Legacy:SVehicleFactory - Unreal Wiki

# Legacy:SVehicleFactory

### From Unreal Wiki, The Unreal Engine Documentation Site

UT2004 :: Actor >> SVehicleFactory (Package: Engine)

An SVehicle spawner class, described simply as the spawner location in its class description.

## Properties

### Main

class<Vehicle> VehicleClass
  The subclass of Vehicle to spawn.
int MaxVehicleCount
  The number of vehicles this spawner supports.

### Hidden

int VehicleCount
  The current number of vehicles in spawned.
NavigationPoint MyMarker
  The navigation point to enter any vehicles spawned. This NavigationPoint is set to sit directly below the spawner automatically by UnrealEd. You may not edit this navigation point, or even proscribe/force paths to or from it. The editor will simply create a new one next rebuild, removing the old one.

## Known Subclasses

Note: In UT2003, KVehicleFactory is a subclass of Actor, not SVehicle. See also KVehicleFactory (UT2003).

    SVehicleFactory
     +- ASVehicleFactory
     |    +- ASVehicleFactory_IonCannon
     |    +- ASVehicleFactory_MinigunTurret
     |    +- ASVehicleFactory_SentinelCeiling
     |    +- ASVehicleFactory_SentinelFloor
     |    +- ASVehicleFactory_Turret
     |         +- ASVehicleFactory_LinkTurret
     +- KVehicleFactory
     |    +- BulldogFactory
     +- ONSVehicleFactory
          +- ONSArtilleryFactory (ECE Bonus Pack)
          +- ONSAttackCraftFactory
          +- ONSBomberFactory
          +- ONSDualAttackCraftFactory (ECE Bonus Pack)
          +- ONSHoverCraftFactory
          +- ONSMASFactory
          +- ONSPRVFactory
          +- ONSRVFactory
          +- ONSShockTankFactory
          +- ONSTankFactory

### Custom Subclasses

- JDN:JBVehicleFactory – The vehicle spawner used in Jailbreak maps.
- TeamVehicleFactory – A generic vehicle spawner with more spawn control and options.

## Discussion

Categories: Legacy Class (UT2004) | Legacy Class Tree

##### Views

- Legacy
- Discussion
- Current revision

##### Search