Legacy:XDoubleDom - Unreal Wiki

# Legacy:XDoubleDom

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UT2003 :: Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> xDoubleDom

xDoubleDom is the Double Domination game type. Most of the game logic goes on in the `Timer` function and in xDomPoint.

## Properties

xDomPoints
  The two control points.
ScoreCountDown
  Countdown until a point is scored.
DisabledCountDown
  Countdown until a new round.
TimeToScore
  Time required for domination (10 seconds)
TimeDisabled
  Time between rounds (10 seconds)
DDomPropsDisplayText
  Used in `FillPlayInfo()`.

### Sounds

ControlSounds
  "Red/Blue team dominating!"
ScoreSounds
  "Red/Blue team scores!"
AvertedSounds
  Buzz/"Averted"/"Narrowly averted"/"Last-second save"
NewRoundSound
  "New round in..."

## Methods

### Inherited from Actor

PostBeginBlay
  Finds the domination points.

### Inherited from GameInfo

PrecacheGameTextures
PrecacheGameStaticMeshes

### MatchInProgress state

Timer
  Handles both the domination and new round countdowns.
ClearControl
  If the controlling Pawn leaves the game, find someone else on that team to be the new controller.
Logout
  Calls `ClearControl()`.
ResetCount
  Called when a domination point changes teams.
CriticalPlayer
  Any player within 1024 units is "critical". The comment claims that line of sight is required, but that's not actually enforced.
Killed
  Minor adrenaline bonus for killing enemies during the domination countdown.
FillPlayInfo
  Adds the values of `TimeToScore` and `TimeDisabled`.
FindSpecGoalFor
  Returns the closest domination point.

## Related Topics

- Mapping for DDOM
- xDomPoint

Categories: Legacy Class (UT2003) | Legacy Class (UT2004)

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