Legacy:InterestPoint - Unreal Wiki

# Legacy:InterestPoint

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Postal 2 :: Object >> Actor >> Keypoint >> InterestPoint (Package: Postal2Game)

Marks the start of things, like a possible business interest, a sign to look at, or a chair to sit in.

## Properties

EActionType ActionType
  What pawns do when they hit this point
bool bAllowConsecutiveReturns
  Doesn't matter if the same pawn uses this several times in a row
bool bExcludes
  Defaults to false so that only ConcernedClasses can use this. If true, excludes ConcernedClasses and allows all others
class ConcernedBaseClass
  Below this nothing is even considered allowed to use this point
class ConcernedClasses
  Actor class we're concerned about. Used to restrict or allow certain types of pawns
float InterestLevel
  how interesting this thing is
Name InterestTag
  Tag of interest actor, like a sign, or something at a store.
Name LinkToTag
  Tag of actor you will walk to when this interest is over
ELinkType LinkType
  What to do with the LinkActor
int MaxAllowed
  maximum number of pawns allowed to use this interest
int TotalUsersLimit
  how many successful users we can have before this is destroyed
int WaitTimeMax
  maximum time to sleep before you do the next action
int WaitTimeMin
  minimum time to sleep before you do the next action

## Enums

### EActionType

IDT_StopAndWait
  just stare in the direction you were already looking for a given amount of time
IDT_LookAt
  Look at the interest for a given time
IDT_Laugh
  Laugh at the interest
IDT_Clap
  Clap at the interest
IDT_Smoke
  (unused?) find a spot and start smoking
IDT_AccostInterest
  Person who touches the interest point yells at the interest
IDT_InterestAccostsYou
  Interest pawn yells at the person who touches this keypoint
IDT_Puke
  puke at the interest actor
IDT_Dance
  Dance in this spot
IDT_PlayArcadeGame
  Play the arcade game that is your interest actor
IDT_KeyboardType
  Type at this point that is your interest actor

### ELinkType

LT_WalkTo
  Walk to our link
LT_RunTo
  Run to our link
LT_WalkToIgnoreIPs
  Walk to our link, but don't use it
LT_RunToIgnoreIPs
  Run to our link, but don't use it
LT_ForceUse
  Stay where we are and use the link now

## Related Topics

Category:Legacy Class (P2)
Keypoint Class Hierarchy (P2)

Category: Legacy Class (P2)

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