Legacy:ClientMover - Unreal Wiki

# Legacy:ClientMover

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UT2003 :: Actor >> Mover >> ClientMover (Package: Engine)

This is a Mover that is used only for non-interactive purposes; like decoration. The purpose is to save some CPU cycles on the Server as well as net speeds.

Important: It will be disabled on Servers, so absolutely do not use this for player lifts, doors, etc.

## Function

PostBeginPlay()
  After calling `Super.PostBeginPlay()`, checks if `Level.NetMode` is a DedicatedServer. If so, switches to state ServerIdle and calls `SetTimer(0,false)` and `SetPhysics(PHYS_None)`.

## States

ServerIdle
  EMPTY

## Related Topics

- VariableTimedMover (custom)

## Discussion

Categories: Legacy Class (UT2003) | Legacy Class (UT2004)

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