Legacy:Custom Brushbuilder - Unreal Wiki

# Legacy:Custom Brushbuilder

### From Unreal Wiki, The Unreal Engine Documentation Site

Note that UnrealEd 2 brushbuilder packages don't work with UnrealEd 3: they need to be recompiled.

## Installing

### File placement

- .U files go in {UT}/System
- .BMP files go in {UT}/System/Editores
- .txt (readme's) go in {UT}/Help

### Config

Each .U file needs a reference in Game Ini File, for example:

    EditPackages=TarquinBrushBuilders

In UT, this is under the Editor.EditorEngine section, in UT2003, in the UnrealEd.UnrealEdEngine section.

## Related Topics

- Brushbuilders, the built-in set
- BrushBuilder, the parent class
- Scripting Custom Brushbuilders for details on how to create them.
- Custom Brushbuilder Ideas

Category: Legacy Mapping

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