Legacy:UnrealEd Console - Unreal Wiki

# Legacy:UnrealEd Console

### From Unreal Wiki, The Unreal Engine Documentation Site

Commands for UnrealEd 3's Console Bar. See also UnrealEd 2 Console.

The commands can be entered either upper case or lower case. The list of previously used commands (in the current session) are saved in a drop down list, that can be conveniently re-selected (Click >> Enter), so commonly used commands can be quickly re-activated. Be sure that the correct object is selected before entering command. Also, tool bar buttons can be user created for any of the commands listed here. Many of these commands are seldom used, but can be handy when making large scale systemic alterations to a level (numerous repeat operations).

Commands can be bound to Custom Toolbox Buttons or keys. See binding editor commands. See also UnrealEd interface.

Look for lines in Editor.log that start with "Cmd:" to find out about more possibly interesing console commands.

## Actor Commands

ACTOR REPLACE
  beware of this adding extra properties you don't want! See 146410

## Brush Commands

BRUSH MERGEPOLYS
  Merge coplanar polygons on a brush
BRUSH SEPARATEPOLYS
  Separate coplanar polygons on a brush

## Fluid Commands

FLUID REBUILD
  ?

## Light Commands

LIGHT APPLY SELECTED= CHANGED=
  Rebuild lights

## Map Commands

MAP SENDTO SWAP
  Swap order of TWO SELECTED brushes
MAP SAVEPOLYS FILE= MERGE=
  Seems to be exporting the polys only
MAP CHECK
  Tools -> Check Map for errors
MAP SCALE FACTOR= ADJUSTLIGHTS= SCALESPRITES= SCALELOCATIONS= SCALECOLLISION=
  Tools -> Scale Map

## Paths Commands

PATHS REVIEW
  Tools -> Review paths

### Select Commands

MAP SELECT ADDS
  selects all additive brushes in the map
MAP SELECT FIRST
  select the first created brush in the level
MAP SELECT LAST
  select the last created brush in the level
MAP SELECT NONSOLIDS
  selects all nonsolid brushes in the map
MAP SELECT SEMISOLIDS
  selects all semisolid brushes in the map
MAP SELECT SUBTRACTS
  selects all subtractive brushes in the map
SELECT NONE
  Deselect any and all selected actors (it is a common error to inadvertently select an actor when moving mouse across one of the view screens).

ACTOR SELECT ALL
  selects all brushes / actors within the map
ACTOR SELECT DELETED ???
ACTOR SELECT INSIDE
  selects all brushes / actors within the builder brush
ACTOR SELECT INVERT
  inverts the state of selected to unselected or vise versa
ACTOR SELECT NONE
  deselect the selected actors
ACTOR SELECT OFCLASS CLASS=<CLASS>
  selects all actors of a class
ACTOR SELECT OFSUBCLASS CLASS=<CLASS>
  selects all actors of a class or subclasses. Eg use with "TournamentWeapon" to select all weapons.

## StaticMesh Commands

STATICMESH FROM SELECTION PACKAGE= NAME= GROUP=
  Converts brush to static mesh
STATICMESH TO BRUSH
  Converts staticmesh to brush
STATICMESH REBUILD
  ?
STATICMESH ALLREBUILD
  ?
STATICMESH SMOOTH
  ?
STATICMESH UNSMOOTH
  ?
STATICMESH SAVEBRUSHASCOLLISION
  Save selected brush as collision for staticmesh

## Poly Commands

POLY BEVEL DEPTH= BEVEL=
  Context Menu -> Bevel
POLY EXTRUDE DEPTH=
  Context Menu -> Extrude
POLY SET SETFLAGS=
  Set polyflags
POLY SET CLEARFLAGS=
  Clear polyflags
POLY SET TEXTURE=
  Set Texture

## Stat Commands

LSTAT
  Lightmap stats
STAT foo
  display different statistics about the display, where foo is one of...

  - ALL – toggles display of all categories
  - ANIM – toggles animation statistics display
  - AUDIO – toggles audio statistics display
  - DEFAULT – Resets all displays to default visibility
  - FPS – toggles framerate statistics display
  - GAME – toggles game statistics display
  - HARDWARE – toggles hardware statistics display
  - HISTOGRAPH – toggles histograph statistics display
  - LIGHT – toggles dynamic light statistics display
  - MATINEE – toggles matinee statistics display
  - NET – toggles network statistics display
  - NONE – turns off all displays
  - RENDER – toggles rendering statistcs display
  - RESET – same as DEFAULT
  - XBOXMEM – toggles XBox memory statistics display

"POLY TEXSCALE" and "POLY TEXPAN" work. (TexAlign Works in UED3 :))

## No longer works

Commands from UEd 2 that don't work in 3. Anyone know if there are new equivalents?

- POLY TEXINFO
- POLY TEXALIGN FLOOR and POLY TEXALIGN WALLDIR

## Related Topics

- UnrealEd Interface

Category: Legacy Mapping

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