Legacy:Dark Ryder - Unreal Wiki

# Legacy:Dark Ryder

### From Unreal Wiki, The Unreal Engine Documentation Site

## About Me

I'm the resident "code monkey" for House of Fish Games, which hopes to release some interesting mods for UT2004 in the next few months. I'm new to "wiki-ing", but have found a ton of info here and look forward to contributing back as I learn more about UT2004 and UnrealScript in particular. You can contact me by posting in the Discussion area below or by emailing me at dark.ryder at gmail dot com.

## Announcements and Testing Info

HoF Mod → initial release coming "soon"

- Designed for use at House of Fish LAN parties, but soon to be available to all.
- Tested for compatibility with all built-in gametypes. (Well, not at first; a server will be posted in the Testing Lab when we start this phase.)
- Tweakable Weapons Mutator → Exposes internal settings for all built-in weapons. Alter weapon damage, ammo consumption, blast radii, projectile velocity...
- "No Web" Mutator → I don't know about you, but I've never liked the "Web Gun" mounted on the Scorpion. Now you can change it into a variety of other suitable weapons. (Only one so far, hope to have a second ready in time for release.)

INI Manager → To be written, probably in the next three or four weeks (keep-me-honest-note: this was posted 26 Aug 2004)

- Instantly change many settings at once by choosing between multiple INI files.
- Share mod settings or any other INI-based info with friends.
- Windows only :-(

## Discussion/Feedback

Tarquin: Hi, welcome :) BTW, you can make mdash with " – ". Another neat parser trick :)

Dark Ryder: Thanks. I've been making sure to use that (it's probably more "correct" to use wiki formatting instead of HTML when possible, I figure), but was curious about HTML entities not specifically mentioned on Wiki Markup and mdash was othe only one I could think of off the top of my head that wasn't listed ;-)

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