Legacy:LiftExit - Unreal Wiki

# Legacy:LiftExit

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UT2003 :: Actor >> NavigationPoint >> LiftExit (Package: Engine)

A LiftExit actor tells the bots where to go to before riding a lift or after riding a lift. It works together with a LiftCenter actor. See Pathing Lifts for full details on how to use.

See LiftExit (UT) for the UT version of this class.

## Properties

### Main

name LiftTag
  Set this to match a LiftCenter actor's LiftTag to associate.
byte SuggestedKeyFrame
  This should be set to match the Mover's corresponding keyframe. Failing to set this value can cause issues with bot navigation.

### Main (UT2004 Only)

bool bLiftJumpExit
  Set this up in the same way as normal LiftExits by placing the LiftExit where you want a bot to jump to, then set bLiftJumpExit under the LiftJump heading to True. Finish by setting the normal properties of the LiftExit. A good example map is DM-DE-Grendelkeep.
bool bNoDoubleJump

### Hidden

Mover MyLift
byte KeyFrame

## Related Topics

- LiftCenter
- Bot Support
  - Bot Pathing
    - Pathing Lifts

Categories: Legacy Class (UT2003) | Legacy Class (UT2004)

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