| [ExcessiveV301.Excessive] |
| damageScale | The amount of player self damage |
| AirControlSetting | The player air control |
| GroundSpeedSetting | The player ground speed |
| WaterSpeedSetting | The player water speed |
| AirSpeedSetting | The player air speed |
| JumpZSetting | The amount of Self Damage |
| MultiJumpBoostSetting | The jump boost per multijump |
| GravityZ | The gravity multiplier |
| HealthSetting | The player max health setting |
| ShieldSetting | The player max shield setting |
| MaxFallSpeedPer | Player speed multiplier at which falling damage occurs |
| MaxMultiJumpSetting | Set the number of max multijumps per player |
| RegenShieldRate | The rate of shield regeneration |
| bKeepAdrenalinePickups | Enable/Disable adrenaline and pickups |
| bUseEOHealthSetting | Enable/Disable using Excessives Health setting |
| bUseEOShieldSetting | Enable/Disable using Excessives Shield setting |
| bKeepUdamagePack | Enable/Disable double damage pickups |
| bKeepShieldPickup | Enable/Disable shield pickups |
| bKeepTrans | Enable/Disable TransLauncher |
| bkeepRedeemer | Enable/Disable redeemer pickups |
| bkeepIonCannon | Enable/Disable Painter pickups |
| bkeepONSBomber | Enable/Disable ONSPainter pickups |
| bKeepSuperHealth | Enable/Disable superhealth pickups |
| bUseWeaponDefault | Enable/Disable UT2004 Weapons loadout |
| bDisableWeaponPowerup | Enable/Disable weapon upgrades |
| bResetDefaults | Set true to reset to default vars |
| bDoTransExplosion | Enable/Disable Translocate explosion |
| bRegenShield | Enable/Disable regerating armor |
| bAdvertiseExcessive | Disables ServerActor MasterServerUplinkEX |
| bDisableEOPlayerController | Disables Excessive Playercontroller ( mutator compatability mode ) |
| bECEPowerup | Optimizes server performance at a ECE bonus pack vehicle cost |
| AllowPickupClass[0] | Allow up to 20 specific pickup classes |
| ie: AllowPickupClass[0]=RocketLauncherPickup | More Examples |
| | TournamentPickup |
| | ShieldPickup |
| |
| bSpawnWith | Enables/Disables starting with this weapon
|
InstantRockets | Set to false to enable semi auto Rocket Launcher |
RocketMaxHoldTime | Set to 0 for infinite hold time on rocket multi fire |
RocketJumpMultiplier | Set to a value greater than 1 for a rocket jump boost |
bRealistic | Set to use realistic projectiles |
PowerLevel | Sets powerlevel of weapon ( bDisableWeaponPowerup must be set to false ) |
bAllowInAllGametypes | Set to true to allow this weapon in all gametypes |