Legacy:Carcass - Unreal Wiki

# Legacy:Carcass

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UT :: Actor (UT) >> Decoration (UT) >> Carcass (Package: Engine)

The base class for dead bodies and body parts.

## Properties

bool bPlayerCarcass
byte flies
byte rats
bool bReducedHeight
bool bDecorative
bool bSlidingCarcass
int CumulativeDamage
PlayerReplicationInfo (UT) PlayerOwner
Pawn (UT) Bugs

## Methods

CreateReplacement ( )
Initfor (Actor (UT) Other)
ChunkUp (int Damage)
bool AllowChunk (int N, name A) [static, simulated]

### State Dead

AddFliesAndRats ( )
CheckZoneCarcasses ( )

## Known Subclasses

- CreatureCarcass (Contains whole bodies of Pawn (UT)s from Unreal. These can be mutilated into CreatureChunks.)
- CreatureChunks (Contains body parts such as heads, tails, arms, legs, and guts from Unreal's Pawn (UT)s.
- UTHumanCarcass
- UTCreatureChunks

Category: Legacy Class (UT)

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