Legacy:Compound Movers - Unreal Wiki

# Legacy:Compound Movers

### From Unreal Wiki, The Unreal Engine Documentation Site

Match these tags:

- Master Brush :: Events -> Tag
- Slave Brush :: Events -> Tag

    if( !bSlave )
                    {
                            foreach AllActors( class 'Mover', M, Tag )
                            {
                                    if( M.bSlave )
                                    {
                                            M.GotoState('');
                                            M.SetBase( Self );
                                    }
                            }
                    }

Set:

- Slave Brush :: Mover -> bSlave = True

Note bad mojo on some mover types (eg GradualMover as master brush, care needed)

computergod666: Wow that's amazing. NOT! I have a Turret for UT, that follows the user's view rotation. I tried attaching another mover to it (why I did is not important), and it rotated with the turret, but only in a horizontal plane. If I looked up or down, the turret would rotate but the attached mover wouldn't. Does anyone know why?

## Related Topics

Mover Topics is the hub for all things mover

Category:Legacy Mapping
Category:Legacy To Do – merge this information into another page

Categories: Legacy Mapping | Legacy To Do

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