4)

Features:
* The NWBT_Mutator is compatible with any Arena-mutator (e.g. the instagib-mutator).
* The NWBT_Mutator can load and configure other mutators (e.g. the RocketX-mutator).
* The NWBT_Mutator can unload unwanted mutators (e.g. ZeroPing variants and BTInsta).
* The default-weapon is adjustable.
* The NWBT_ZoneInfo and NWBT_Trigger can adjust the Inventory.
* Maps can be compatible with the CheckPoint-mutator if the map is properly zoned using NWBT_ZoneInfo.
* The Translocator and Enforcer are removed from the Default Inventory.
* Configurable Actors (e.g. Weapons and Ammo).
* Configurable Projectiles.
* The jumpgain and damage for the NWBT_ImpactHammer is adjustable.
* The NWBT_ImpactHammer replaces the standard ImpactHammer.
* The NWBT_UT_FlakCannon replaces the standard UT_FlakCannon.
* The NWBT_UT_Eightball replaces the standard UT_Eightball.

Changes in NWBT_v5:
* ShockBoosts now work with AntiBoost and BT++ when antiboost is enabled.
* Unload unwanted mutators (e.g. ZeroPing variants and BTInsta).
* Added more options to ProjectileConfiguration.
* It's not possible anymore to adjust default ProjectileClasses.
* The bCanThrow-property is set to false for the default weapons (except for the Redeemer).

Changes in NWBT_v4:
* The Translocator and the Enforcer are removed from the default inventory, no need to enable/disable them anymore.

Changes in NWBT_v3:
* Adjusting Inventory properly when a player spawns in a NWBT_Zone. 

Changes in NWBT_v2:
* Added NWBT_ZoneInfo and NWBT_Trigger.
* Added NWBT_ImpactHammer, NWBT_UT_FlakCannon and NWBT_UT_Eightball.
* Added option to configure actors.
* Added option to load and configure other mutators.
* Resetting properties when a game has ended.

Issues:
* If the NWBT_Mutator is placed after placing weapons and Ammo it doesn't work properly.
  Reset the order of the NWBT_Mutator to 'first'.
* BT++ has an option to auto-load the instagib-mutator (bAutoLoadInsta). Server-admins and players are advised to disable this option.
* BTctfV5 has an option for team-killing-protection (bNoTKEnabled). Server-admins and players are advised to disable this option.

Developer / Maintainer:
  Jerome Bos a.k.a. Bloeb

Thanks to the #BT-MaTcH community for their ideas, support, bugreports and testing.

Thanks to the ut99.org community for their coding-help.

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Copyright (c) 2010 Jerome Bos

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