Legacy:Monster Support - Unreal Wiki

# Legacy:Monster Support

### From Unreal Wiki, The Unreal Engine Documentation Site

This is the main topic for Monster Support. Monsters are defined as Non-Player Characters whose sole purpose is to hunt down and attack player enemies.

## Overview

In UT, ScriptedPawns handled the AI for NPCs, including Monsters. In UT200x, this scheme was replaced with the coordination of a Pawn class and a Controller (ScriptedController) class. In UT2004, Monsters (available in the Invasion gametype) are implemented with a Monster subclass and a MonsterController.

## Tutorials

- Basic ScriptedPawn Tutorial – A tutorial that sets up a UT NPC (Monster) via ScriptedPawn.
- A UT2004 Monster Tutorial – A tutorial to implement UT2004 Monsters for any gametype.

## Related Topics

- Artificial Intelligence – Super topic on all AI (bots, NPCs, etc)
  - Bot Support (UT) – There's some ScriptedPawn stuff on this page.
  - NPC Support – Design and creation of custom NPCs
- ScriptedPawns (Unreal Monster parent class)
  - AlarmPoint
  - Pawn (UT)/AI Functions
  - An AI Concept – Exploration of a custom Monster AI construct
  - Basic Pawn Scripting Tutorial
  - Pawn Scripting Reference and AI Scripting Reference (identical pages)
- AIScript
  - ScriptedSequence
  - Using a ScriptedSequence to create MonsterFactories
    - UnrealScriptedSequence – Using ScriptedActions on Pawns
- Creating and using ScriptedActions
- A complete list of ScriptedActions.
- Monster (UT2004 Monster Pawn parent class)
  - MonsterController (UT2004 Controller class for Monsters)

### Custom Content

- Old Skool Monsta Toolz – A mod/mapping toolset for implementing complex monster behavior in UT2004.

## Discussion

SuperApe: Reworked. What do you think?

Category:Legacy Mapping

Category:Legacy To Do – Lots of work to do. (see discussion above)

Categories: Legacy Mapping | Legacy To Do

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