Disintegration 1.1 - by David Catmull - uncommon@uncommonplace.com - http://www.uncommonplace.com/

Purpose
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I'm not the type that likes to crank up the gore in my games, but I figure if I'm going to lose the blood and guts I should replace them with something that still looks cool. So think of this mutator as like a holodeck simulation: when you die, you disintegrate. When you get hit, you give off a burst of sparks. Damaged players give off sparks continuously based on their remaning health.


Installation
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Because I'm too lazy to make a .umod file, you have to go through the tedious process of dragging the Disintergation.u and .int files to your Unreal Tournament System directory. Then select Disintegration from the Mutators list when you start a game. Watch the sparks fly.


History
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1.1: Added the configuration window so you can enable or disable the disintegration effect, hit sparks, and health sparks individually
1.0.1: Tweaked the lifespan and velocity of certain kinds of sparks, and fixed the "solid dead people" bug
