Legacy:Actor Class Hierarchy (DX) - Unreal Wiki

# Legacy:Actor Class Hierarchy (DX)

### From Unreal Wiki, The Unreal Engine Documentation Site

    Actor (DX)
    +– Augmentation (DX)
    |   +– AugAqualung (DX)
    |   +– AugBallistic (DX)
    |   +– AugCloak (DX)
    |   +– AugCombat (DX)
    |   +– AugDatalink (DX)
    |   +– AugDefense (DX)
    |   +– AugDrone (DX)
    |   +– AugEMP (DX)
    |   +– AugEnviro (DX)
    |   +– AugHealing (DX)
    |   +– AugHeartLung (DX)
    |   +– AugIFF (DX)
    |   +– AugLight (DX)
    |   +– AugMuscle (DX)
    |   +– AugPower (DX)
    |   +– AugRadarTrans (DX)
    |   +– AugShield (DX)
    |   +– AugSpeed (DX)
    |   +– AugStealth (DX)
    |   +– AugTarget (DX)
    |   +– AugVision (DX)
    +– AugmentationManager (DX)
    +– BarkManager (DX)
    +– Brush (DX)
    |   +– Mover (DX)
    |       +– DeusExMover (DX)
    |       |   +– BreakableGlass (DX)
    |       |   +– BreakableWall (DX)
    |       +– ElevatorMover (DX)
    |       +– MultiMover (DX)
    +– ColorTheme (DX)
    |   +– ColorThemeHUD (DX)
    |   |   +– ColorThemeHUD_Amber (DX)
    |   |   +– ColorThemeHUD_Cops (DX)
    |   |   +– ColorThemeHUD_Cyan (DX)
    |   |   +– ColorThemeHUD_DarkBlue (DX)
    |   |   +– ColorThemeHUD_Default (DX)
    |   |   +– ColorThemeHUD_DesertStorm (DX)
    |   |   +– ColorThemeHUD_DriedBlood (DX)
    |   |   +– ColorThemeHUD_Dusk (DX)
    |   |   +– ColorThemeHUD_Grey (DX)
    |   |   +– ColorThemeHUD_IonStorm (DX)
    |   |   +– ColorThemeHUD_Nightvision (DX)
    |   |   +– ColorThemeHUD_Ninja (DX)
    |   |   +– ColorThemeHUD_PaleGreen (DX)
    |   |   +– ColorThemeHUD_Pastel (DX)
    |   |   +– ColorThemeHUD_Plasma (DX)
    |   |   +– ColorThemeHUD_Primaries (DX)
    |   |   +– ColorThemeHUD_Purple (DX)
    |   |   +– ColorThemeHUD_Red (DX)
    |   |   +– ColorThemeHUD_SoylentGreen (DX)
    |   |   +– ColorThemeHUD_Starlight (DX)
    |   |   +– ColorThemeHUD_SteelGreen (DX)
    |   |   +– ColorThemeHUD_Superhero (DX)
    |   |   +– ColorThemeHUD_Terminator (DX)
    |   |   +– ColorThemeHUD_Violet (DX)
    |   +– ColorThemeMenu (DX)
    |       +– ColorThemeMenu_Blue (DX)
    |       +– ColorThemeMenu_BlueAndGold (DX)
    |       +– ColorThemeMenu_CoolGreen (DX)
    |       +– ColorThemeMenu_Cops (DX)
    |       +– ColorThemeMenu_Cyan (DX)
    |       +– ColorThemeMenu_Default (DX)
    |       +– ColorThemeMenu_DesertStorm (DX)
    |       +– ColorThemeMenu_DriedBlood (DX)
    |       +– ColorThemeMenu_Dusk (DX)
    |       +– ColorThemeMenu_Earth (DX)
    |       +– ColorThemeMenu_Green (DX)
    |       +– ColorThemeMenu_Grey (DX)
    |       +– ColorThemeMenu_IonStorm (DX)
    |       +– ColorThemeMenu_Lava (DX)
    |       +– ColorThemeMenu_NightVision (DX)
    |       +– ColorThemeMenu_Ninja (DX)
    |       +– ColorThemeMenu_Olive (DX)
    |       +– ColorThemeMenu_PaleGreen (DX)
