[Normal Weapons BunnyTrack v3]

NWBT is a modification for Unreal Tournament to use Normal Weapons in BunnyTrack.

How to use this modification:
1. Open UnrealEd and make a map.
2. Open the NWBT-package from the Actor-Class-browser.
3. Browse to the NWBT_Mutator.
4. Place one instance of the NWBT_Mutator in your map.
5. Adjust the NWBT_Mutator properties.
6. Place weapons and ammo in the map:
   * Place the NWBT_ImpactHammer instead of the ImpactHammer.
   * Place the NWBT_UT_FlakCannon instead of the UT_FlakCannon.
   * Place the NWBT_UT_Eightball instead of the UT_Eightball.
7. Zone the map properly:
   * Place the NWBT_ZoneInfo instead of the ZoneInfo.
   * Adjust the Inventory for every NWBT_ZoneInfo.
8. Build and save the map.

Actors:
* NWBT_Mutator (Actor->Info>Mutator->NWBT_Mutator)
* NWBT_ImpactHammer (Actor->Inventory->Weapon->TournamentWeapon->ImpactHammer->NWBT_ImpactHammer)
* NWBT_UT_FlakCannon (Actor->Inventory->Weapon->TournamentWeapon->UT_FlakCannon->NWBT_UT_FlakCannon)
* NWBT_UT_Eightball (Actor->Inventory->Weapon->TournamentWeapon->UT_Eightball->NWBT_UT_Eightball)
* NWBT_ZoneInfo (Actor->Info->ZoneInfo->NWBT_ZoneInfo)
* NWBT_Trigger (Actor->Triggers->NWBT_Trigger)

Features:
* The NWBT_Mutator is compatible with any Arena-mutator (e.g. the instagib-mutator).
* The NWBT_Mutator can load and configure other mutators (e.g. the RocketX-mutator).
* The default-weapon is adjustable.
* The NWBT_ZoneInfo and NWBT_Trigger can adjust the Inventory.
* Maps can be compatible with the CheckPoint-mutator if the map is properly zoned using NWBT_ZoneInfo.
* The Translocator can be enabled/disabled.
* The Enforcer can be enabled/disable.
* Configurable Actors (e.g. Weapons and Ammo)
* Configurable Projectiles (Damage,MaxSpeed,MomentumTransfer,speed).
* The jumpgain and damage for the NWBT_ImpactHammer is adjustable.
* The NWBT_ImpactHammer replaces the standard ImpactHammer.
* The NWBT_UT_FlakCannon replaces the standard UT_FlakCannon.
* The NWBT_UT_Eightball replaces the standard UT_Eightball.

Fixes:
* Resetting properties when a game has ended.
* Adjusting Inventory properly when a player spawns in a NWBT_Zone.

Issues:
* Players drop their weapons when they die. This allows for new shortcuts. 
  Therefore mappers should use NWBT_ZoneInfo to add or delete weapons for each zone.
* If the NWBT_Mutator is placed after placing weapons and Ammo it doesn't work properly.
  Reset the order of the NWBT_Mutator to 'first'.

Developer / Maintainer:
  Jerome Bos a.k.a. Bloeb

Thanks to the #BT-MaTcH community for their ideas and support:
  Alchemist
  BnT
  drunklove
  Irridium77
  JamesS
  N!ce
  Nav
  taptop
  UArchitect

Thanks to Mazume for using his server to test the first beta-version.

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Copyright (c) 2010 Jerome Bos

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