Mover Sounds
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Tomasz 'Millennium' Jachimczak
tomasz@planetunreal.com

Forward:
I had a mate just ask about what on earth all the sounds are for a mover, so here is the listing. 

Abstract:
I will explain what each of the sound properties for a mover are used for. 

Assumptions:
I am assuming that you have already made the mover, and are just playing with the sounds to make it more realistic. For the ease of explanation, I will pretend that this is a door and thus explain what the sound would be like. 

Tutorial:
Opening Sound:
This is the sound that your door will make when it starts "opening". Ie I would place a nice creaking sound, so that the door will sound like the hinges need a little oil. Don't can use the "Looped" sound for this section, as as it can cause your sounds not to work properly. 

Opened Sound:
This sound is what the player will hear when the door has finished "Opening". If you have the door set to open wide until it hits the wall, then I would use a booming sound for it. This should NOT be a looped sound because it would keep playing until your door starts to swing shut. 

Ambient Mover Sound:
This sound will be emitted from the mover while it is in motion. If you have a futuristic door, this might be a small hum from the motors whirling while it opens/closes. You should make sure that this sound is quiet and not overwhelming, as it will always heard in the visinity of the mover whenever it is moving. 

Closing Sound:
This sound is made when the door is closing. It will be heard when the door starts to close, and ind play over the top of any "Ambient Mover Sound" that may be selected. 

Closed Sound:
This is the sound that is made when the door finally closes after being open. This is normally a good time to put in that really evil, booming thud that makes every bone shiver in a players body... :) I like to add in something as ominous as I can for that simply effect. 

Ambeint Sound:
You can select this from the "Sounds" menu, as compared to the "Mover Sounds" that the rest are kept in. This will allow you to have a sound playing in the visinity of the mover ALL THE TIME. You should use this carefully, as it chews up system resources, and you may not want it to be playing after the mover has done something... 
