Legacy:UWindowLookAndFeel - Unreal Wiki

# Legacy:UWindowLookAndFeel

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UT :: UWindowBase >> UWindowLookAndFeel (Package: UWindow)

A GUI skin. This class has (almost) full control over how UT's windows, menus and dialog controls look like.

The UWindowLookAndFeel subclasses are a good example how to extend classes the wrong way: Although they only differ in the textures used they still declare the same variables and the same functions in the subclasses.

## Properties

Texture (UT) Active
  Active widgets, window frames, etc. for windows without status bar.
Texture (UT) Inactive
  Inactive Widgets, window frames, etc. for windows without status bar.
Texture (UT) ActiveS
  Active widgets, window frames, etc. for windows with status bar.
Texture (UT) InactiveS
  Inactive widgets, window frames, etc. for windows with status bar.
Texture (UT) Misc
  Miscellaneous window elements. (used by UWindowWindow.DrawMiscBevel)

Region FrameTL
  Frame Title Left: The UpperLeft corner region of the frame. Used for drawing window frame.
Region FrameT
  Frame Title: The UpperMiddle region of the frame. Used for drawing window frame. Call for FrameT.H to get top border of the frame.
Region FrameTR
  Frame Title Left: The UpperRight corner region of the frame. Used for drawing window frame.
Region FrameL
  Frame Left: The LeftMiddle region of the frame. Used for drawing window frame. Call for FrameL.W to get left border of the frame.
Region FrameR
  Frame Title Right: The RightMiddle region of the frame. Used for drawing window frame. Call for FrameR.W to get right border of the frame.
Region FrameBL
  Frame Bottom Left: The BottomLeft corner region of the frame. Used for drawing window frame.
Region FrameB
  Frame Bottom: The BottomMiddle region of the frame. Used for drawing window frame. Call for FrameB.H to get bottom border of the frame.
Region FrameBR
  Frame Bottom Right: The BottomRight corner region of the frame. Used for drawing window frame.
      Note: All subclasses declare additional Region properties for windows with a status bar: FrameSBL, FrameSB, FrameSBR. Use FrameSB.H to get height of the status bar. So the whole bottom border can be calculated as follows: FrameSB.H + FrameB.H.

Color FrameActiveTitleColor
  Color used for the title bar text of the active window.
Color FrameInactiveTitleColor
  Color used for the title bar text of inactive windows.
Color HeadingActiveTitleColor
Color HeadingInActiveTitleColor

int FrameTitleX, FrameTitleY
  Offset for drawing the title bar text.

Region BevelUpTL
Region BevelUpT
Region BevelUpTR
Region BevelUpL
Region BevelUpR
Region BevelUpBL
Region BevelUpB
Region BevelUpBR
Region BevelUpArea

Region MiscBevelTL[4]
Region MiscBevelT[4]
Region MiscBevelTR[4]
Region MiscBevelL[4]
Region MiscBevelR[4]
Region MiscBevelBL[4]
Region MiscBevelB[4]
Region MiscBevelBR[4]
Region MiscBevelArea[4]

Region ComboBtnUp
Region ComboBtnDown
Region ComboBtnDisabled

int ColumnHeadingHeight
Region HLine

Color EditBoxTextColor
int EditBoxBevel

Region TabSelectedL
Region TabSelectedM
Region TabSelectedR

Region TabUnselectedL
Region TabUnselectedM
Region TabUnselectedR

Region TabBackground

float Size_ScrollbarWidth
float Size_ScrollbarButtonHeight
  Interchange W and H for horizontal SB's
float Size_MinScrollbarHeight

float Size_TabAreaHeight
  The height of the clickable tab area
float Size_TabAreaOverhangHeight
  The height of the tab area overhang
float Size_TabSpacing
float Size_TabXOffset

float Pulldown_ItemHeight
  Height of individual menu items.
float Pulldown_VBorder
  Top and bottom border width.
float Pulldown_HBorder
  Left and right border width.
float Pulldown_TextBorder
  Additional text indention.

