NukeDeath - Unreal Tournament Mutator v1.0

Author: 		Thomas Bladh (Tiberius)

e-mail:		tiberius@swipnet.se

release date:	2000-01-18 (yyyy-mm-dd)    - y3k proof :)

installation:	umod or manual, either double-click on the nukedeath.umod 
			file or extract the files NukeDeath.u and NukeDeath.int to 
			your "\UnrealTournament\System\" directory.

what it does:	A player (or bot) death triggers an enormous redeemer 
			style explosion (hence NukeDeath). A shower of shrapnel
			will also be released so you might be killed before you
			even get hit by the shockwave. You can also trigger a blast
			by typing "mutate nukedeath_suicide" at the console or by 
			pressing a button bound to this command. The nuke effect is 
			configurable through the NukeDeath Setup available through
			the mod menu. You can enable or disable the shockwave or 
			the shrapnel and also configure the amount of shrapnel to be
			released (1-96). However, disabling both shrapnel and 
			shockwave would result in the least interesting mutator ever
			released.

gameplay:		Hmm.. close combat is discouraged. Try killing someone 
			standing close to others and then watch them all explode.
			You will not explode if you get killed by accident (fall
			into lava, slime etc.) or if you kill yourself. If you 
			trigger an explosion by killing someone, that explosion
			and all other explosions caused by it will be "yours" so
			you might quite easily kill 4-8 players with one shot. 
			Try playing on DM-Deck16II, with about 6 bots or players 
			with NukeDeath and InstaGib.

problems:		Setting the amount of shrapnel to high may result in a 
			general slowdown and/or short lockups. NukeDeath has not 
			been tested on-line so I have no idea if it will actually 
			work. Please send me a message (tiberius@swipnet.se) if you
			tested it and tell me if there where any problems.

credits:		Shiftre of Clan 404. My setup-window code is based on that 
			of his MoreGore mutator.
			
			Mattias Abrahamsson for helping me with some of the geometry
			involved in aligning all the pieces of shrapnel randomly in 
			the shape of a perfect (hollow) sphere before releasing them 
			in the right directions (call me a perfectionist...).

copyright: 		Copyright (C) Thomas Bladh (Tiberius) 2000

			This modification (mutator) may be freely distributed as long 
			as the package in which it came is unaltered and as long as 
			it is not sold for profit (very unlikely).




