Legacy:Scout - Unreal Wiki

# Legacy:Scout

### From Unreal Wiki, The Unreal Engine Documentation Site

UT2003 :: Actor >> Pawn >> Scout (Package: Engine)

This pawn is used only by the editor during bot path building to find connections and check viability.

## Properties

This property is hidden.

MaxLandingVelocity (const)

## Functions

PreBeginPlay() (simulated)
  Calls `Destroy()`. Because Scouts shouldn't exist during play.

## Related Topics

- Topics on Mapping
  - Bot Support
    - Bot Pathing

Categories: Legacy Class (UT2003) | Legacy Class (UT2004)

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