Legacy:Lightmapper - Unreal Wiki

# Legacy:Lightmapper

### From Unreal Wiki, The Unreal Engine Documentation Site

I think any mapper need this device. At least us who can't use Maya, can't find Lightwave and think 3DSM is too exreme. Like me.

## The Plan

Basically, it should be able to do this:

- Import .3ds, .dxf (...) models.
- Import the skinmap for the model.
- Put up at least one light at any (well, "any") distance (uu (and meters?)).
- Export a .tga file with the shadows on a transparant background, for easy copy/paste.

#### Other stuff that would be good

- Auto-unwrapping.
- Put the shadow on the done skin.
- A bunch of options.
- Anything else needed, apart from a healty dose of bugs and crashes.

## Intrested?

Code away! Let us know if you do!

## Comments

Mychaeel: I'd expect it is extremely unlikely that some programmer will come by and code this thing for you – especially given the fact that it would be highly redundant to existing software, and much less than trivial to code. I suggest you post that thought in a forum, not here.

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