Legacy:MiniHealthPack - Unreal Wiki

# Legacy:MiniHealthPack

### From Unreal Wiki, The Unreal Engine Documentation Site

UT2003 :: Actor >> Pickup >> TournamentPickup >> TournamentHealth >> MiniHealthPack (Package: XPickups)

UT2003, Build 2225

    //=============================================================================
    // MiniHealthPack
    //=============================================================================
    class MiniHealthPack extends TournamentHealth; // our class and it's parent (TournamentHealth)

    // This 'todo' comment is actually in the final code! Obviously, the sound effect has been added, though no
    // EXEC line is here to load a Sounds package. Perhaps someone else can comment on this.

    // todo: need custom sound effect for this!

    defaultproperties
    {
        MaxDesireability=0.3
        PickupMessage="You picked up a Health Vial +"   // the on-screen message when you pick up the vial.
        bSuperHeal=true
        Physics=PHYS_Rotating                           // why they would bother rotating a perfect cylinder I'm not sure...
        RotationRate=(Yaw=24000)                        // this is the rate that the vial rotates at
        DrawScale=0.06                                  // the model is much larger than it appears as in the game. This scales it down.
        PickupSound=sound'PickupSounds.HealthPack'      // the sound you hear when you pick it up.
        PickupForce="HealthPack"  // jdf
        DrawType=DT_StaticMesh                          // if you want to use a static mesh for the object, you have to tell the engine.
        StaticMesh=StaticMesh'XPickups_rc.MiniHealthPack' // this is the particular static mesh we want to use.
        CollisionRadius=24.0                            // determines how close to the object you must be to pick it up.
        HealingAmount=5                                 // how much healing it does.
        Style=STY_AlphaZ
        ScaleGlow=0.6
    }

The Health pickup line of classes aren't very big or complicated, they get most of their functionality from the TournamentPickup and Pickup classes.

### Subclasses

- None

Category: Legacy Class (UT2003)

##### Views

- Legacy
- Discussion
- Current revision

##### Search