Legacy:XBombingRun - Unreal Wiki

# Legacy:XBombingRun

### From Unreal Wiki, The Unreal Engine Documentation Site

UT2003 :: Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> xBombingRun

## Properties

ResetCountdown
  Keep track of the new round countdown.
ResetTimeDelay
  Delay beween rounds.
TeamSpawnCount
  Apparently not used.
Bomb
  The ball.
NewRoundSound
HomeBase
  Apparently not used.
EnemyBase
  Apparently not used.
BombBase
  Apparently not used.
OldScore
  Score of the last team that scored.

## Methods

### Inherited from Actor

PostBeginPlay
  Tell the BombingRunTeamAIs about the ball and call SetTeamBases.
Timer
  Handles the new round countdown.

### Inherited from GameInfo

PrecacheGameTextures
PrecacheGameStaticMeshes
Logout
  Make a player drop the ball when he leaves.
DiscardInventory
  Make players drop the ball along with everything else.
FindSpecGoalFor
  Return either the ball carrier or the ball.

### Inherited from TeamGame

AnnounceScore

### Other Methods

SetTeamBases
  Hook up the xBombDelivery objects with their corresponding team AI.
ScoreBomb
  Called when the ball hits a goal.

## Related Topics

- BombingRunTeamAI
- BombingRunSquadAI
- xBombFlag
- xBombSpawn
- xBombDelivery
- Mapping for BR

Category: Legacy Class (UT2003)

##### Views

- Legacy
- Discussion
- Current revision

##### Search