User:DalinSeivewright - Unreal Wiki

# User:DalinSeivewright

### From Unreal Wiki, The Unreal Engine Documentation Site

## Info

- Name:Dalin Seivewright
- Nick: MythOpus
- Age: 18
- E-mail: dalin.seivewright@[DeleteMe]yahoo.ca
- (alt): mythopus@[DeleteMe]hotmail.com

### Links

Developer Journal

## The Wiki?

I joined the wiki awhile (I'm going to go out on a limb and say a few years?) back under the handle MythOpus. Before then the Unreal Wiki has imparted countless bits of information to me. When I joined it was extremely popular but it was nonetheless full of interesting Users who shared the same passion as I did. Throughout the years, I've learned what to and what not to do with regards to UnrealScript and have helped/been helped/discussed with a variety of Users, some of which I did develop some sort of friendship with. Lately I've just been lurking, editing pages occasionally and attempting to stop spam (Legacy:Chongqing_Page).

## UnrealScript

I've done many things with UnrealScript. Haven't heard of me? Thats because I haven't released anything. Not that you would have heard of me otherwise. I have the tendecy to start on big projects - and end up not finishing them. I have been able to finish many mutators including a server bot that allowed commands to be inititated through 'say' commands (ala: Half Life) and have created a variety of gametypes such as Team Invasion (which I did release, but there was a bug where a needed default property was not set and thus players started out with 0 health and the game crashed... and then theres the fact that it was basically just a copy + paste from Epic's Invasion source code) which was actually quite fun to play I think regardless of its fault. I also rebuilt Team Invasion using my own code but that was never released. The last script project I was working on was a 'life like' bot, that is a bot that would be added to a server like a normal bot but would behave more like a human and not be able to make impossible shots and know where the player is 100% of the time). I haven't touched UnrealScript in a long time (besides the occasional look at the source to compare it with Java, one of my new favorite languages, second to UnrealScript of course) but I still haven't gotten UT3 and besides the fact that I believe UT3 is the final straw that has destroyed my faith in the series, I will most likely get it at some point and mess around with it.

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