
ZeroPing V2.10 by [BWF]GrimReaper
--------------------------------

Zeroping is a ping masking modification which makes clients with slow connections seem as if they
are on a 0-ping server.

ZeroPing will only work for the following weaponry: Enforcer, ShockRifle, SuperShockRifle and the SniperRifle.
This is due to the ZeroPing concept which only works for instant hit weaponry.

ZeroPing will not make your ping go away. ZeroPing merely compensates using clientside hitscan and serverside
correction. 

Have Fun.



Installation
------------

- Copy the contents of this package to your UnrealTournament\system\ directory.

- Add the following lines to your UnrealTournament.ini


    The base package add:

        ServerPackages = ZeroPingBaseV210

    The addon containing the mutator:

        ServerPackages = ZPBasicWeaponsAddOnV210
        ServerPackages = ZPColorInstaGibAddOnV210
        ServerPackages = ZPDualColorInstaGibAddOnV210

    Note: Only choose one addon mutator.
    Note: use the semi-colon (;) to mark out the packages if needed (e.g. ;ServerPa....)

- Select the mutator from the chosen mutator from the addon within UT.

WARNING: Do not use ZP2 in combination with the ZPPure mutator.


Running a server using UCC
--------------------------

The following mutators are listed in the addons.

ZPBasicWeaponsAddOnV210.ZeroPing              Basic weaponry but with ZP.
ZPBasicWeaponsAddOnV210.EnforcerArena         Only enforcers and ammo.
ZPBasicWeaponsAddOnV210.ShockArena            Only shockrifles and ammo.
ZPBasicWeaponsAddOnV210.SniperArena           Only sniperrifles and ammo.
ZPBasicWeaponsAddOnV210.InstaGib              Only supershockrifle.

ZPColorInstaGibAddOnV210.ColorInstaGib        Colored instagib. (Big Download)

ZPDualColorInstaGibAddOnV210.ColorInstaGib    Colored instagib with two colors Red/Blue. (Small Download)


Running ucc as following: ucc server DM-Tempest.unr?mutator=....mutator goes here...



Whats New
---------

In short alot has changed. I will not go into detail on each bug.
Bug reports are always welcome.

2.10

-Undo of firerelay replication to make ZP work. (stupid flaw)

2.09

-Possible doubleshot bug removal (again) See below fixes.
-Fixed settings replication.
-Fixed fire relay replication.

2.08

-Possible doubleshot bug removal

2.07

-More security (Release edition of ZPv2.06)

2.06
-New Netcode (much better).
-Most known and worst bugs in 2.05 are removed.
-Compatible with UTPureRc53.



Known minor known bugs in 2.10
------------------------------

The following bugs are hard to remove and i've chosen to release before they were solved.
Most of these bugs will require some hard work.

-Behindview bug. 

    ZP cannot work in behindview due to UTPure compatibility and FX problems. ZP will be disabled when you
    enable behindview.

-Dual color rifle bug.

    When dual color color IG is enabled your rifle will always be the red one even though your shots will
    be blue (depending on team ofcourse :D ).

-Glow bug.

    Not really a bug but the glow of a colored shock explosion is always blue. (most peeps take 5 shots
    before they notice once i told them).



Special thanks to
-----------------

xxxBadBloodxxx     --   For all his support and help. My manager :)
TNSe               --   For UTPure compatibility.
Hellmo!            --   Testing.
ZPWorld community  --   For Support.
