Legacy:FlakFire - Unreal Wiki

# Legacy:FlakFire

### From Unreal Wiki, The Unreal Engine Documentation Site

UT2003 :: Actor >> WeaponFire (UT2003) >> ProjectileFire >> FlakFire (Package: XWeapons)

Flak Fire(borrowed the word stuff from flakalt but i just wanted this to be up here)

## Code

    class FlakFire extends ProjectileFire;

    function InitEffects()
    {
        Super.InitEffects();
        if ( FlashEmitter != None )
                    Weapon.AttachToBone(FlashEmitter, 'tip');
    }

    defaultproperties
    {
         ProjPerFire=9
         ProjSpawnOffset=(X=25.000000,Y=5.000000,Z=-6.000000)
         FireEndAnim=
         FireAnimRate=0.950000
         FireSound=SoundGroup'WeaponSounds.FlakCannon.FlakCannonFire'
         FireForce="FlakCannonFire"
         FireRate=0.894700
         AmmoClass=Class'XWeapons.FlakAmmo'
         AmmoPerFire=1
         ShakeRotTime=2.000000
         ShakeOffsetMag=(X=-20.000000)
         ShakeOffsetRate=(X=-1000.000000)
         ShakeOffsetTime=2.000000
         ProjectileClass=Class'XWeapons.FlakChunk'
         BotRefireRate=0.700000
         FlashEmitterClass=Class'XEffects.FlakMuzFlash1st'
         Spread=1400.000000
         SpreadStyle=SS_Random
    }

## Related Topics

- Code References

Category: Legacy Class (UT2003)

##### Views

- Legacy
- Discussion
- Current revision

##### Search