INTRODUCTION
                                -----
"There are advantages to being a highly respected professional
Tournament contestant employed by the Liandri Corporation.

"Yes, there is the thrill of murdering other athletes on syndicated
entertainment channels.
"The fame of being a minor celebrity; it seems I can hardly enter a
library without being mobbed by dozens of attractive women who
recognise my extreme virility by the way I grasp my weapons.
"And my acting career that will surely progress fast after the
release of `Bloody Mad Terrorists Go Completely Schizo' in which I
play Bloody Mad Terrorist number 7, the one who amusingly holds his
Redeemer pointing the wrong way in the first, and my only, scene.

"But also there are the endorsements and free goods I get sent... I
never need to buy another t-shirt with a naff company logo embroidered
on it again, for example.
"My favourite endorsement - which my agent says was extremely
profitable although I never got to see any money from it - whatever -
are these cool ynohtnAcorp SuperSneakers[tm].

"Velvet soles mean I can shuffle around my condo without waking the
missus (and the tangerine colour makes them look real neat).

"Compound-SubMacro-Fibre[tm] Insteps - don't ask me what that means, I
can barely pronounce it - which cushion my delicate feet from damage
when I fall off step-ladders or improbably high sidewalks.

"And best of all is the AlumiKevlar material lining which protect my
feet and ankles from high-explosives! ynohtnAcorp have a great
demonstration they make me perform whereby I stand on a primed grenade
whilst wearing only a pair of the SuperSneakers[tm] and a
jockstrap. The grenade explodes and I'm undamaged! Well, except for
the shrapnel wounds, bruises and concussion I receive after being
propelled many metres into the air, but my agent says he doesn't worry
about me at all.

"In fact, my agent and ynohtnAcorp keep suggesting that I perform a
demonstration holding a primed grenade in my mouth. I think that that
would be a blast! Ha ha ha.
"Anyway, I'd better return to the kitchen and consume some more
ynohtnAcorp ProteinSpunkDrink[tm] - I've a tournament game against a
creep called Xan this weekend and I'm told he's rather good at gibbing
meatheads. Well, I bet he's never met a meathead as meaty as me
before! Heh.

"So stay cool, kids, and if you want to look swell on the streets buy
some ynohtnAcorp SuperSneakers[tm] today! Only $89.99 plus sales tax,
or merely $88.99 plus sales tax if you order through my personal
website."

[ynohtnAcorp: Helping YOU to suck it down.]
                                -----


INSTALLATION

Double click the .umod file and ensure that the installer is pointed
to your `\UnrealTournament\' directory.

The `SuperSneakers.u' and `SuperSneakers.int' files should end up
in your `\UnrealTournament\System\' folder.



USAGE

The SuperSneaker mutator provides three seperate areas of
functionality all controllable from the `SuperSneaker' dialog on UT's
mod menu.


* Silent Footsteps:
  When this checkbox is ticked players (and bots) will not make
  movement sounds. Silent movement is quite a contentious issue in the
  gaming scene, but personally I find silent movement makes one-on-one
  matchs far more interesting. As there is no aural clue to the
  opponents location enemy prediction becomes a more significant
  factor in the outcome, and the game tends to become faster and more
  intense because neither player feels the need to reduce their
  movement speed by walking to minimise footstep volume.
  However, there are gamers who disagree with this analysis and prefer
  being able to hear where their opponents are.
  Whatever you prefer, simply tick or untick the checkbox with your
  desire.

* Falling Damage Percentage:
  This slider controls how much of UTs normal damage a player will
  suffer when falling to the ground.
  The range is adjustable from zero all the way up to 200% (twice the
  usual damage will be applied), in increments of 5%.
  I usually have this control set to around 30% as I feel the default
  game settings take off too much health and thus discourage the
  exhilirating rush of jumping down from a great height on an opponent
  whilst discharging large weapons. Sure, it's not realistic but
  neither is firing off rockets down narrow corridors.

* Rocket Jumping:
  This checkbox controls whether the SuperSneakers will assist players
  in rocket-jumping.
  When checked the mutator will reduce the damage taken by a player
  who has fired a rocket at the ground beneath them whilst jumping
  (or, alternatively has jumped over an exploding grenade) and
  simultaneously increase the momentum applied from the explosion.
  Rocket jumping is great fun, and can be very useful tactically
  (propelling  yourself away from action, onto a ledge/powerup, or
  simply to show off!).
  I feel I've coded a reasonable rocket jump, balancing damage taken
  with a good amount of height-gain. If you disagree, then by all
  means let me know.
  Note that rocket-jumping will take some practice (particularly in
  the timing of the jump, and moreso when attempting grenade jumping)
  but stick with it! Maps like `Tempest' are great for jumping from the
  ground floor to the upper ledges, yet others aren't so please don't
  complain to me if `Galleon' or `Pyramid' don't suit this type of
  maneuver.
  Also bear in mind that rocket jumping is vastly improved when the
  player has a good amount of air-control at their disposal. 



INFORMATION

All comments and bug reports should be sent to:
<MAILTO:ynohtna@ynohtna.org> 

<URL:http://www.ynohtna.org/>

As always, thanks go to Epic Games and Digital Extremes for a great
game and engine, and the Free Software Foundation/GNU for great tools
(Emacs, rcs, make, grep) without which my development processes would
be really, really painful.

                               ynohtnA
                         Anthony Bowyer-Lowe
