Legacy:Kawachan - Unreal Wiki

# Legacy:Kawachan

### From Unreal Wiki, The Unreal Engine Documentation Site

### About Me

I'm Kyoufu Kawa, Kawachan to the friends, I'm a 320 years old tentacle demon and really like game engines that are easily modded.

I made a name in the Romhacking scene by writing EliteMap (a Pokémon map editor) and various little tools to go along with it.

I'm also rumored to be a sexaholic.

As for contributions to this site, I noticed the class tree is rather empty, page wise.

May 19th 2004 Trashy said UT was dirt cheap nowadays. Bought it. It rocks. Verily.

### My Stuff

#### My mod

Working on it. Got some screenshots at the Legacy:Kawachan/Noodles project page.

#### Deus Ex wardrobe system

    //Put THIS line between "event TravelPostAccept" and JC's class definition.

    var travel int PlayerCostume;

    exec function SwitchCostumes(int NewCostume) //Yes, it's also a cheat.
    {
         PlayerCostume = NewCostume;
         if (PlayerCostume > 1)     //Your maximum here
         {
              ClientMessage("PlayerCostume can't be higher than 1. Falling back to 0.");
              PlayerCostume = 0;
         }

         switch(PlayerCostume)
         {
              case 0:     //Standard coat and armor
                   Mesh = LodMesh'DeusExCharacters.GM_Trench';
                   MultiSkins[1] = Texture'DeusExCharacters.Skins.JCDentonTex2';
                   MultiSkins[2] = Texture'DeusExCharacters.Skins.JCDentonTex3';
                   MultiSkins[3] = Texture'DeusExCharacters.Skins.JCDentonTex0';
                   MultiSkins[4] = Texture'DeusExCharacters.Skins.JCDentonTex1';
                   MultiSkins[5] = Texture'DeusExCharacters.Skins.JCDentonTex2';
                   break;
              case 1: //MiB disguise
                   Mesh = LodMesh'DeusExCharacters.GM_Suit';
                   MultiSkins[1] = Texture'DeusExCharacters.Skins.PantsTex5';
                   MultiSkins[2] = Texture'DeusExCharacters.Skins.JCDentonTex0';
                   MultiSkins[3] = Texture'DeusExCharacters.Skins.MIBTex1';
                   MultiSkins[4] = Texture'DeusExCharacters.Skins.MIBTex1';
                   MultiSkins[5] = Texture'DeusExCharacters.Skins.FramesTex2';
                   MultiSkins[6] = Texture'DeusExCharacters.Skins.LensesTex3';
                   MultiSkins[7] = Texture'DeusExItems.Skins.PinkMaskTex';
                   break;
         }
    }

For the Carcass, I'd use something like `MultiSkins[0] = Player.MultiSkins[0];`, copying mesh and multiskins from the player object (JCDenton).

### My Problems

- Getting UnrealEd 2 to run with Deus Ex. Any ideas?

### Other things from Kawachan

- My site, the Helmeted Rodent
- My webshop (surely somebody on the Wiki has a credit card?)

### Todo

- Help Xhiris with the Deus Ex class tree.
- Make some joke UT screenshots. Got some very stupid ideas.

## Comments

Tarquin: hi, welcome to the wiki :)

Kawachan: Thank you. I was already expecting this.

Ailure: I must get Deus Ex now... >_> at least show us some screenshots when you can. ^_^

Kawachan: I will as soon as I rebuild my map. In UED2!

Category: Legacy Personal Page

##### Views

- Legacy
- Discussion
- Current revision

##### Search