Legacy:ShieldPack - Unreal Wiki

# Legacy:ShieldPack

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UT2003 :: Actor >> Pickup >> TournamentPickup >> ShieldPickup >> ShieldPack (Package: XPickups)

This is the actor that spawns shield power ups. This is different from a ShieldCharger in that no visible decoration marks the spawn point.

## Properties

### Pickup

bool bInstantRespawn
  The ShieldPack will wait the RespawnTime before spawning a new power up unless this is set to true.
class<Inventory> InventoryType
  This is the item this Pickup will spawn. (Default set to "None".)
string PickUpBase
  Default set to "None".
string PickupForce
  Default set to "ShieldPack".
string PickupMessage
  This is a message that will be displayed when a power up is taken.
string PickupSound
  This is the sound played when a power up is taken.
float RespawnTime
  The time interval that the ShieldPack will wait before spawning a new power up.

### Shield Pickup

float ShieldAmount
  This is the amount of shield power up points given the to player.

## Related Topics

- Map Flow
  - Inventory Item Placement

Categories: Legacy Class (UT2003) | Legacy Class (UT2004)

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