Legacy:PressureVolume - Unreal Wiki

# Legacy:PressureVolume

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UT2004 :: Actor >> Brush >> Volume >> PhysicsVolume >> PressureVolume (Package: Gameplay)

A Volume that can be triggered to slowly kill all players inside it.

## Properties

bool bScreamed
bool bTriggered
  Ensure that it doesn't update until it should
float DieDrawScale
  Drawscale when dead
float DieFOV
  Field of view when dead (interpolates)
float TimePassed

### PressureVolume group

float KillTime
  How long to kill the player?
vector EndFlashFog
float EndFlashScale
vector StartFlashFog
float StartFlashScale
  Fog values for client death sequence

## Methods

MakeNormal(Pawn P)
  Reverts all effects of the activated volume on any Pawn that escaped during depressurization.
Tick(float DeltaTime)
  While enabled, this updates the depressurization effect and eventually kills the players inside the volume.
Trigger(Actor Other, Pawn EventInstigator)
  Enables the PressureVolume. If the player is a Bot, it does a taunt animation.
PawnLeavingVolume(Pawn Other)
  Called for Pawns that leave the volume. Makes sure those Pawns are restored to to their normal state.

Categories: Legacy Class (UT2004) | Legacy Class (UT2003)

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