Legacy:Graham - Unreal Wiki

# Legacy:Graham

### From Unreal Wiki, The Unreal Engine Documentation Site

Messing around in unreal.

## Eye Candy:

### Heat Distortion Effects [in progress]

I've been trying to create a nice distortion effect for flames / plasma for some tme now using scripted textures and plane meshes. I need to work out some scaling / FOV problems.

### "Wet" BumpMapping [in progress]

Pushing IceTextures to their extreme. Using custom static meshes and complex shaders + custom pawn code to create a dynamic effect that resembles a "wet" or icy surface.

### Better Invisibility [in progress]

Using the same priciples of my distortion effect, but applied to a player's skin to recreate a "predator" type invisibility effect.

## Fun With Bio Rifles:

### Caustic BioRifle [complete]

Primary
  Launches a flaming glob.
Secondary
  Charges up a flaming glob.
Notes
  Globs do not merge.

### Bouncy BioRifle [in progress]

Primary
  Launches a bouncing glob.
Secondary
  Charges up a "hunting" glob. Hunting globs bounce to the closest player.
Notes
  Having real problems with the hunting globs.

## Mutators Coding:

### Devil May Cry Items [Complete w/ minor revisions outstanding]

Replaces the ordinary pickups with ones inspired by the playstation 2 game by Capcom, Devil May Cry.

    function GetBestPawn()
    {
        local Pawn P;
        local float Dist;

        for (P = level.pawnlist; P != None && (Target == none || VSize(P.Location - Location) < Dist); P=P.nextpawn)
        {
            Dist = VSize(P.Location - Location);
            P = Target;
        }
    }

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