Legacy:Static Mesh Package - Unreal Wiki

# Legacy:Static Mesh Package

### From Unreal Wiki, The Unreal Engine Documentation Site

This is a list of known Static Mesh packages. Use the Static Mesh Browser to examine these packages. Note: Do Not Alter Default Packages.

Several packages have alternative skins for the SMs in a texture package, eg HumanoidHardwareBrush.UTX contains skins for HumanoidHardware.

## Unreal Tournament 2003

See also the Legacy:Static Mesh Package/Index by theme, which lists the packages by catagories like "lights" and "lifts."

Static Mesh Pack | Theme and type (eg. alien, lights) | Uses | Dominant Hue
[[/AWHardware | AWHardware]] | blades, fans and signs | meathouses | bloody or rusty metal
[[/AWMagicHardware | AWMagicHardware]] | Portal with a camera client texture | Can be used as a viewport of some kind | green and purple
[[/AWPipes | AWPipes]] | Tech-Metal decos | 2 meshes: bundled pipes, and steel grating | rusted metal
[[/AWStellarMeshes | AWStellarMeshes]] | a flat moon and a ball with stars all around it, purdy | skybox | black and white
[[/AW_AlleriaHW | AW_AlleriaHW]] | pipes from geothermal | plumbing, very big plumbing | bone
[[/AbaddonHardware | AbaddonHardware]] | lights, supports, walkways, cages and strange plants | Evil but could be used for industrial | reddy-brown
[[/AlienTech | AlienTech]] | Forest Catwalks | Tokara style walkways and bridges | Brown, Green, Bone White
[[/AlleriaHardware | AlleriaHardware]] | supports, lights, ramps and pipe tubing | industrial | moldy-looking white and orange.
[[/AntalusStatic | AntalusStatic]] | trees, rocks and antalus lifts | natural | bone white, green and brown
[[/AnubisStatic | AnubisStatic]] | egyptian statues | egyptian | yellow, brown
[[/ArboreaHardware | ArboreaHardware]] | bushes, trees and tokara hardware | natural | green and bone
[[/ArboreaLandscape | ArboreaLandscape]] | cliff walls | natural | brown
[[/BarrenHardware-epic | BarrenHardware-epic]] | rim, statues, decorations | egyptians | yellow
[[/BarrenHardware | BarrenHardware]] | Egyptian-styled decos | Decorations, supports, and some lights | Black and Gold
[[/BastienHardware | BastienHardware]] | a large tower, some pipes, some ramps | industrial | brown
[[/BulldogMeshes | BulldogMeshes]] | Bulldog vehicle | 2 meshes: Bulldog and a wheel | Yellow
[[/CP_Nightmare1_Epic | CP_Nightmare1_Epic]] | a ring of fog, some walls, and some of the beautiful architecture from curse3 | evil | brown and red
[[/CavernStatic | CavernStatic]] | some walkways and some caverns | natural/industrial | brown and metallic grey
[[/Citadel_Static | Citadel_Static]] | Big tower, spikey mine, rocks, bridges, grass, spikey plants, doorframe | Rusty metal spikey stuff | (?)
[[/Comp | Comp]] | Nice lights, pipes and boiler, and an odd wire-support | Industrial | Mixed shiny/matt grey/darkbeige
[[/E_Pickups | E_Pickups]] | Health/Armor/UDamage and the BR ball | Everywhere necessary | Gold, Blue, Purple
[[/EffectMeshes | EffectMeshes]] | A chunk of dirt? | (?) | (?)
[[/Egypt_techmeshes_Epic | Egypt_techmeshes_Epic]] | Lots of egyptian deco and architectural meshes esp. Face3/SunTemple, also some general-purpose sunbeam-effect meshes | Egypttech levels, light shining through cracks | Sandstone, some neon
[[/EndGame-New | EndGame-New]] | An egypt-style pillar with trim | Egypt? =P | Sandstone/Gold
[[/EndStatic | EndStatic]] | Stone pillars, rocks, stone deco's stairs, dead tree | Old stone stuff | (?)
[[/Epic_November2 | Epic_November2]] | *The* Ship (CTF-December) | Erm a ship! | "Battleship" Gray with red highlights
[[/Face3_decomeshes | Face3_decomeshes]] | Decos from CTF-Face3 | (?) | Brown/Beige
[[/G_Finalset1_M_CP | G_Finalset1_M_CP]] | Doorway, Hallbrace, Lightbrace | Futuristic Mechanical | Metallic, Blue
[[/GeneralStatic | GeneralStatic]] | Template SkyBox cylinder | Night-time sky or retexture to suit | Blue/Black
[[/GeothermalStatic | GeothermalStatic]] | Coloured powertube, glass and other pipes/wires from CTF-Geothermal | Industrial | Grey/Red
[[/Goose | Goose]] | 2 meshes to do with a pool FluidSurface | (?) | Untextured
