Legacy:ServerQueryClient - Unreal Wiki

# Legacy:ServerQueryClient

### From Unreal Wiki, The Unreal Engine Documentation Site

UT2003 UT2004 Land of the Dead :: Object >> Actor >> Info >> MasterServerLink >> ServerQueryClient

## Properties

bool bLANQuery
  Set to True if you are querying a LAN server, false if an Internet server

## Enums

### EPingCause

PC_Unknown
PC_Clicked
PC_AutoPing
PC_LANBroadcast

### EQueryInterfaceCommand

QI_Ping
QI_Rules
QI_Players
QI_RulesAndPlayers
QI_SmallPing

## Delegates

OnPingTimeout(int ListID, EPingCause PingCause )
OnReceivedPingInfo(int ListID, EPingCause PingCause, GameInfo.ServerResponseLine s )

## Functions

BroadcastPingRequest( )
CancelPings( )
PingServer(int ListID, EPingCause PingCause, string IP, int Port, EQueryInterfaceCommand Command, GameInfo.ServerResponseLine CurrentState )

### Discussion

EricBlade: I'm working on building a nice server browser sort of thingee, and happened to notice the SmallPing option here. I tried it in place of my QI_Ping use, but I never got a reply back from any of the servers. Anyone have any idea what it's for?

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