Legacy:ScriptedHudOverlay - Unreal Wiki

# Legacy:ScriptedHudOverlay

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UT2004 :: Actor >> HudOverlay >> ScriptedHudOverlay (Package: Gameplay)

Used by Action_DrawHUDMaterial to draw a material on the local player's HUD during a matinee sequence.

## Properties

These properties are hidden.

Material HUDMaterial
  The material to be drawn to the player's HUD.
float PosX
  Can either be a multiple of the screen width or an actual screen X position.
float PosY
  Can either be a multiple of the screen height or an actual screen Y position.
float Width
  Can either be a multiple of the HUDMaterial width or an actual material width.
float Height
  Can either be a multiple of the HUDMaterial height or an actual material height.

## Functions

Render( Canvas C )
  Using `Canvas.DrawTile()`, this draws the HUDMaterial to the over the player's HUD.

## Related Topics

- HUD and HUD Interactions
- ScriptedSequence and ScriptedAction
- Matinee
- Texture Topics and Material

Category: Legacy Class (UT2004)

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