[[/HumanoidHardware | HumanoidHardware]] | Antennae, braces, columns/supports, walkways, beams, misc deco, grates, lights, big pipes, concrete walls. Alternative skins in HumanoidHardwareBrush texture package | Army/city themed. | (?)
[[/IceCliffs | IceCliffs]] | Rock cliffs with snow caps | Boundaries of snowy levels | White and Gray/Brown
[[/Industrial_Static | Industrial_Static]] | Girders & supports, pipes, rails, stone & blank columns, wall panels. | Industrial | (?)
[[/JWDecember | JWDecember]] | Bunker, vent, light cones. | Army stuff | (?)
[[/NvidiaLogo_M | NvidiaLogo_M]] | The Nvidia logo seen when the game starts | You probably don't want to use this ;) | Black and White
[[/ParticleMeshes | ParticleMeshes]] | System | Meshes to use with ParticleEmitters | (?)
[[/Pipe_Static | Pipe_Static]] | Interior panels (walls/ceilings), wall-mounted industrial items, supports | Industrial interiors | Metal/Concrete
[[/Pipe_staticmeshes | Pipe_staticmeshes]] | Earlier versions (not properly centered) of some from PipeStatic | Not needed | (?)
[[/PlungeMeshes | PlungeMeshes]] | Glowing pipes and light-trims from DM-Plunge and other Skyline-theme levels | (?) | Red/Black, white
[[/ProcMeshes | ProcMeshes]] | Fluidsurface for streams? | (?) | Untextured
[[/SC-Intro_Meshes | SC-Intro_Meshes]] | The column in the intro that Gorge smashes =) | Not many! | white/grey
[[/SC_Volcano_M | SC_Volcano_M]] | CTF-Magma, both the castle and the false-terrain meshes | Medievil castle and lava | Brown/Red
[[/ShiptechHardware | ShiptechHardware]] | Techy stuff, in the style of UT's blue Tech textures. Seen in DM-Fluid. Metal roofs, aerials, pipey stuff, steps, floors, doorways, walls, jumppad, fan, tubes, industrial stuffage. | Industrial/Futuristic | Synthetic, greys, some whites/blues/beige
[[/SurvivalGuideMeshes | SurvivalGuideMeshes]] | 2 door panels and misc lock parts for a sliding door, a tv monitor model, 1 wall panel | (?) | (?)
[[/TowerStatic | TowerStatic]] | Contains the Static Meshes that form CTF-Maul. Tower/bunker, grass, wire fence, dead tree, landpad, lightpost, sphere tank, ringwire, spotlights, trees, bush, wall, broken wall. | External, nature settings(!?) | Night metals
[[/TroffHardware | TroffHardware]] | 1 tall square tower piece and 1 nifty teardrop-shaped sky-ball with a warp drive effect shader | (?) | (?)
[[/Trophy_endroom | Trophy_endroom]] | Tournament trophies and the architecture for the end game | Use sparingly, it's from a cutscene so it's all high-poly | (?)
[[/VehicleMeshes | VehicleMeshes]] | 2 complete 'hoverbike' models | IIRC UEd balks when you try to add these | (?)
[[/WastelandHardware | WastelandHardware]] | Giant rib cage (from the Vehicle Test) | Ancient / Nightmare | Neutral
[[/WeaponStaticMesh | WeaponStaticMesh]] | All the UT2003 weapon pickup meshes here | (?) | (?)
[[/XGame_StaticMeshes | XGame_StaticMeshes]] | Gametype specific like BR gates, DOM controlpoints etc | (?) | (?)
[[/XceptOneObjA | XceptOneObjA]] | A door from DM-Flux | NewTech / Space | Metal
[[/cf_DE | cf_DE]] | Collision, corpses and meshes from DM-Gael | NewTech / Space | Metal
[[/cf_sm01 | cf_sm01]] | Space static meshes and skybox effects from DM-Phobos. Asteroids, planets, floors, doorframes, planet rings, windows, tube brace/lift. | Space | Metal
[[/cf_sm02 | cf_sm02]] | CTF-Face 3 static meshes. Anubis, complete floor sections etc. | Egyptian | Tan / Light Browns
[[/cp_wasteland_mesh | cp_wasteland_mesh]] | A lot of ruined castle walls and towers | Ancient | Browns / Grays
[[/epic_phobos | epic_phobos]] | Two static meshes out of DM-Phobos. A Radar and a Wing | Space | Metal
[[/sg_UT2003_pickups | sg_UT2003_pickups]] | Jumpboots! | Jumpboots (already been done) | Metal
[[/skyline-meshes-epic | skyline-meshes-epic]] | Wall sections, pillars and trim; low-poly background buildings; blimp; some converted BSP from an old version | Mostly only useful for rooftop maps, pillars and wall-sections might be handy elsewhere | white
[[/wm_meshes | wm_meshes]] | Mainly the egyptian meshes used in BR-TwinTombs. Walls, pillars, corners and trims. | Egyptian levels. | Tan, light browns

