Legacy:Decoration (DX) - Unreal Wiki

# Legacy:Decoration (DX)

### From Unreal Wiki, The Unreal Engine Documentation Site

DX :: Object (DX) >> Actor (DX) >> Decoration (Engine)

## Properties

Float BaseEyeHeight
  For conversations
bool bBobbing
bool bOnlyTriggerable
bool bPushable
bool bPushSoundPlaying
bool bSplash
bool bWasCarried
class<inventory> content2
class<inventory> content3
class<inventory> contents
class<actor> EffectWhenDestroyed
sound EndPushSound
int numLandings
sound PushSound

## Functions

BaseChange( )
Bump( actor Other )
Destroyed( )
Drop( vector newVel )
FollowHolder( Actor Other )
Frag( class<fragment> FragType , vector Momentum , float DSize , int NumFrags )
Landed( vector HitNormall )
skinnedFrag( class<fragment> FragType , texture FragSkin , vector Momentum , float DSize , int NumFrags )
Timer( )
Trigger( actor Other , pawn EventInstigator )
ZoneChange( ZoneInfo NewZone )

## Events

Category: Legacy Class (DX)

##### Views

- Legacy
- Discussion
- Current revision

##### Search