Legacy:ClientScriptedTexture - Unreal Wiki

# Legacy:ClientScriptedTexture

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UT :: Actor (UT) >> Info (UT) >> ClientScriptedTexture (Package: BotPack)

ClientScriptedTexture is a convenient (though technically unnecessary) base class for all actors that solely implement functionality to draw dynamic content on ScriptedTexture (UT)s.

Other actors (some Weapon (UT)s and the HeroStatue, for instance) implement the same functionality without being derived from ClientScriptedTexture.

## Properties

### ScriptedTexture

  Specifies the ScriptedTexture (UT) that is drawn on. Note that despite this property accepting regular Texture (UT)s, the ClientScriptedTexture won't work (at all) unless you actually provide a ScriptedTexture (UT) here (as opposed to a regular Texture (UT)).

## Known Subclasses

- Screen (Mychaeel's Screen Component)
- ScrollingMessageTexture

## External Links

- Creating custom scripted textures

Category: Legacy Class (UT)

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