Legacy:Aedis/TableOfContentsMockup - Unreal Wiki

# Legacy:Aedis/TableOfContentsMockup

### From Unreal Wiki, The Unreal Engine Documentation Site

< Legacy:Aedis

Personal scratchpad for structuring ideas. Feel free to comment and make suggestions but please do not modify. – Aedis

### Conventions

  Page Names:
  "<term>" – definition page, such as Actor,
  "<topic> Overview" – intro page acting as a portal to detail pages, useful when a topic shares a name with a term, such as Actor Overview
  "<topic> Basics" – Entry-level tutorial to the topic
  "<topic> Masterclass" – Advanced tutorial, tips and tricks.

  Subtopics as necessary:
  "Light Masterclass/Coronas"
  "Light Masterclass/Reducing Framerates"
  "Bot Support/Defense"
  "Bot Support/Sniping"

# Table of Contents

## Tutorials

- Mapping Lessons
- UnrealScript Lessons
- Map Design
- Graphics Design
- Topics On Modeling

## Encyclopædia

- Class Reference (Lights, Brushes, Decorations, Triggers, Navigation Points, and other Actors)
- Textures
- Sounds
- Music
- Meshes
- UnrealScript

## Unreal Topics

- Mods
- Distribution
- Unreal Engine

## Other

- External Links

# UnrealED Lessons

## The Basics

Don't be afraid!

- The Toolbar
- The Toolbox
- Understanding Viewports
- Mouse Control
- Create A Room
- How Rooms are Decorated
- How Rooms are Lit
- From PlayerStart to Play!

## Intermediate Lessons

Let's have some fun

- Adding Sound
- Adding Interactivity with Triggers
- Combining Brushes
- Splitting Bruses
- Teleport!
- Getting Warriors Killed

## Advanced Techniques

Show-off!

- From 2-D to 3-D
- Vertex Editing
- Advanced Interactivity
- Moving Parts
  - Making doors
  - Making lifts
  - Futher reading
- Zone Your World!

## Bots

Who needs friends?

- Bot Support
- Pathing Lifts
- Strategic Bots (DefensePoints, Sniping)
- Smart Bots (Translocation, etc.)

## Realistic Effects

For overactive imaginations

- Simulating Glass
- Making Water, Lava, Slime
- The Skybox is the Limit

## Expert Topics

No more baby-talk

#### Techniques

- Lighting Tricks and Tips
  - Coronas
  - Shadows
- Textures
  - Importing
  - Animated
- Portals
- Gravity, Warp Tunnels
- Embedding Code or other packages
- Making an Interpolation Path
- Extended Functionality Using the Console

#### Gametype-specific

- Deathmatch
- Domination
- Capture the Flag
- Assault
- Unreal SinglePlayer
- Unreal Coop

#### ScriptedPawns (Monsters)

- AlarmPoints
- Orders
- General scripted sequences
- Setting up CreatureFactories

#### Additional Info

- Gimbal lock or, why rotation in UEd doesn't always do what you want it to.

## Comments =

  Looks good. Sorry, I couldn't resist changing the heading to "Encyclopædia"... I like the "Mapping lessons" page idea. Not sure about how you've organized the stuff Encyclopedia heading. How about you create "Mapping Lessons / UnrealED Lessons" as above (though pick one name, we're getting too many | in links), and I'll revamp the HomePage with your suggestions too – give the Wiki a big breath of fresh air :-D – Tarquin

Sorry for the delay – work has caught up with me bigtime. Hope to do some more Wiki this weekend. In the meantime definitely feel free to implement away! BTW – I'm not at all dismayed by the debate – the less punches pulled the faster the results, in my opinion. - Aedis

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