Tuesday Juli 18th 2000,

This is a Quake III Arena - Deatchmatch Level

======= a Level for ID Software's Quake III Arena ========
Map Title		: Short Circuit
FileName(.pk3)		: ShortCircuit.pk3
FileSize(.pk3)		: 3.128.280 bytes			
FileAddress		: http://dl.fileplanet.com/dl/dl.asp?binaryshi/shortcircuit.zip
Map Author		: Binaryshi
E-Mail			: binaryshi@planetquake.com
HomePage		: http://www.planetquake.com/binaryshi

============== Level Information ===============
MapTitle		: Short Circuit
GameType		: DeathMatch and  Tourney
NumberPlayers	: 2 - 4
BotPlay		: Yes
Arena File		: Yes; Daemia and Doom
Enviroment		: A small, tight, space/base level.
Added Textures	: Only Id's textures, some are resized/slightly modified for this map
Added Sky		: Xen Nebula by  Darc, from http://halflife.lowlife.com/wadfather/
Added Scripts		: Modified excisting scripts
Added Sounds		: No
Added Music		: No

Construction		:From scratch. There's a minimum use of curved patches, liking the idea that it allows
			 for easy conversions to other game engines like Quake2, later on.

============== Levels By Binaryshi =================
Quake2		: Area 52		http://dl.fileplanet.com/dl/dl.asp?binaryshi/q2a52.zip
			  Lava Valley		http://dl.fileplanet.com/dl/dl.asp?binaryshi/v2ydm1.zip
			  Hit The Bricks		http://dl.fileplanet.com/dl/dl.asp?binaryshi/v2ydm2.zip
Quake III Arena	: RocknRoland		http://dl.fileplanet.com/dl/dl.asp?binaryshi/rocknroland.zip
			  Short Circuit		http://dl.fileplanet.com/dl/dl.asp?binaryshi/shortcircuit.zip

=================== Thank You Goes To =====================
http://www.idsoftware.com			For creating The Best Games in The World...
http://www.qeradiant.com			For creating and publishing the Q3Radiant Editor and Q3Map compiler...

http://www.quake3world	Paul Jaquay	http://www.idsoftware.com
				AstroCreep	http://organicfusion.com/astrocrp/
				SpoG		http://www.planetquake.com/spog
		For taking the time to explain the answers to questions I'm stuck with. Thank you.

http://www.quake3world.com/ubb/Forum6/HTML/006734.html
				Niptlar		http://www.planetquake.com/integral
				pjw		http://xtgl.com/pjw
				Unitool		http://www.quake3hut.com/unitool
				and snickelfritz, Maleficus, Thrash, korruptive_2001, XedSypher
		For checking out the beta which I pulished there and then gave me their view which helped me with final touch, and

Muny		http://www.planetquake.com/munyul
		For giving me his opinion about an urly beta, and made us LANners very happy in the past with his dozens of Classic Quake
		Deathmatch Levels. (muny 15 was my favorite). Check out his new site, also for the release of his first Q3A level...

Karl Romer, Captain@Godmode, TCBO1, Krogdyr, Roland, Leo, and Exaer (http://quake3.net-games.com)
		For being ICQ dudes, Friends, Deathmatchers and or Mappers,
		giving feedback, exchanging ideas, check levels out, having deathmatch fun through online play or sometimes a LANparty

===================== Tech Info ======================
Work Station		: Abit BP6, BX, Celeron 400@500, 128 MB RAM, Diamond v770 (TNT2), CTX 19", Windows 98
Editor Used		: Q3Radiant 201
Tools			: Q3Build
Compiler		: Q3Map v1.0m (c) 1999 Id Software Inc.
----------------   Compile Output ----------------------
BSP			:	writing E:\Quake3\baseq3\maps\shortcircuit.prt
				writing E:\Quake3\baseq3\maps\shortcircuit.bsp
				   75 seconds elapsed
VIS (full)		:	reading E:\Quake3\baseq3\maps\shortcircuit_51.bsp
				reading E:\Quake3\baseq3\maps\shortcircuit_51.prt
				  1673 portalclusters
				  4253 numportals
				  5675 numfaces
				  8506 active portals
				  3456 hint portals
				visdatasize:361376
				0...1...2...3...4...5...6...7...8...9... (55)
				      6 average number of passages per leaf
				     30 MB required passage memory
				0...1...2...3...4...5...6...7...8...9... (90)
				0...1...2...3...4...5...6...7...8...9... (588)
				creating leaf vis...
				Average clusters visible: 252
				writing E:\Quake3\baseq3\maps\shortcircuit_51.bsp
(12m18s)->			738.00 seconds elapsed
RAD (-extra)		:	  144 light emitting surfaces
				0...1...2...3...4...5...6...7...8...9... (9)
				0...1...2...3...4...5...6...7...8...9... (899)
				writing E:\Quake3\baseq3\m	aps\shortcircuit_51.bsp
(15m14s)->			  914 seconds elapsed
AAS			:	see "shortcircuit-bspclog.txt" inside shortcircuit.pk3 archive

			Binaryshi  2000
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Quake III Arena  1999 Id Software. All rights reserved.
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