Legacy:DefaultPhysicsVolume - Unreal Wiki

# Legacy:DefaultPhysicsVolume

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UT2003 :: Actor -> Brush -> Volume -> PhysicsVolume -> DefaultPhysicsVolume (Package: Engine)

The default physics volume for areas of the level with no physics volume specified. It is a native, not-placable actor.

## Functions

Destroy()
  Logs a message and raises an assertion; otherise EMPTY. In other words, a DefaultPhysicsVolume object should never be deleted during the game. Probably the only reason `bStatic` and `bNoDelete` are false is so that any code that deletes one of these is immediately caught and fixed.

## Related Topics

- Working with Volumes

Categories: Legacy Class (UT2003) | Legacy Class (UT2004)

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