Legacy:EnhancedItems/PlayerSphere - Unreal Wiki

# Legacy:EnhancedItems/PlayerSphere

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< Legacy:EnhancedItems
UT :: Actor (UT) >> Effects (UT) >> Legacy:EnhancedItems/EIEffects >> Legacy:EnhancedItems/PlayerShellEffect >> PlayerSphere (Package: EnhancedItems)

This class is part of the enhancedItems package by Wormbo.

The PlayerSphere creates a sphere around a player.

## Properties

float SizeAdjust
  The visible radius in UU of the sphere at DrawScale 1.
bool bUseVortexSphere
  Whether the default mesh should be replaced with the Mesh'ChaosUTMedia2.c_vortexsphere' from Chaos UT. (if that's available) This will also modify some properties if the mesh was found, so set it to false if you want to use your own mesh.

## Methods

PreBeginPlay( )
  Try to load Mesh'ChaosUTMedia2.c_vortexsphere' if bUseVortexSphere=True.
PostBeginPlay( )
  Set MultiSkins[1] to Texture, because that's what's usually used as the texture when bMeshEnviroMap=False.

## Subclasses in EnhancedItems-based Mods

- InvulSphere – The shield effect of the Invulnerability holdable in Quake 3 Tournament, which deflects off projectiles and hurts other players real badly. ;)

Category: Legacy Custom Class (UT)

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