    PIDS - See player's IDs and their associated nicknames.
    [UNIMPLEMENTED] SELFIE - Let me take a selfie.

    ADDMEIN <PlayerID> - Give administration privileges to a player.
    UNADDMEIN <PlayerID> - Take away administration privileges from a player.
    SLAP <PlayerID> <Power> - Slap a player with the specified power.
    KILL <PlayerID> <0=Normal | 1=Gibbed> - Kill a player.
    KILLPLAYERS <0=Normal | 1=Gibbed> - Kill all players.
    TOGGLEKILLER <PlayerID> - Toggle the being a Killer on a player.
    TP <PlayerID(1)> <PlayerID(2)> - Teleport the player(1) next to the player(2).
    TF <PlayerID(1)> <PlayerID(2)> - Make the player(1) telefrag the player(2).
    RENAME <PlayerID> <NewName> - Change the nickname of a player.
    RESIZE <PlayerID> <ResizePercentage> - Resize a player.
    CHSCROLLINGMSG - [CAN'T WORK CAUSE COLLISION ISSUES] Change the scrolling message of the aimed 'ScrollingMessageTexture' actor.
    WIA <PlayerID> - (What is It Aiming at?) - Show what a player is aiming at.
    RESTART - Restart the match.
    END [Reason] - End the match, BUT if needed, wait for the sudden death!
    FORCEEND [Reason] - End the match, even if sudden death would be needed.
    FORCESTATE <PlayerID> <StateName> - Force a player to be in the specified state.
    ADDTARGET [PlayerID] [0=NoLoop | 1=Loop] [PersistingTime] - Add a target to the current position of the specified player, that only you can see.
    REMTARGET <TargetID> - Remove a target you set before.
    REMTARGETS - Remove all the targets you set before.
    REMTARGETSFROM - Remove all the targets you set before from a specified Targeted Actor.
    SHOWTARGETLIST - Show a list of all the targets you created.
    [UNIMPLEMENTED] POSSESS <PlayerID> - Possess a pawn.

    [CommandSystem_v09b.CommandSystem]
    bTCPControlEnabled - If on TRUE, allows other devices to send commands to the Command System.
    Port - The port where the TCP/IP Server is listening on.
    CSModules[..] - The array of Strings, containing all the module object full names. Example: ModulePackage.ModuleClass