    |       +– ColorThemeMenu_Pastel (DX)
    |       +– ColorThemeMenu_Plasma (DX)
    |       +– ColorThemeMenu_Primaries (DX)
    |       +– ColorThemeMenu_Purple (DX)
    |       +– ColorThemeMenu_Red (DX)
    |       +– ColorThemeMenu_Seawater (DX)
    |       +– ColorThemeMenu_SoylentGreen (DX)
    |       +– ColorThemeMenu_Starlight (DX)
    |       +– ColorThemeMenu_Steel (DX)
    |       +– ColorThemeMenu_SteelGreen (DX)
    |       +– ColorThemeMenu_Superhero (DX)
    |       +– ColorThemeMenu_Terminator (DX)
    |       +– ColorThemeMenu_Violet (DX)
    +– ColorThemeManager (DX)
    +– ConPlayBark (DX)
    +– ConPlayBase (DX)
    |   +– ConPlay (DX)
    |   +– DataLinkPlay (DX)
    +– DamageType (DX)
    +– Decal (DX)
    |   +– DeusExDecal (DX)
    |   |   +– AmbrosiaPool (DX)
    |   |   +– BloodPool (DX)
    |   |   +– BloodSplat (DX)
    |   |   +– BulletHole (DX)
    |   |   +– BurnMark (DX)
    |   |   +– ScorchMark (DX)
    |   |   +– WaterPool (DX)
    |   +– Shadow (DX)
    +– Decoration (DX) >> (expanded in Decoration Class Tree (DX)
    +– Effects (DX)
    |   +– AirBubble (DX)
    |   +– AnimatedSprite (DX)
    |   |   +– ExplosionLarge (DX)
    |   |   +– ExplosionMedium (DX)
    |   |   +– ExplosionSmall (DX)
    |   +– BloodSpurt (DX)
    |   +– EllipseEffect (DX)
    |   +– Fire (DX)
    |   |   +– SmokelessFire (DX)
    |   +– LaserEmitter (DX)
    |   |   +– ElectricityEmitter (DX)
    |   +– LaserProxy (DX)
    |   +– LaserSpot (DX)
    |   +– MoverHighlight (DX)
    |   +– MuzzleFlash (DX)
    |   +– ParticleGenerator (DX)
    |   |   +– WaterDrips (DX)
    |   +– ParticleProxy (DX)
    |   +– PawnGenerator (DX)
    |   |   +– Fish2Generator (DX)
    |   |   +– FishGenerator (DX)
    |   |   +– FlyGenerator (DX)
    |   |   +– PedestrianGenerator (DX)
    |   |   +– PigeonGenerator (DX)
    |   |   +– RatGenerator (DX)
    |   |   +– SeagullGenerator (DX)
    |   +– ProjectileGenerator (DX)
    |   +– ShieldEffect (DX)
    |   +– ShockRing (DX)
    |   +– SmokeTrail (DX)
    |   +– Spark (DX)
    |   +– SphereEffect (DX)
    |   |   +– InvulnSphere (DX)
    |   +– TrashGenerator (DX)
    |   +– WaterRing (DX)
    +– HUD (DX)
    +– Info (DX)
    |   +– DeusExLevelInfo (DX)
    |   +– GameInfo (DX)
    |   |   +– DeusExGameInfo (DX)
    |   |       +– DeusExMPGame (DX)
    |   |           +– DeathMatchGame (DX)
    |   |           +– TeamDMGame (DX)
    |   |               +– AdvTeamDMGame (DX)
    |   |               +– BasicTeamDMGame (DX)
    |   +– InternetInfo (DX)
    |   |   +– InternetLink (DX)
    |   |       +– TcpLink (DX)
    |   |       |   +– UBrowserBufferedTcpLink (DX)
    |   |       |       +– DeusExGSpyLink (DX)
    |   |       |       +– UBrowserGSpyLink (DX)
    |   |       |       +– UBrowserHTTPClient (DX)
    |   |       |       |   +– UBrowserUpdateServerLink (DX)
    |   |       |       +– UBrowserHTTPLink (DX)
