Legacy:AdrenalinePickup - Unreal Wiki

# Legacy:AdrenalinePickup

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UT2003 :: Actor >> Pickup >> TournamentPickup >> AdrenalinePickup (Package: XPickups)

This is the adreneline pickup class. Useful when fiddling with adreneline mutators.

## Properties

This property is hidden.

float AdrenalineAmount
  Amount of adrenaline to award the Controller who picks this up.

## Function

float DetourWeight( Pawn Other, float PathWeight )
  Value of this path to take a quick detour (usually 0, used when on route to distant objective, but want to grab inventory, for example).

## Events

float BotDesirability( Pawn Bot )
  This returns MaxDesirability unless Bot.Controller.bHuntPlayer is true or Bot.Controller.NeedsAdrenaline() returns false.

## States

Pickup (auto)
  When the function Touch is called, the Other's `Pawn.Controller.AwardAdrenaline( AdrenalineAmount )` function is called (if `ValidTouch(Other)`), the pickup is announced and set to respawn.

## Source Code

The Legacy:AdrenalinePickup/Script page lists all the code for the class, heavily commented for learning.

## Related Topics

- Adrenaline
- Code References

## Discussion

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