/////////////////////
// UARain RC1
/////////////////////


    * Info

        Author 
            Dean 'UArchitect' Tresadern

        Version
            Release Candidate 1

        Contact
            report bugs to u.architect@gmail.com or visit http://www.unrealsp.org/forums/viewtopic.php?t=1515

        Description
            simple fairly lightweight rain spawner made with unrealscript
            designed to be fast and fit a specific purpose and is therefore somewhat inflexible in its usage



    * Instructions

        place actor>uaraingens>ualocalrain in map
        rotate actor to face direction of rainfall
        play with properties

        a more detailed usage manual is coming soon, for now just play around with it (its not too hard to figure out, you could also read the code if you know how)



    * Notes

        does not work well with slow rain speeds, the system was designed specifically for more realistic rain speeds

        uafixedrain is slow by nature, using localrain would be a wiser choice particularly in large outdoor areas

        if you decide to include any non-final version with a map it might be desirable to mylevel it with the following command:
        'obj load file=uarain.u package=mylevel'
        the positive to doing this is that if a future version breaks compatibility your rain will still function correctly
        the downside is that if i make an update in the future which does not break compatibility but may improve performance or add new features your rain will be outdated unless you update the map



    * Bugs

        brief flashes of raindrops can occassionally be seen on ceilings, this is a visual anomaly only and does not affect the normal functionality of the rain generator, use uarainmesh_0 instead of uarainmesh_1 if it becomes a problem

        rain occasionally passes through thin wall geometry if using uarainmesh_1, use uarainmesh_0 if it becomes a problem



    * Compatibility

        should be compatible with both both Unreal Tournament and Unreal (stock and newer versions)



    * Credits

        Design
            Dean 'UArchitect' Tresadern

        Programming
            Dean 'UArchitect' Tresadern

        Artwork
            Dean 'UArchitect' Tresadern

        Testing
            Dean 'UArchitect' Tresadern
            Waffnuffly 'Kevin' Letz
            Shivaxi

        Thanks to
            Team Red Nemesis
            UnrealSP.org



    * Permissions

        you do not need permission to include this file with maps, mods, or other projects providing you include this readme file intact

        you do not need permission to include this file on cds or other physical media for distribution or to host this file online providing you include this readme file intact

        you may modify or use parts of the code in your own projects, you dont need to give credit but if you do it would be nice, you may consider sending me an email i might be interested in seing what you make