Legacy:Console Commands/Debugging Console Commands - Unreal Wiki

# Legacy:Console Commands/Debugging Console Commands

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< Legacy:Console Commands

What follows is a definition of all of the debugging console commands that are in general use across all versions of the Unreal Engine. The Cheat Manager column only applies to UT2003/4. In other incarnations of the Unreal Engine it is enough to be logged in as admin and have cheats enabled on the "server".

Command | Description | Example | CheatManager?
JUMPTO <x> <y> <z> | In UnrealEd, move the viewport to a certain location, useful in conjunction with tester reports generated with the REPORT command. | `JUMPTO 0 0 0` | n/a
ShowDebug | Lists lots of info about the actor. See ShowDebug for more. See "Using DisplayDebug" on Debugging Techniques for an explanation on how to add your own information to ShowDebug | `ShowDebug` | No
ShowLog | Shows the last lines of the ongoing game log in a separate window. | `ShowLog` | No
LogScriptedSequences | Toggles on/off the logging of AI scripts. | `LogScriptedSequences` | Yes
Graph Show | Displays a graph with different values plotted as lines | `Graph Show` | No
PlayersOnly | Toggles the update (tick) of non Player actors (like bots and projectiles). | `PlayersOnly` | Yes
SloMo <value> | Set the engine speed relative to normal speed. | `SloMo 0.5` | Yes
Set | Set the value of all objects of a given class (and all of its subclasses, 1st param) and the class default values themselves to the value passed (2nd param). | `Set MyObject bVar False` | No
EditActor Class=<classname> | Displays an editable property sheet for the property values of the nearest actor of the given class. | `EditActors Class=RocketLauncher` | No
EditActor Name=<classname> | Displays an editable property sheet for the property values of the given actor. (You may have to run UT2003 with the `-makenames-` command line parameter to have it assign unique names to every dynamically spawned actor.) | `EditActors Name=xPlayerReplicationInfo0` | No
EditDefault Class=<classname> | Displays an editable property sheet for the default values of the given class. | `EditDefault Class=LinkProjectile` | No
EditObj <objectname> | Displays an editable property sheet for the given object. Like EditActor, but works for non-Actor objects too. (See EditActor.) | `EditObj xDeathMatch0` | No
render blend | This toggles the rendering of normals on meshes, for skeletal meshes, they are colored with the number of influences (green =1, red=2, pink=3, light blue=4, white for 5+ ) | `rend blend` | No
render bone | Toggles the rendering of bones (suppresses rendering the regular mesh), where each bone's origin shows the local coordinate system with a small axis system, X,Y,Z = red,green,blue. Also, a purple 'root' line is drawn from the mesh's local space origin to the the 0th/root bone | `rend bone` | No
ReviewJumpSpots [Transloc/Jump/Combo/LowGrav] | (only UT2004? Answer needed) Spawns a bot that will try moving towards all JumpSpots. The parameter specifies, whether the bot should use the translocator, impact jumping + double jumping, the speed adrenaline combo or low-grav while testing the JumpSpots. If no parameter is specified, the bot will perform perform test runs for all four conditions. | `ReviewJumpSpots Jump` | Yes

Warning: To use the property sheets you must be running the game in windowed mode. If you are in fullscreen mode, hit `Alt+Enter`.

Warning: The game may crash when you try to look at the property of some classes, for instance Controller subclasses.

Remember that the toggle commands can be bound to a key (see Binding Keys). Example:

     set input G PlayersOnly

See also Debugging Techniques

Note: if your EditActor windows were to not appear even if you don't get any error mesage, they are probably displayed somewhere, far away... ; in user.ini, in [WindowPositions], change the values of EditActor by EditActor=(X=748,Y=108,XL=352,YL=512)

Some Idiot named h/Z: What about rmodes? like the wireframe or the portal views?

EricBlade: What's the "REPORT" command mentioned on top?

Wormbo: Seems to copy a short report to the clipboard.

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