Legacy:Viewport Context Menu - Unreal Wiki

# Legacy:Viewport Context Menu

### From Unreal Wiki, The Unreal Engine Documentation Site

This is the reference page for the context menu which appears when open space in a viewport is right-clicked. For UnrealEd Interface menus in other windows and context menus, see UnrealEd Menus.

If you right-click on an actor, brush, or surface, you'll get one of these:

- Actor Context Menu
- Brush Context Menu
- Surface Context Menu

For menus in other windows and context menus, see UnrealEd Menus.

If you can't see this menu, it's probably your graphics card's anti-aliasing. See UnrealEd Bug List.

## Menu items

Edit
  submenus with the usual commands

Cut
  Cut the currently selected actor(s)
  Copy
    Copy the currently selected actor(s)
  Paste
    3 options...

Add <class> here
  adds a new actor of the class currently selected in the Actor Classes Browser window. If nothing happens, try lowering the grid setting.
  Tip: You can do Actor Context Menu -> Make Current to quickly pick a new class based on the actor you click on.

Add <static mesh>
  places a static mesh here, based on which one is currently selected in the static mesh browser

Add Karma actor
Add path node here
  adds a PathNode actor
Add player start here
  adds a PlayerStart actor

{custom items}

You can add custom items in the menu here by editing UnrealEd.ini's [PopupActorList] section:

    Item0=Path Node,PATHNODE
    Item1=Player Start,PLAYERSTART
    Item#={Menu text}, {ACTORCLASS}

Add light here
  adds a light

grid
  select a new grid size from the submenu
pivot
  places the pivot where the mouse was right-clicked, or at the nearest grid point with the snapped command.
Level Properties
  opens floating Level Properties window

Category: Legacy Mapping

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