## Unreal Tournament 2004

(May include packages from CBP or other bonus packs, unfortunately I can't easily reinstall, sorry)

Static Mesh Pack | Theme and type (eg. alien, lights) | Uses | Dominant Hue
[[/2k4_Nvidia | 2k4_Nvidia]] | intro logo | not much | white, green
[[/2k4ChargerMeshes | 2k4ChargerMeshes]] | the pair of new 2k4 charger meshes | health and weapons | blue/grey, green/brown
[[/2k4Trophies | 2k4Trophies]] | shiny UT trophy | trophy rooms? | shiny gold
[[/AbaddonHardware | AbaddonHardware]] | lights, pipes, walkways, lava rocks, lots of spikes | savage areas, some machinery | dirt, red
[[/Albatross_architecture | Albatross_architecture]] | grey stone bridges, tiles, arches, pillars, some rocks | castle | grey hewn stone
[[/AlienBrushes | AlienBrushes]] | untextured rounded stuff | not much | untextured
[[/Aliencrystal | Aliencrystal]] | single untextured rock | not much | untextured
[[/AlienTech | AlienTech]] | Arborea walkways, balcony, light, some crystals, some decos | Arborea | light bricks, brown/green rock
[[/AlleriaHardware | AlleriaHardware]] | lots of small pipes, human-size pipes, walkways, support deco, wires, machinery | industrial, pipe assault | yellow/orange icedamaged, some blue/yellow/grey tech
[[/AntalusStatic | AntalusStatic]] | green trees, some rocks, a few Arborea-style platforms | Arborea | green trees, green rock/white bricks
[[/AnubisStatic | AnubisStatic]] | big egyptian statues, brazier, torch, arch, glowing disc | egyptian | egyptian stone
[[/ArboreaHardware | ArboreaHardware]] | walkways, plants, rock trim, wall deco, some big pieces | alien nature/forest | white bricks, green stone
[[/ArboreaLanscape | ArboreaLanscape]] (sic) | cliff/rock deco | Arborea | brown stone
[[/AS_Decos | AS_Decos]] | construction barricade, bomber plane, barrel, Hellbender engine, metal shelving | urban | varied
[[/AS_Vehicles_SM | AS_Vehicles_SM]] | Destroyed Ion Tank, non-destroyed spacefighter (human and skaarj) | outer space | burnt tank, blue and grey metal ships
[[/AS_Weapons_SM | AS_Weapons_SM]] | Minigun turret, ceiling turret, floor turret, jumbo turret pieces, objective arrow, city, turret | weapons | various
[[/AW-2004Crystals | AW-2004Crystals]] | several crystal outcroppings, flakes, spikes | crystaline cave | blue crystal, grey stone
[[/AW_AlleriaHW | AW_AlleriaHW]] | Shiny pipes (t-intersection, corner, straight) | Alleria? | bright shiny metal
[[/AW-Bridge | AW-Bridge]] | a few untextured items | not much | untextured
[[/AW-DemoMeshes | AW-DemoMeshes]] | bump map demos | not much | demos?
[[/AWHardware | AWHardware]] | railings, meat, sawblades, doors, conveyor, chain, tiles, lever, lighting | meathouse | shades of rust, grey tiles
[[/AW-Junk2 | AW-Junk2]] | untextured stuff | not much | untextured
[[/AW-Junk | AW-Junk]] | pipes, walkways, piles of junk, giant rusted A and B, broken vehicles | junkyard | rust reds/oranges/browns
[[/AWMagicHardware | AWMagicHardware]] | "Magic Camera Plane"? | ? | ?
[[/AW-MechMeshes | AW-MechMeshes]] | single tall, thin light | somewhere dark | grey w/ blue light
[[/AW-Natural | AW-Natural]] | single rock talon | cave | brown/grey
[[/AW-Nature | AW-Nature]] | random untextured stuff | not much | untextured
[[/aw-neutral | aw-neutral]] | two partially textured dock pieces | not much | untextured
[[/AW-PhysicMeshes | AW-PhysicMeshes]] | some untextured stuff | not much | untextured
[[/AWPipes | AWPipes]] | grated lift, a pipe cluster | industrial | rust, metal
[[/AW-RustMeshes | AW-RustMeshes]] | pile of chairs, barrel, pipes, tanks, bridge, sign; shrub | junkyard | rust (duh?)
[[/AW-Steel | AW-Steel]] | Molten steel pipes (straight, slanted, drop) , pipe support | steel factory | molten metal, rust
[[/AWStellarMeshes | AWStellarMeshes]] | moon card, skybox (skyball?) of stars | outer space | greyscale
[[/AW-Tech | AW-Tech]] | lots of untextured tech | not much | untextured
[[/BarrenHardware | BarrenHardware]] | egyptian deco galore, mostly pillars and wall trims | egyptian | sandstone
[[/BarrenHardware-epic | BarrenHardware]] | more deco, some large meshes, wall trim lights | egyptian | sandstone, some dark stone
[[/BastienHardware | BastienHardware]] | arrow, light, human pipe, ramps, large tower | industrial | dark grey
[[/BastienHardware_02 | BastienHardware]] | castle pieces: grates, lights, blocks, terrain, spiral stairs, large pieces | industrial castle | shades of stone
