Legacy:LiftCenter - Unreal Wiki

# Legacy:LiftCenter

### From Unreal Wiki, The Unreal Engine Documentation Site

UT2003 :: Actor >> NavigationPoint >> LiftCenter

This actor allows AI players (bots) to know where the center of a lift (elevator) is. In conjunction with LiftExit, this allows bots to know how to ride a particular lift.

See LiftCenter (UT) for the UT version of this class.

## Properties

### LiftCenter Group

name LiftTag
  Match this property with the LiftTag of the corresponding LiftExits.
name LiftTrigger
  The Tag of a Trigger.

### Hidden

Mover MyLift
  The Mover that this LiftCenter is associated with. This is what the bot will wait for at a LiftExit and ride to another LiftExit.
Trigger RecommendedTrigger
  Set to the first Trigger with a Tag matching LiftTrigger.
float MaxDist2D
vector LiftOffset
  Starting vector between MyLift location and LiftCenter location.

## Functions

PostBeginPlay()
  Finds RecommendedTrigger.
Actor SpecialHandling( Pawn Other )
  SpecialHandling is called by the navigation code when the next path has been found. It gives that path an opportunity to modify the result based on any special considerations. Here, we check if the mover needs to be triggered
bool SuggestMovePreparation( Pawn Other )
  Check if mover is positioned to allow Pawn to get on.
bool ProceedWithMove( Pawn Other )
  See if mover is at appropriate location/keyframe. Check distance directly, make sure it's close. If mover is not operating, get bot to start it.

## Related Topics

- LiftExit
- Bot Support
  - Bot Pathing
    - Pathing Lifts
- Mover Topics
- Trigger Systems

Categories: Legacy Class (UT2003) | Legacy Class (UT2004)

##### Views

- Legacy
- Discussion
- Current revision

##### Search