Legacy:Console Commands/Stats Console Commands - Unreal Wiki

# Legacy:Console Commands/Stats Console Commands

### From Unreal Wiki, The Unreal Engine Documentation Site

< Legacy:Console Commands

What follows is a definition of all of the console commands for UT2004 that can be used to show statistics about the game currently playing.

See Legacy:Console Commands/Stats Console Commands (UT) for the corresponding UT console command listing.

## Misc Commands

MEMSTAT
  Show Windows overall memory statistics.

OBJ CLASSES
  Prints a list of all loaded classes.
OBJ DEPENDENCIES PACKAGE=<pkgname> EXCLUDE1=<otherpackage> EXCLUDE2=<otherpackage>...
  Show package dependencies
OBJ GARBAGE
  Initiates garbage collection.
OBJ HASH
  Show object hashing statistics.
OBJ LINKERS
  Show a list of active linkers (each linker is responsible for loading objects from a package file).
OBJ LIST CLASS=<objectclass> INSIDE=<insideclass>
  List all objects belonging to the class and residing inside the specified object. If the class isn't specified, lists all objects. If the inside object isn't specified, shows all objects. Gives a summary of memory usage. This is very useful during game play for figuring out how much memory is being used. In UnrealEd, this statistic isn't useful because a huge amount of extra stuff is loaded which might not be used by your map.
OBJ REFS CLASS=<objectclass> NAME=<objectname>
  Show a list of objects which reference the object you specify. When trimming memory usage, this is useful for figuring out why some object is being loaded.

REPORT
  Copies a report of the current gameplay situation to the clipboard. You can then paste the resulting text into an email program, Notepad, etc. Extremely useful for beta testers, because it dumps the player's location, the difficulty level, etc.

## STAT Commands

STAT ALL
  Enables all STATS displays except ANIM.
STAT NONE
  Disables all STATS displays.
STAT DEFAULT
STAT RESET
  Disables all STAT displays except FPS.

STAT ANIM
  Toggles animation statistics display for all actors with DrawType DT_Mesh.

STAT AUDIO
  Toggles audio statistics display.

Audio

Update ms
    Occlusion ms
    Sources Active
    Sources Stopped
    Sources Started

STAT FPS
  Toggles display of current and average number of frames per second.

STAT GAME
  Toggles game engine statistics display.

Collision

StaticMesh ms
    StaticMesh Cache Hits
    StaticMesh Cache Misses
    StaticMesh Cache Flushes
    BSP ms
    Terrain ms
    Corona ms

Karma

KTriListQuery ms
    KUpdateContracts ms
    KIntersect ms
    KWorldStepSafeTime ms
    PreKarmaStep ms
    ConstraintSolver ms
    FindModelSafetime ms
    PostKarmaStep ms
    physKarma ms
    Temp ms

LIPSinc

Active
    CurveEval ms
    BlendIn ms
    NormalBlend ms
    BlendOut ms
    TotalBlend ms
    Update ms
    BlendFinal ms
    Total ms

Fluid

Simulate ms
    VertexGen ms
    Render ms

Game

Script ms
    ScriptTick ms
    Actor ms
    Path ms
    See ms
    Spawning ms
    Audio ms
    CleanupDestroyed ms
    Unused ms
    Net ms
    Particle ms
    Canvas ms
    Physics ms
    Move ms
    Move
    MLChecks ms
    MPChecks ms
    RenderData ms
    HUD PostRender ms
    Interaction Pre ms
    Interaction Post ms
    ScriptDebug ms

STAT HARDWARE
  Toggles hardware accelerator statistics display.

Hardware

NumPrimitives
    NumSVPVertices
    NumTextures
    KByte TexturesBytes
    KByte Total Resources
    PushState ms [num]
    PopState ms [num]
    SetRenderTarget ms [num]
    SetMaterial ms [num]
    SetMaterialBlending ms [num]
    SetVertexStream ms [num]
    SetDynStream ms [num]
    SetIB ms [num]
    SetDynIB ms [num]
    DrawPrimitive ms [num]
    Lock ms [num]
    Unlock ms [num]
    Present ms [num]
    StateChanges ms [num]
    TextureChanges ms [num]
    TransformChanges ms [num]
    LightChanges ms [num]
    LightSet ms [num]
    Clear ms [num]
    DynVBLock ms [num]
    DynVBDiscards
    KByte DynVBBytes
    KByte DynIBBytes
    NumVertexStreams
    NumIndexBuffers
    KByte VertexStreamBytes
    KByte IndexBufferBytes
    StreamSourceChanges

STAT LIGHT
  Toggles the list of lights that are affecting the player.

                The command crashes with a GPF when a model (player, bot,...) is displayed.
                It only works with the Flak Cannon.

mesh
  actor
  sphereradious

[light actor]
    Rad
    Col
    Alph
    Dst
    ky
    br

STAT NET
  Toggles network performance statistics display.

Net

Ping
    Channels
    Unordered
    PacketLoss
    Packets
    Bunches
    Bytes
    Speed
    Reps
    RPC
    PV
    VoiceBunches
    VoiceTime ms
    ControlTime ms

STAT RENDER
  Toggles rendering statistics display.

Frame

Frame ms
    Render ms
    Stats Render ms

BSP

Render ms
    Sections
    Nodes
    Triangles
    DynamicLighting ms
    DynamicLightings

LightMap

Time ms
    Updates

Projector

Render ms
    Attach ms
    Projectors
    Triangles

Stencil

Render ms
    Nodes
    Triangles

Visibility

Setup ms
    MaskTests
    MaskRejects
    BoxTests
    BoxRejects
    Traverse ms
    ScratchBytes
    MeshLight ms

Terrain

Render ms
    Sectors
    Triangles
    DrawPrimitives

DecoLayer

Render ms
    Triangles
    Decorations

Mesh

Skin ms
    Result ms
    LOD ms
    Pose ms
    Skel ms
    Rigid ms
    Draw ms

Particle

SpriteSetup ms
    Particles
    ParticlesTicked
    Render ms

StaticMesh

Triangles
    Triangles ms
    Batches
    BatchedSortedTriangles
    BatchedSortedSections
    BatchedSort ms
    BatchUnsortedSections
    BatchedUnortedTriangles
    BatchRender ms

UnbatchedSortedTriangles
    UnbatchedSortedSections
    UnbatchedSort ms
    UnbatchedUnsortedSections
    UnbatchedUnsortedTriangles
    UnbatchedRender ms

Batch

Batches
    Primitives
    Render ms

STAT XBOXMEM

## Discussion

SuperApe: Really could use definitions on these for debugging purposes.

Category:Legacy To Do – Fill in definitions

Categories: Legacy To Do | Legacy Troubleshooting

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