Legacy:UDamagePack - Unreal Wiki

# Legacy:UDamagePack

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UT2003 :: Actor >> Pickup >> TournamentPickup >> UDamagePack

This is the pick-up actor for the damage amplifying power-up. UDamageCharger spawns this automatically when the game begins (see xPickUpBase.PostBeginPlay).

Unlike weapons and ammo, this pickup doesn't give players invetory. This is what happens:

1. the pickup it calls EnableUDamage() on the touching Pawn.
2. xPawn's implementation of EnableUDamage() does a number of things:
   1. spawns a UDamageTimer, with the Pawn as the owner
   2. sets the Timer() function on the UDamageTimer
   3. displays visible effects
3. UDamageTimer destroys itself and calls DisableUDamage() on its owner pawn

## Properties

### Pickup

bool bInstantRespawn
  The UDamagePack will wait the RespawnTime before spawning a new power up unless this is set to true.
class<Pickup> InventoryType
  This is the item this Pickup will spawn. (Default set to "None".)
string PickUpBase
  Default set to "None".
string PickupForce
  Default set to "UDamagePickup".
string PickupMessage
  This is a message that will be displayed when a power up is taken.
string PickupSound
  This is the sound played when a power up is taken.
float RespawnTime
  The time interval that the UDamagePAck will wait before spawning a new power up.

Category: Legacy Class (UT2003)

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