Legacy:Sound (UT) - Unreal Wiki

# Legacy:Sound (UT)

### From Unreal Wiki, The Unreal Engine Documentation Site

UT :: Object (UT) >> Sound (Package: Engine)

This class is native to the engine and there is no UnrealScript source for it.

See Sound for the UT2003 version of this class.

## Sound Functions In Other Classes

### Actor (UT) Class

PlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch) [native, final]
  See Actor (UT)/Functions.
PlayOwnedSound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch) [native, final, simulated]
  See Actor (UT)/Functions.

float GetSoundDuration (Sound Sound) [native, final]
  See Actor (UT)/Functions.

### Pawn (UT) Class

ClientHearSound (Actor (UT) Actor, int Id, Sound S, vector SoundLocation, vector Parameters) [native, simulated]
  Client-side event called when the client hears a sound.

### PlayerPawn Class

ClientPlaySound (Sound ASound, optional bool bInterrupt, optional bool bVolumeControl) [simulated]
  Plays a sound client-side. This function uses unreliable replication and might be dropped when there is packet loss.
ClientReliablePlaySound (Sound ASound, optional bool bInterrupt, optional bool bVolumeControl) [simulated]
  Same as ClientPlaySound, but uses reliable replication so it always reaches the client.

## Related Topics

- Importing Sounds

Category: Legacy Class (UT)

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