Legacy:ConeBuilder - Unreal Wiki

# Legacy:ConeBuilder

### From Unreal Wiki, The Unreal Engine Documentation Site

Object >> BrushBuilder >> ConeBuilder (Package: Editor)

This creates a Cone for the editor's red builder brush.

## Properties

Height
  the height of the cone
CapHeight
  only matters when hollow, it is the height of the hollow part (from the bottom of the cone going up)
OuterRadius
  the radius of the cone. Note that if you want a 256 UU wide cone you must fill in 128
InnerRadius
  only matters when hollow, it's the radius of the hollow part
Sides
  the number of points you want at the round part. The more you add the rounder it looks, but the game goes slower if you add too many.
GroupName
  the name of the group you want it in, but seems to do nothing, because the group name doesn't change.
AlignToSide
  changes the texture alignments.
Hollow
  makes it hollow or not. When it's hollow, it's open at the bottom of the cone

## Alignment tips

To make the cone nicely aligned, choose the align to floor. With some textures it isn't nice around the cone if you have the same texture there. To make it better you can add trims around it to camoflage the difference. I think the align to floor is the best way.

## Related Topics

- Brushbuilders

Categories: Legacy Class (UT) | Legacy Class (UT2003)

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