    |   |       |       +– UBrowserIRCLink (DX)
    |   |       +– UdpLink (DX)
    |   |           +– DeusExLocalLink (DX)
    |   |           +– DeusExServerPing (DX)
    |   |           +– UBrowserLocalLink (DX)
    |   |           +– UBrowserServerPing (DX)
    |   |           +– UdpBeacon (DX)
    |   |           |   +– ClientBeaconReceiver (DX)
    |   |           +– UdpServerQuery (DX)
    |   |           +– UdpServerUplink (DX)
    |   +– KillerProfile (DX)
    |   +– LocalMessage (DX)
    |   +– MapList (DX)
    |   |   +– DXMapList (DX)
    |   +– MissionScript (DX)
    |   |   +– Mission00 (DX)
    |   |   +– Mission01 (DX)
    |   |   +– Mission02 (DX)
    |   |   +– Mission03 (DX)
    |   |   +– Mission04 (DX)
    |   |   +– Mission05 (DX)
    |   |   +– Mission06 (DX)
    |   |   +– Mission08 (DX)
    |   |   +– Mission09 (DX)
    |   |   +– Mission10 (DX)
    |   |   +– Mission11 (DX)
    |   |   +– Mission12 (DX)
    |   |   +– Mission14 (DX)
    |   |   +– Mission15 (DX)
    |   |   +– MissionEndgame (DX)
    |   |   +– MissionIntro (DX)
    |   +– Mutator (DX)
    |   +– ReplicationInfo (DX)
    |   |   +– GameReplicationInfo (DX)
    |   |   +– PlayerReplicationInfo (DX)
    |   +– SavedMove (DX)
    |   +– ScoreBoard (DX)
    |   +– StatLog (DX)
    |   |   +– StatLogFile (DX)
    |   +– TestInfo (DX)
    |   +– VoicePack (DX)
    |   +– ZoneInfo (DX)
    |       +– LevelInfo (DX)
    |       +– SkyZoneInfo (DX)
    |       +– WarpZoneInfo (DX)
    |       +– WaterZone (DX)
    +– Inventory (DX) >> (expanded in Inventory Class Tree (DX)
    +– Keypoint (DX)
    |   +– AmbientSound (DX)
    |   |   +– AmbientSoundTriggered (DX)
    |   +– BlockAll (DX)
    |   +– BlockMonsters (DX)
    |   +– BlockPlayer (DX)
    |   +– CameraPoint (DX)
    |   +– InterpolationPoint (DX)
    |   +– LocationID (DX)
    |   +– MoverCollider (DX)
    |   +– PickupDistributor (DX)
    |   +– RandomEvents (DX)
    |   +– RandomSounds (DX)
    |   +– SequenceEvents (DX)
    |   +– Timer (DX)
    |   +– WayBeacon (DX)
    +– Light (DX)
    |   +– Beam (DX)
    |   +– ConLight (DX)
    |   +– ExplosionLight (DX)
    |   +– HighLight (DX)
    |   +– Spotlight (DX)
    |   +– TriggerLight (DX)
    +– Menu (DX)
    +– MPPlayerTrack (DX)
    +– NavigationPoint (DX)
    |   +– AmbushPoint (DX)
    |   +– ButtonMarker (DX)
    |   +– HidePoint (DX)
    |   +– HomeBase (DX)
    |   +– InventorySpot (DX)
    |   +– LiftCenter (DX)
    |   +– LiftExit (DX)
    |   +– MapExit (DX)
    |   +– PathNode (DX)
    |   +– PatrolPoint (DX)
    |   +– PlayerStart (DX)
    |   +– SpawnPoint (DX)
    |   +– Teleporter (DX)
    |   +– TriggerMarker (DX)
    |   +– WanderPoint (DX)
    |   +– WarpZoneMarker (DX)
    +– Pawn (DX) >> (expanded in Pawn Class Tree (DX)
    +– Projectile (DX)
    |   +– DeusExProjectile (DX)
    |   |   +– Cloud (DX)
