Legacy:XBombSpawn - Unreal Wiki

# Legacy:XBombSpawn

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UT2003 :: Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> xBombSpawn

The xBombSpawn is the actor that is placed in the map for the ball's starting point in an xBombingRun game.

## Tips

Place this in the middle of the map; somewhere in between the players starts for both teams.

Try not to make the xBombSpawn difficult to see or get to.

## Properties

string TakenSound
  This is the sound played when the BombingRun ball is taken from the BombSpawn.

## Related Topics

- xBombFlag
- xBombDelivery
- Mapping for BR

Categories: Legacy Class (UT2003) | Legacy Class (UT2004)

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