Legacy:Custom Toolbox Buttons - Unreal Wiki

# Legacy:Custom Toolbox Buttons

### From Unreal Wiki, The Unreal Engine Documentation Site

The last group of buttons on the toolbox of the UnrealEd interface is for user-defined buttons. These are simply aliases to UnrealEd Console commands, so they're fairly limited in scope.

These are defined in UnrealEd.ini.

## Custom Toolbox Syntax

[UserDefinedGroup]
  The name of the section located in UnrealEd.ini
NumButtons
  the count of all the user-defined buttons
ButtonX = Hint , Bitmap , Command
  X - begins with 0, then 1,2,3 and so on
  Hint - the text if mouse cursor over the button
  Bitmap - the bitmap filename without extension (must be stored in System\EditorRes)
  Command UnrealEd Engine Command (see UnrealEd_2_Console)

## Example

This can be added if not exists or be changed in UnrealEd.ini. This example is only used in UnrealED by a default UT2003/UT2004 installation.

    [UserDefinedGroup]
    NumButtons=6
    Button0=Mirror X,MirrorX,Actor Mirror X=-1
    Button1=Mirror Y,MirrorY,Actor Mirror Y=-1
    Button2=Mirror Z,MirrorZ,Actor Mirror Z=-1
    Button3=Select All Inside,SelectInside,Actor Select Inside
    Button4=Clip Z in WireFrame,ClipZ,Actor Clip Z
    Button5=Align view on Actor,CameraAlign,Camera Align

## Utilities

Toolbar Creator is a handy application that sets up custom buttons for you.

## Packs

A number of packs fo useful buttons are available on the web:

- Fordy's Pack: http://www.planetunreal.com/fordy/uedbuttons.htm

## Related Topics

- Binding Editor Commands
- Toolbox
- UnrealEd Interface

Category: Legacy Mapping

##### Views

- Legacy
- Discussion
- Current revision

##### Search