Legacy:ONSManualGunPawn - Unreal Wiki

# Legacy:ONSManualGunPawn

### From Unreal Wiki, The Unreal Engine Documentation Site

UT2004 :: Actor >> Pawn >> Vehicle >> ONSWeaponPawn >> ONSStationaryWeaponPawn >> ONSManualGunPawn

## Summary

This is the class we loving think of as the Onslaught Energy Turret.

## Functions

simulated function ActivateOverlay( bool bActive )

## ART

1. exec OBJ LOAD FILE=..\Animations\ONSWeapons-A.ukx

## Default Properties

defaultproperties

{

        GunClass=Onslaught.ONSManualGun
        CameraBone="TurretCockpit"
        bDesiredBehindView=True
        DrivePos= (X=-50.000000,Z=48.000000)
        EntryRadius=175.000000
        FPCamPos= (X=-27.000000,Z=26.000000)
        TPCamDistance=450.000000
        TPCamLookat= (X=-200.000000,Z=220.000000)
        DriverDamageMult=0.000000
        HUDOverlayClass=Onslaught.ONSManualGunOverlay
        HUDOverlayOffset= (X=60.000000,Z=-25.000000)
        HUDOverlayFOV=45.000000
        HealthMax=450.000000
        Health=450
        StaticMesh=ONSDeadVehicles-SM.MANUALbaseGunDEAD
        Mesh=SkeletalMesh'ONSWeapons-A.NewManualGun'
        bPathColliding=True

}

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