Legacy:Fragment (DX) - Unreal Wiki

# Legacy:Fragment (DX)

### From Unreal Wiki, The Unreal Engine Documentation Site

DX :: Object (DX) >> Actor (DX) >> Projectile (DX) >> Fragment (Engine)

## Notes

### State Dying:

- PlayerCanSeeMe() commented out
- BeginState() has call to Timer() commented out

## Properties

bool bFirstHit
float Elasticity
  Velocity multiplier. This is not in Unreal Tournament
MESH Fragments[11]
int numFragmentTypes

## Functions

BeginState( )
CalcVelocity( vector Momentum , float ExplosionSize )
HitWall( vector HitNormal , actor HitWall )
  Deus Ex uses Elasticity in the function.
PostBeginPlay( )
TakeDamage( int Dam , Pawn instigatedBy , Vector hitlocation , Vector momentum , name damageType )
timer( )
Touch( actor Other )
ZoneChange( ZoneInfo NewZone )
  Deus Ex version ignores "Level.Netmode"

Category: Legacy Class (DX)

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