Legacy:EnhancedItems/PlayerShell - Unreal Wiki

# Legacy:EnhancedItems/PlayerShell

### From Unreal Wiki, The Unreal Engine Documentation Site

< Legacy:EnhancedItems
UT :: Actor (UT) >> Effects (UT) >> Legacy:EnhancedItems/EIEffects >> Legacy:EnhancedItems/PlayerShellEffect >> PlayerShell (Package: EnhancedItems)

This class is part of the EnhancedItems package by Wormbo.

## Methods

### Inherited From Actor (UT)

PostBeginPlay( )
  Calculates the maximum size offset.

### Inherited From Legacy:EnhancedItems/PlayerShellEffect

ShowMe( )
  Sets the mesh and drawscale to the owning player's values.

### New Methods

byte GetIdealFatness(int FatnessOffset)
  Returns a good fatness offset.
int GetMaxOffset( )
  Returns the maximum possible fatness offset.

## Some Subclasses in EnhancedItems-based Mods

- AuraShell – Base class of effects used by the auras in Wizzard UT, a mod (maybe too?) heavily inspired by Diablo 2. It's unfinished and will never be released officially, so here's a link: http://www.koehler-homepage.de/Wormbo/other/WizzardUT.zip (You also need to download the EnhancedItems package.)
- Q3PlayerShell – PlayerShells used in Quake 3 Tournament
  - EnviroShell – the Battle Suit's visual effect
  - QuadShell – the Quad Damage's visual effect
  - RegenShell – the Regeneration' visual effect

Category: Legacy Custom Class (UT)

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