Legacy:Nali - Unreal Wiki

# Legacy:Nali

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UT :: Actor (UT) >> Pawn (UT) >> ScriptedPawn >> Nali
UT :: Actor (UT) >> Pawn (UT) >> ScriptedPawn >> Nali >> NaliPriest

The Nali are the basic benevolent creatures of the Unreal world. SinglePlayer mappers who put them in their maps are usually trying to demonstrate that not everything in the game is out to kill the player. Nali Priests are usually the kind of Nali that players find in temple-like areas, or they might just be considered to be Nali of a higher station in their society.

Nali are particularly good when mappers give them AlarmTags. A mapper might use an AlarmPoint to get a Nali to show him some plot-relevant location, a Nali might lead the player to a powerful item, or he might open a locked door that the player needs to get past.

## Properties

bNeverBow
  Used to tell a variable to not stop and bow when it's retreating from someone or something. However, it's very buggy, and should only be used in the most well-tested of cases. Also, the Nali should have a HomeBase if the mapper wants to use bNeverBow with the Nali.
Tool
  Used to get the Nali to hold a weapon. However, this feature was never implemented, and it should be ignored.

## Orders

Since Nali don't normally engage in combat, a couple of their combat-oriented orders make them do different things.

Guarding
  Make a Nali stand and pray, occasionally bowing.
Ambushing
  Make a Nali meditate in mid-air.

Category: Legacy Class (UT)

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