Legacy:Mover Topics - Unreal Wiki

# Legacy:Mover Topics

### From Unreal Wiki, The Unreal Engine Documentation Site

This is the main page for anything about movers.

## Reference

- The Mover class and its properties
- Custom Movers – making these for UT2003
- Types of Mover – Summary of the types of mover in UT and what they are used for

## Topics

There's a ton of stuff to cover here. Here's a rough list of things to cover. Feel free to add to it, or start a topic, or re-arrange stuff here.

### Basic Tutorial

This tutorial should be able to guide a beginner through the steps involved in making a mover. If it doesn't, please improve it.

1. Create A Mover – Making the mover shape and adding it
2. Keyframe – Setting keyframes for a mover
3. Activating a mover – Triggering, movement types and move times

### Moving On

- Making Doors
- Rotating And Swinging Doors
- Doors and Gates, Lifts and Elevators
- How to make Elevators with Doors That follow the Lift
- Special Effects
- How to make Mover interpolate through an ObjectPath
- Using movers that move instantly to make stuff appear or disappear
- ExplodingWall and glass
- Glass and masked textures in movers
- Proximity Doors

Specifics like using the ElevatorMover can maybe go under the class definition?

### Multi-Component Stuff

- Making Complex Doors – Multi-part doors with the 2D editor (UT)
- Attaching Actors to movers
- Compound Movers – Using slave movers and attaching movers to movers
- Movers with more than 8 keys
- Fancy stuff like locks and keys
- Making Multi-Story Elevators
- Proximity- and damage-triggered Doors – Quake3-style doors in UT2004
- Moving Power Cores - Without Breaking Bot Support.

### Custom Movers

- Scripting Movers – Making your own mover
- VariableTimedMover – Allows variable timing with any number of keys and any Mover State.

### Bots and Movers

- Pathing Lifts
- Doors with triggers
- Bot Support – Other bot-related topics

## Related Topics

- Triggering Sounds – Using hidden movers to trigger sounds
- Dynamics topic page

## External Links

- Lode's All About Movers Tutorial

## Discussion

LionsPhil: Mention should probably be made somewhere that, for things like fans, setting Movement.bFixedRotationDir to true, Object.IntialState to None, and setting up a Movement.RotationRate (Unreal rotation units per second, so try powers of two in the thousands) is a lot easier than keyframe-based movement. Especially as it avoids the "rewinding" you'll get from ConstantLoop.

Category:Legacy Mapping
Category:Legacy To Do – add more UnrealEngine2 info!

Categories: Legacy Mapping | Legacy To Do

##### Views

- Legacy
- Discussion
- Current revision

##### Search