= Description =
This package contains a healing gun for Unreal Tournament 99.
Classification: Plasma Rifle
Primary Fire: Medium sized, fast moving plasma balls are fired at a fast rate of fire.
Secondary Fire: A bolt of red is expelled for 100 meters, which will heal all teammates.

= Credits =
Resources and code are taken from the package "MonsterHunt2Gold". Thanks to gopostal for it and whoever developed the original healing gun.

= Usage for Mappers =
You only need the file "SBHealingGunV1.u" from the package; I recommend putting it into your SYSTEM directory of UT.
Then add it to your Actor Class Browser, navigate there to Actor > Inventory > Weapon > TournamentWeapon > PulseGun > SBHealingGun, add it to your map and change its properties as you like.
Don't forget to add SBHealingGunV1.u to your package if you release your map to public.

= About =
Contact: SeriousBarbie AT googlemail MAKEADOT com
Filelist: see file "./Help/SBHealingGunV1-md5sums.txt"

= Changelog =
== SBHealingGunV1, Release 28 Jun 2016 ==
* small bug fix: if HealingAmount > 1, healing was done until within the range MaxHealth and (MaxHealth+HealingAmount-1)
== SBHealingGunV0, Release 11 Mar 2016 ==
* reworked the code in a way that code of parent classes is not duplicated, but instead used by calling Super whenever possible
* made *MaxHealth* configurable
* moved *HGPBolt.HGHealingAmount* to *SBHealingGun.HealingAmount* and made it configurable
* Healing messages were produced every tick and therefore very spammy. Reduced it to be shown all 2 sec only.
* added healing messages to instigator
* members of other teams and also ScriptedPawns can be healed if *bHealTeamMembersOnly* is set to FALSE
* removed HealingGun.DrawPlayerName because it conflicts with server side drawn playername