    |   |   |   +– HalonGas (DX)
    |   |   |   +– PoisonGas (DX)
    |   |   |   +– TearGas (DX)
    |   |   +– Dart (DX)
    |   |   |   +– DartFlare (DX)
    |   |   |   +– DartPoison (DX)
    |   |   +– Fireball (DX)
    |   |   |   +– FireballRocket (DX)
    |   |   +– GraySpit (DX)
    |   |   +– GreaselSpit (DX)
    |   |   +– HECannister20mm (DX)
    |   |   +– PlasmaBolt (DX)
    |   |   +– Rocket (DX)
    |   |   |   +– RocketLAW (DX)
    |   |   |   +– RocketMini (DX)
    |   |   |   +– RocketRobot (DX)
    |   |   |   +– RocketWP (DX)
    |   |   +– Shuriken (DX)
    |   |   +– ThrownProjectile (DX)
    |   |   |   +– EMPGrenade (DX)
    |   |   |   +– GasGrenade (DX)
    |   |   |   +– LAM (DX)
    |   |   |   +– NanoVirusGrenade (DX)
    |   |   |   +– SpyDrone (DX)
    |   |   +– Tracer (DX)
    |   |       +– SniperTracer (DX)
    |   +– Fragment (DX)
    |       +– DeusExFragment (DX)
    |           +– BloodDrop (DX)
    |           +– FireComet (DX)
    |           +– FleshFragment (DX)
    |           +– GlassFragment (DX)
    |           +– MetalFragment (DX)
    |           +– PaperFragment (DX)
    |           +– PlasticFragment (DX)
    |           +– Rockchip (DX)
    |           +– ShellCasing (DX)
    |           |   +– ShellCasingSilent (DX)
    |           +– ShellCasing2 (DX)
    |           +– SuperBall (DX)
    |           +– WoodFragment (DX)
    +– Skill (DX)
    |   +– SkillComputer (DX)
    |   +– SkillDemolition (DX)
    |   +– SkillEnviro (DX)
    |   +– SkillLockpicking (DX)
    |   +– SkillMedicine (DX)
    |   +– SkillSwimming (DX)
    |   +– SkillTech (DX)
    |   +– SkillWeaponHeavy (DX)
    |   +– SkillWeaponLowTech (DX)
    |   +– SkillWeaponPistol (DX)
    |   +– SkillWeaponRifle (DX)
    +– SkillManager (DX)
    +– SmellNode (DX)
    +– SpawnNotify (DX)
    +– TraceHitSpawner (DX)
    |   +– TraceHitHandSpawner (DX)
    |   +– TraceHitNonPenSpawner (DX)
    |       +– TraceHitHandNonPenSpawner (DX)
    +– Triggers (DX)
        +– Counter (DX)
        +– Dispatcher (DX)
        +– MusicEvent (DX)
        +– RoundRobin (DX)
        +– SpecialEvent (DX)
        +– Trigger (DX)
            +– AllianceTrigger (DX)
            +– BeamTrigger (DX)
            +– ConversationTrigger (DX)
            +– DamageTrigger (DX)
            +– DataLinkTrigger (DX)
            +– DirectionalTrigger (DX)
            +– FadeViewTrigger (DX)
            +– FlagTrigger (DX)
            +– GoalCompleteTrigger (DX)
            +– InterpolateTrigger (DX)
            +– LaserTrigger (DX)
            +– LogicTrigger (DX)
            +– OrdersTrigger (DX)
            +– SenseTrigger (DX)
            +– SequenceTrigger (DX)
            +– ShakeTrigger (DX)
            +– SkillAwardTrigger (DX)
            +– UnTrigger (DX)
            +– ZoneTrigger (DX)

Category: Legacy Class Tree

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