Legacy:Component - Unreal Wiki

# Legacy:Component

### From Unreal Wiki, The Unreal Engine Documentation Site

UT3 :: Object (UT3) >> Component (Package: Engine)

This class is the base class for any kind of object that wants the following features:

- be a subobject inside a class definition (called the owner class)
- values of the component can be overridden in a subclass of the owner class, by defining a component in the subclass with the same name as the component in the base class definition. Note, you CANNOT GIVE IT A CLASS= DEFINITION! (See UDN page for more info)
- Changes to the default values to the component will be propagated to components that are created inside a map, unless the value was changed away from the default value in the editor.

## Properties

class TemplateOwnerClass
name TemplateName

## Known Subclasses

- ActorComponent
- DistributionFloat
- DistributionVector
- SVehicleWheel
- UIComponent

Category:Legacy Class (UT3)

Category:Legacy To Do – this page is currently a stub

Categories: Legacy Class (UT3) | Legacy To Do

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