Legacy:Mod Authoring/The Lazy Man's Guide - Unreal Wiki

# Legacy:Mod Authoring/The Lazy Man's Guide

### From Unreal Wiki, The Unreal Engine Documentation Site

< Legacy:Mod Authoring

So you want to get into UnrealScript hacking now now now. This is what you should do:

1. Export UnrealScript source files. Open UnrealEd, set the browser bar to Classes. Hit Export All. This dumps the UnrealScript source files to disk instantly creating your own SDK.
2. Create a package directory and hack some code. Like this:

mkdir MyPackage cd MyPackage mkdir Classes cd Classes edit MyScriptFile.uc

1. Add your package to the EditPackages list in UnrealTournament.ini.
2. Build your files with ucc. First delete your `MyPackage.u` if it exists. ucc make only rebuilds missing code packages. Then type `ucc make` from the System directory of your Unreal Tournament install.

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