Legacy:Keyboard Shortcuts - Unreal Wiki

# Legacy:Keyboard Shortcuts

### From Unreal Wiki, The Unreal Engine Documentation Site

Related pages:

- Selecting Surfaces for more detail on surface shorcuts
- UnrealEd Interface

### Mouse Click Shortcuts

Shortcut | Description
`A` + mouse click | Add actor there.
`L` + mouse click | Add light there.

### Shortcut Keys

Shortcut | Description
`Delete` | Delete selected actors
`1`, `2`, `3` | Slow, medium, and fast movement speed.
`F1` | Help
`F4` | Actor properties
`F5` | Surface properties
`F6` | Level properties
`F7` | Compile changed scripts
`F8` | Rebuilder
`B` | Toggle brush visibility in the current viewport
`E` | Toggle event lines in the current viewport (Does this do anything?)
`F` | Toggle fog visibility in the current viewport (Does this do anything?)
`H` | Toggle actor visibility in the current viewport
`K` | Toggle backdrop visibility in the current viewport (Does this do anything?)
`O` | Toggle volume visibility in the current viewport
`P` | Toggle player controls or realtime update of the viewport
`S` | Toggle selection highlight in the current viewport
`T` | Toggle terrain visiblity in the current viewport
`W` | Toggle static mesh visibility in the current viewport
`Shift-A` | Select all actors
`Shift-B` | Select all surfaces belonging to the selected surfaces' brushes
`Shift-C` | Select adjacent coplanar polygons
`Shift-D` | Duplicate selected actors
`Shift-F` | Select adjacent floors
`Shift-G` | Select surfaces belonging to the selected surfaces' groups
`Shift-I` | Select surfaces with items matching the selected surfaces' items
`Shift-J` | Select all adjacent surfaces (flood-fill)
`Shift-L` | Look ahead in the current viewport (no pitch or roll)
`Shift-M` | Memorize selected surfaces
`Shift-N` | Select none
`Shift-O` | Select surfaces from intersection of selected surfaces and memory
`Shift-P` | Select all surfaces
`Shift-Q` | Reverse the set of selected surfaces
`Shift-R` | Recall memorized surface selection
`Shift-T` | Select all surfaces which use the current texture
`Shift-U` | Select union of selected surfaces and memorized surfaces
`Shift-W` | Select adjacent wall surfaces (flood-fill)
`Shift-X` | Select exclusive or of selected surfaces and memorized surfaces
`Shift-Y` | Select adjacent slanted surfaces
`Shift-Z` | Select none
`Ctrl-A` | Add brush to world
`Ctrl-B` | Load brush
`Ctrl-C` | Copy
`Ctrl-D` | Deintersect brush with world
`Ctrl-E` | Save as
`Ctrl-L` | Save level
`Ctrl-O` | Load level
`Ctrl-P` | Play level
`Ctrl-N` | Intersect brush with world
`Ctrl-R` | Redo
`Ctrl-S` | Subtract brush from world
`Ctrl-V` | Paste
`Ctrl-W` | Duplicate
`Ctrl-X` | Cut
`Ctrl-Z` | Undo

Mychaeel: This list is highly redundant with Selecting Surfaces. Before I bother to reorganize it to make it clearer, any objections to simply deleting the duplicate stuff?

Tarquin: I can see reasons in favour or both options... :)

Mychaeel: I think adding a link from Selecting Surfaces to here is the best option – the list can still be printed or viewed as a whole and no information coherence is lost. The problem with content duplication (which is a Bad Thing, according to your own words) is that duplicated content tends to become inconsistent.

Tarquin: urg... no, that wasn't me, that was my evil twin!!! Yeah, I'd say keep this complete list for reference, and Selecting Surfaces as a reference for surface manipulation, and extra detail should go there.

neilthecellist: Any possibility of including all the shortcuts? Forgive me if there is already page that includes mouse and keyboard shortcuts.

## Related Topics

- Binding Editor Commands

Category: Legacy Mapping

##### Views

- Legacy
- Discussion
- Current revision

##### Search