Legacy:BitmapMaterial - Unreal Wiki

# Legacy:BitmapMaterial

### From Unreal Wiki, The Unreal Engine Documentation Site

UT2003 :: Object >> Material >> RenderedMaterial >> BitmapMaterial (Package: Engine)

Abstract base class for Textures and ScriptedTextures.

## Properties

### Texture Group

int UClamp
  Set equal to your texture's horizontal pixels
int VClamp
  Set equal to your texture's vertical pixels
ETexClampMode UClampMode
  Horizontal clamp mode
ETexClampMode VClampMode
  Vertical clamp mode

### TextureFormat Group

ETextureFormat Format (const, editconst)

### Hidden

byte UBits
int USize
byte VBits
int VSize

## Enums

### ETextureFormat

TEXF_P8
  The texture uses an 8 bit palette, i.e. 256 colors.
TEXF_RGBA7
TEXF_RGB16
TEXF_DXT1
  Texture is DXT1 compressed.
TEXF_RGB8
TEXF_RGBA8
  Red, Green, Blue and Alpha channels each use 8 bits/pixel.
TEXF_NODATA
  No data?
TEXF_DXT3
  Texture is DXT3 compressed.
TEXF_DXT5
  Texture is DXT5 compressed
TEXF_L8
TEXF_G16
  Used for terrain heightmaps
TEXF_RRRGGGBBB

See texture format for more.

### ETexClampMode

This determines what happens at the edge of a texture when panned or otherwise manipulated.

TC_Wrap
  Duplicates the texture past its edges. (Make sure your texture has matching edges, or you'll get an obvious line where the texture repeats.)
TC_Clamp
  Endlessly repeats the edge pixels.

## Known Subclasses

- ScriptedTexture
- ShadowBitmapMaterial
- Texture

Categories: Legacy Class (UT2003) | Legacy Class (UT2004)

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