Legacy:Rising Water/Comments - Unreal Wiki

# Legacy:Rising Water/Comments

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< Legacy:Rising Water

A few comments on the script:

## = extensibility

Is it possible to read ALL default properties from a particular class? If so, this script could have variables

    var() class<ZoneInfo> InitialClass TriggerClass ;

and the mapper could specify which two zones the thing toggles between.

### States

Would the script be clearer if it used two states, each with an implementation of Trigger() ? ie state InitialClass and State TriggerClass?

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