Legacy:KarmaParamsSkel - Unreal Wiki

# Legacy:KarmaParamsSkel

### From Unreal Wiki, The Unreal Engine Documentation Site

UT2003 :: Object >> KarmaParamsCollision >> KarmaParams >> KarmaParamsSkel

The Karma physics parameter specific to skeletons. This is a native subclass used for Karma ragdoll physics.

Note: All parameters are in Karma scale.

## Properties

### Main

string KSkeleton
  Karma Asset to use for this skeleton. This is the textual name of the skeleton asset to use with this actor.
bool bKDoConvulsions
  Whether to convulse and spasm.
bool bRubbery
range KConvulseSpacing
  Time between convulsions.

### Hidden

vector KShotStart (transient)
  When the skeletal physics starts up, we check this line against the skeleton, and apply an impulse with magnitude KShotStrength if we hit a bone. This has to be deferred because ragdoll-startup is.
vector KShotEnd (transient)
float KShotStrength (transient)
bool bKImportantRagdoll (transient)
  This indicates this ragdoll will not be recycled during KMakeRagdollAvailable

## Related Topics

- Karma
- Ragdoll
- Karma Ragdoll

## Discussion

Unknown (author): I believe you must use the #exec directive to import the skeleton if it is not been previously imported into another package, but I haven't tested it too thoroughly.

Categories: Legacy Class (UT2003) | Legacy Class (UT2004)

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