[[/BenMesh01 | BenMesh01]] | lots of pillars, grass and trees, some big building ruins, castle top | stone castle | stone, green plants
[[/BenMesh02 | BenMesh02]] | stadium pieces, seats, ramps, scaffolding, ring of fire | xxxtreme sports map | browns
[[/BenTropicalSM01 | BenTropicalSM01]] | cliff pieces and foliage, palm plants, volcano, small bridge pieces | tropical outdoors | stone, green plants
[[/BP_egyptnew | BP_egyptnew]] | egyptian trim pieces | egyptian | sandstone, blue lights
[[/BulldogMeshes | BulldogMeshes]] | bulldog pieces | not much | sand color
[[/cass_staticmesh | cass_staticmesh]] | large pieces | not much | blue-green
[[/CaveDecoMeshes | CaveDecoMeshes]] | three blue mushrooms | cave? | blue w/spots
[[/CavernStatic | CavernStatic]] | cave pieces, arch, flooring, light | some pieces usable anywhere | various
[[/CB-Desert1 | CB-Desert1]] | rock and cliff pieces | outdoor rocky desert | layered sandstone
[[/CB-Desert2 | CB-Desert2]] | a couple rock pieces | outdour rocky desert | stone
[[/CB-StaticMesh | CB-StaticMesh | single reinforced sandbag mesh | urban, warzone | yellow sandbags, green metal
[[/cf_DE | cf_DE]] | misc characters/corpses, lift, a few small pieces | not much | various
[[/cf_sm01 | cf_sm01]] | DM-Phobos2 skylight pieces, planets, flooring and framing | indoor space station | metal, colorful planets
[[/cf_sm02 | cf_sm02]] | egyptian/egyptech pieces and deco | egyptian | sandstone, gold, blue lights
[[/cf_static1 | cf_static1]] | shiny pipe, untextured stuff | not much | mostly untextured
[[/cf_staticMushrooms | cf_staticMushrooms]] | more blue mushrooms a la CaveDecoMeshes | caves and woods | blue with spots
[[/Citadel_Static | Citadel_Static]] | sinister citadel pieces, spiked ball, bridges, cactus, light, tiles | dark citadel | dark green stone
[[/Comp | Comp]] | pipes, lights, boiler | industrial | grey
[[/Corrosion_Hardware | Corrosion_Hardware]] | railing, large pipe | wherever | blue metal
[[/cp_enviromesh1 | cp_enviromesh1]] | rock wall piece, simple waterfall | not much | various
[[/cp_Evil | cp_Evil]] | pump, pipes, grating | dark foundry | red, rusty metal
[[/cp_Evilstatic2 | cp_Evilstatic2]] | stair railing, piece of machinery | not much | greenish metal
[[/cp_Mechstaticpack1 | cp_Mechstaticpack1]] | lots of DM-Injector/IronDeity tech deco, techbarrels, lights, doorways, braces, light tubes, wall/floorpanels | tech | green metal
[[/CP_Nightmare1_Epic | CP_Nightmare1_Epic]] | walkways, deco, lava | quake 3/doom 3-style | greys, reds
[[/cp_simplewall_meshs | cp_simplewall_meshes]] | pipe cluster, hi-poly decorative wall panels | industrial | green metal
[[/cp_stevetest1 | cp_stevetest1]] | Meta-package designed to give quick access to ALL smeshes | various | various
[[/CP_UT2K3_TechSetMesh1 | CP_UT2K3_TechSetMesh1]] | superset of cp_simplewall_meshes plus a few door pieces | industrial | green metal
[[/cp_wasteland_mesh | cp_wasteland_mesh]] | ruined brickwork walls, untextured stuff | brick ruins | brick color? greys
[[/DanielsMeshes | DanielsMeshes]] | single untextured ball | not much | untextured
[[/DEBonusMeshes | DEBonusMeshes]] | pyramid, pillar | egyptian | sandstone
[[/DEBPchecker | DEBPchecker]] | the ceiling/glass/trailing plants from DM-Ironic | Interesting ceilingglass effects | green/grey
[[/DemoMeshes | DemoMeshes]] | Karma collision primitives and a mesh for skybox cylinders with a 'floor' | primitives | untextured
[[/Desp_SMS-SM | Desp_SMS-SM]] | All the interior techmeshes from AS-Mothership, hi-poly | Skaarj tech | black/brown/beige/grey, bright green highlights
[[/DespFallenCity-SM | DespFallenCity-SM]] | AS-FallenCity specific - charred vehicles, dropship, ammo crates | modern-military/civvehicles | burnt/rusty
[[/DESP-MS | DESP-MS]] | Meshes that make the exterior of the Skaarj Mothership | Skaarj MS | dark, bright green highlights
[[/DespTech-STA | DespTech-STA]] | Lots of hi-poly walls/braces/grates/deco and the actual ship parts that make up DM-HyperBlast2 itself plus a right-side-up untextured version of the Sky City from AS-RobotFactory | sci-fi/starship | white/grey/beige
[[/Desp-TelMecoMex | Desp-TelMecoMex]] | Community Bonus Pack 2 Those lovely techmeshes from DM-TelMecoMex (some hi-poly) | sci-fi industrial | grey/white, blue highlights
[[/DS-staticMeshes | DS-staticMeshes]] | Submarine meshes from CTF-January | Erm, a submarine | grey, red
[[/E_Pickups | E_Pickups]] | BR bombball and all health/armor/UDamage smeshes EXCEPT the Health Vial (?) | non-weapon pickups | animated blue/purple/gold