## Methods

Texture (UT) GetTexture (UWindowFramedWindow W)
  Returns one of the textures Active, Inactive, ActiveS or InactiveS depending on whether the window is the active window and has a status bar.
Setup ( )
  Called when the UWindowLookAndFeel is created.
FW_DrawWindowFrame (UWindowFramedWindow W, Canvas C)
Region FW_GetClientArea (UWindowFramedWindow W)
  Returns the size of the window's client area.
FrameHitTest FW_HitTest (UWindowFramedWindow W, float X, float Y)
FW_SetupFrameButtons (UWindowFramedWindow W, Canvas C)
DrawClientArea (UWindowClientWindow W, Canvas C)
Checkbox_SetupSizes (UWindowCheckbox W, Canvas C)
  Called by UWindowCheckbox.BeforePaint.
Checkbox_Draw (UWindowCheckbox W, Canvas C)
  Called by UWindowCheckbox.Paint. This is not used in the UT skins, because the checkbox control extends UWindowButton and uses its default drawing method.
Combo_SetupSizes (UWindowComboControl W, Canvas C)
Combo_Draw (UWindowComboControl W, Canvas C)
Combo_GetButtonBitmaps (UWindowComboButton W)
Combo_SetupLeftButton (UWindowComboLeftButton W)
Combo_SetupRightButton (UWindowComboRightButton W)
ComboList_DrawBackground (UWindowComboList W, Canvas C)
ComboList_DrawItem (UWindowComboList Combo, Canvas C, float X, float Y, float W, float H, string Text, bool bSelected)
Editbox_SetupSizes (UWindowEditControl W, Canvas C)
Editbox_Draw (UWindowEditControl W, Canvas C)
SB_SetupUpButton (UWindowSBUpButton W)
SB_SetupDownButton (UWindowSBDownButton W)
SB_SetupLeftButton (UWindowSBLeftButton W)
SB_SetupRightButton (UWindowSBRightButton W)
SB_VDraw (UWindowVScrollbar W, Canvas C)
SB_HDraw (UWindowHScrollbar W, Canvas C)
Tab_DrawTab (UWindowTabControlTabArea Tab, Canvas C, bool bActiveTab, bool bLeftmostTab, float X, float Y, float W, float H, string Text, bool bShowText)
Tab_GetTabSize (UWindowTabControlTabArea Tab, Canvas C, string Text, out float W, out float H)
Tab_SetupLeftButton (UWindowTabControlLeftButton W)
Tab_SetupRightButton (UWindowTabControlRightButton W)
Tab_SetTabPageSize (UWindowPageControl W, UWindowPageWindow P)
Tab_DrawTabPageArea (UWindowPageControl W, Canvas C, UWindowPageWindow P)
Menu_DrawMenuBar (UWindowMenuBar W, Canvas C)
Menu_DrawMenuBarItem (UWindowMenuBar B, UWindowMenuBarItem I, float X, float Y, float W, float H, Canvas C)
Menu_DrawPulldownMenuBackground (UWindowPulldownMenu W, Canvas C)
Menu_DrawPulldownMenuItem (UWindowPulldownMenu M, UWindowPulldownMenuItem Item, Canvas C, float X, float Y, float W, float H, bool bSelected)
Button_DrawSmallButton (UWindowSmallButton B, Canvas C)
PlayMenuSound (UWindowWindow W, MenuSound S)
ControlFrame_SetupSizes (UWindowControlFrame W, Canvas C)
ControlFrame_Draw (UWindowControlFrame W, Canvas C)

## Known Subclasses

- UMenuBlueLookAndFeel (UT's default Ice skin)
- UMenuGoldLookAndFeel (UT's Gold skin)
- UMenuMetalLookAndFeel (UT's Metal skin)
- UWindowWin95LookAndFeel (doesn't work as GUI skin, isn't used in UT)
- EWindowLookAndFeel (custom base class for GUI skins based on the EWindow package)

Category: Legacy Class (UT)

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