Legacy:TexRotator - Unreal Wiki

# Legacy:TexRotator

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UT2003 :: Object >> Material >> Modifier >> TexModifier >> TexRotator (Package: Engine)

This modifier rotates a given source material around the specified offset coordinates. Note that non-square textures will get deformed a bit to fit into the new shape. (Hard to describe, but you'll see it when you try it.)

## Properties

### TexRotator Group

ETexRotationType TexRotationType
  The type of rotation applied. (fixed, constantly rotating, oscillating)
rotator Rotation
  The amount by which the texture is rotated. Yaw rotates as you would expect. Pitch and Roll rotate it "out of canvas plane".
float UOffset
float VOffset
  Texture coordinates the material is rotated around.
rotator OscillationRate
rotator OscillationAmplitude
rotator OscillationPhase

### UnrealScript-only

bool ConstantRotation (deprecated)
  Use TexRotationType=TR_ConstantlyRotating instead.

## Enums

### ETexRotationType

TR_FixedRotation
  Rotation specifies a fixed rotation applied to the material.
TR_ConstantlyRotating
  Rotation specifies a rotation rate applied to the material.
TR_OscillatingRotation
  OscillationRate, OscillationAmplitude and OscillationPhase are used to create an oscillating rotation.

## Related Topics

- RotatedText – Rotating text on a HUD in UT.

## Discussion

Moofed: If you want to make a rotated texture not wrap around at the edges (for example, when rotating a crosshair), set the texture's UClampMode and VClampMode properties to TC_CLAMP rather than TC_WRAP.

Category: Legacy Class (UT2003)

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