## Related Topics

- Static Mesh
- Texture Package
- Terrain Decoration Layers - For laying down static meshes (such as grass) across the terrain
- Mesh Browser Project

Oxygen: I added some separate pages for specific packages, what do you think?

Mychaeel: That's a great idea, but I'd rather make those pages subpages of Static Mesh Package (like Static Mesh Package/WastelandHardware). We can rename those pages; no need to do it manually.

Oxygen: Suits me, how do you rename pages?

Mychaeel: You ask an admin. Done. :-)

Aphex: Hmm I think it would benefit from being one large page so it's searchable.

Mychaeel: Images aren't searchable, are they?

Oxygen: Why not do both, there's no extra burden on bandwidth

skulkingghost Waht about a picture catalog, that would take alot of work though.

Bob_The_Beheader: :Pissed: Damnit, this is what sucks about UnrealEd - The packages are so completely disorganized. Thanks alot for making an attempt to sort them out. I usually have this page opened as well as the listing of texture packages every time I open UnrealEd. I think that this page would be improved if it listed the total no. of meshes in each package, and if it listed the groups inside the packages, but I don't know if that will fit on the page width.

Bob_The_Beheader: Hmm... wouldn't it be more useful if, instead of, for instance the AntalusStatic listing which says "Natural" for uses, it said "outdoors/lifts." I hope I'm making sense, but alot of the entries in the "Uses" column say things other then "uses." Am I confusing you? ;) Another way of putting my qualm with this is that "Natural" does not sound like a use to me...

Tarquin: I think by natural, they meant 'outdoors', but thought that some maps are set in the outdoors parts of a factory ;) but you can change it to 'outdoors' :)

Solitaire: Added some of the outstanding UT2003 packages, adding to the UT2004 collection slowly but please correct me if I add a custom package by mistake (have added the TelMecoMex pack anyway! =P

Category: Legacy Mapping

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