Legacy:AssaultPath - Unreal Wiki

# Legacy:AssaultPath

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UT2003 :: Actor >> NavigationPoint >> AssaultPath (Package: UnrealGame)

This actor is used in Bot Pathing to specify alternate routes for attackers in team games. Bots are attacking a GameObjective, and AssaultPath actors are used to give them different routes towards it.

## Properties

### AssaultPath Group

bool bEnabled
  if false, this AssaultPath is no longer active: bots will ignore it (and presumably treat it as a dumb NavigationPoint). Trigger this actor to toggle this variable.
bool bNoGrouping
  By default, bots will wait at this point to reform squads. Set to true to prevent this behaviour.
bool bNoReturn
  By default, bots will use this path on the return from the objective. Set to true to prevent this behaviour.
bool bReturnOnly
  This path must only be used for return from the objective.
name ObjectiveTag
  Match this to the Event -> Tag of the objective the bots are attacking
name PathTag[4]
  The name of the route through this AssaultPath. More than one route can go through a given AssaultPath, and a route can involve several AssaultPath actors.
int Position
  specifies relative position in a chain of AssaultPaths with the same PathTag and the same ObjectiveTag. Low numbers are furthest from the objective. In other words, bots travel along an increasing sequence of numbers (0,1,2,...) to attack the enemy, and decreasing to return home.
float Priority
  0 to 1, higher means heavier weighting when determining whether to use this path

### Hidden

GameObjective AssociatedObjective
  The GameObjective this AssaultPath has been associated with through the ObjectiveTag property.
AssaultPath NextPath
  Reference to the next item in the associated GameObjective's AlternatePaths linked List.

## Related Topics

- Topics on Mapping
- Bot Support – Main topic for bot support
  - Bot Pathing – Concepts and elements of a bot path network
    - Basic Bot Pathing – A tutorial on basic bot pathing
  - Strategic Bots – Advanced bot support
  - Bot Mind – Understanding the bots
  - Testing Botplay – Ensuring reliable bot support

Categories: Legacy Class (UT2003) | Legacy Class (UT2004)

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