Legacy:Mod Ideas/Bomberman - Unreal Wiki

# Legacy:Mod Ideas/Bomberman

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< Legacy:Mod Ideas

I guess you all know that old game where you can see some kind of maze from the top and you have to drop bombs to bomb your way. While doing so you can get upgrades that give your bombs longer ranges and stuff... Usually it is played with 2-4 players and you have to make sure you stay out of your enemys bomb-range ;)

I've got the idea from the team that does the "truecombat" total conversion based on Q3.

Things that need to be done:

- create timed bombs a player can put on the ground
  - those bombs might only explode in "two dimensions"
- create pickups that modify the bombs settings
- make rocks explode nicely
- change the viewpoint of the cam looking at the player (to get a view from above)
- create maps with a lot rocks to bomb ;)
- many other things I did not think of yet...

some more:

- different types of bombs. (freeze, high explosive, jelly, laser, mines?)
- 3D, but still from birds eye view so two people can play on one keyboard.
- Much bigger maps, maybe zoom in on the players, so if they get closer together on the map, it will zoom in a bit more and if they move apart, the camera will zoom out to encompass them both.
- Better Special Effects.
- the bombermen MUST look basically the same!
- More immersive map editor, more settings like, being able to place objects on the map to affect gameplay, (i.e: mirrors to deflect laser bombs around corners. Laser bombs would pretty much be the "goldflame" of the game, putting out a high power beam in the four directions.)

and adjusting the size of the maps, like resolution settings, 30x50 or something.

maybe include a complicated bot programming system, like, setting how far they can see which objects and how they would respond.

- new, yet equally quacky remarks.

if you can think of more, please post them. ^__^

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