Legacy:Health - Unreal Wiki

# Legacy:Health

### From Unreal Wiki, The Unreal Engine Documentation Site

UT :: Actor (UT) >> Inventory (UT) >> Pickup (UT) >> Health (Package: UnrealShare)

Upon pickup, increases a player's `Health` by `HealingAmount`.

## Properties

int HealingAmount
  Amount to increase a player's health by. Will not cause health to exceed default value (ie go over 100, the default player full health) unless `bSuperHeal` = `True`. Default value is 20.

bool bSuperHeal
  If `True`, allows `Health` + `HealingAmount` to exceed default `Health` up to twice the default value.

## Known Subclasses

    Health
     +- Bandages – (HealingAmount = 5)
     +- NaliFruit
     +- SuperHealth – (HealingAmount = 100, bSuperHeal = True)

Category: Legacy Class (UT)

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