Legacy:Dopenose - Unreal Wiki

# Legacy:Dopenose

### From Unreal Wiki, The Unreal Engine Documentation Site

Name: | Ethan
Alt Handle: | Ether
Location: | Canada
Links: | Online portfolio

Current Projects

- UnrealScript
  - Project GEIST: 3rd Person Action; Wallrunning, Swords and backflips (ala Gunz: The Duel)
  - Drytown: Sidescrolling western; Involves Cowboys that are insects. (Sunset Riders on Crack)
- C#
  - EtherEdit: Notepad replacement
  - (Unnamed): Time management/offline blog software

I'm a C++ programmer that just recently fell in love with the C# language. I'm trying to balance my time between C# and UnrealScript, but Unreal just keeps winning ;)

I first started coding UnrealScript a little while ago and I haven't stopped; I can't quite remember the exact timeframe but its possibly around late 2004/early 2005.

I just picked up my own copy of Unreal Tournament 2004 last week.

#### Mapping

On the other hand, I've made possibly hundreds of maps for:

- Quake 1 & 3
  - Deathmatch
  - Single player
  - TeamFortress
  - RocketArena
- Half-Life 1 & 2
  - Single Player
  - Counter-Strike
  - Day of Defeat
  - Deathmatch Classic (but one can argue thats just Q1 maps :P)
- UnrealTournament 2004
  - Mostly small 1-ON-1 Deathmatch
  - Sometimes small 2-6 player Deathmatch
  - Project GEIST (A game team I'm coding for)
  - And DryTown (Another game team I'm coding for)

Even though I'm a closet artist and I've been making maps for nearly a decade, I never make my own textures or models because while I can design and 'texture' a fun and decent looking level, I can't actually make textures or model to save my life :S

#### Tutorial

I'm planning to write a tutorial on this wiki about creating a sidescrolling type game in UnrealScript, once I organize my code from Drytown.

#### Comments

MythOpus: Welcome To The Wiki :D

Category: Legacy Personal Page

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