Legacy:CylinderBuilder - Unreal Wiki

# Legacy:CylinderBuilder

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UT :: Object >> BrushBuilder >> CylinderBuilder (Package: Editor)
UT2003 :: Object >> BrushBuilder >> CylinderBuilder (Package: Editor)

This creates a cylinder for the red builder brush.

## Properties

float Height
  the height of the cylinder
float OuterRadius
  The radius of the cylinder.
float InnerRadius
  applies only when Hollow. The radius of the hollow part
int Sides
  The number of points at the sides. The more points, the rounder it looks, but when too many, the game gets slower.
name GroupName
  doesn't work with it
bool Align to Side
  Aligns the textures to the side
bool Hollow
  makes ik hollow

## Functions

BuildCylinder( int Direction, bool AlignToSide, int Sides, float Height, float Radius )
bool Build()

## Alignment tips

I don't really know how to align cylinders properly. Just do align wall direction and panning, and then it looks ok enough.

## Related Topics

- Brushbuilders

Categories: Legacy Class (UT) | Legacy Class (UT2003) | Legacy Class (UT2004)

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