UTJ MonsterHunt Mutator Ver.2.8
  						  UTJSite:http://utj.xebra.org/
							    Mail:zeal@xebra.org
						         Copyright(C) 2005 zeal

- What is this? 
It is Mutator which makes MOD of UT, and the game of MonsterHunt showy. 
When it is used in games other than MonsterHunt, it does not know what becomes. Recommendation is not carried out, either. 

-- Function -- 
- It is HP automatic recovery (5-15) for every second. It recovers to 500 (underwater, it does not recover). 
- When a monster is pushed down, sound, such as Killing Spree, comes out. (UT 2k3) 
- If a monster is pushed down, at the time of HP recovery (5-15) and a start (at the time of revival), GES, a shock, a pulse, Ropper, minigun, Flak, RocketLauncher, and any one sniper rifle are random, and it can be given. 
An initial life is decided by the got item. (The life has become lowness, so that it is strong) 
- If HP was less than 500, MedBox etc. could take the life recovery item.
- An enemy's long distance attack is random and changes. (at the time of UTJ StrongMonster Mutator effective) 
- An enemy's offensive strength has risen. (at the time of UTJ StrongMonster Mutator effective) 
- If an enemy's HP is 500000 or more, it becomes 1/10. (at the time of UTJ StrongMonster Mutator effective) 
- The damage of a player has always increased 1.5 times. (They are 3 times by the time of Amp) 
- Every about 5 minutes, it is random and Redeemer is passed to someone. (option)
- Every about 7 minutes, it is random +500 Health to someone. (option)
- The damage of monsters is set to 0.(monster vs monster)
- Warning comes out of a team damage. 
- Enemy's life is seen. 
- The anti boost function is added(option)
* A numerical value is the thing of a UTJ server. 

- Usage 
u file and an int file are moved to system of ut. 
move uax file to sounds of ut.
Since there is "UTJ MonsterHunt ver 2.9" "UTJStrongMonster ver 2.9" in the portion which chooses mutator 
These are chosen and it confirms. 

- Setup 
A setup can be changed by changing a setting file (ini). 

[UTJMH29.UTJMHbase]
bEnable=True 
It does not become effective, even if it will choose by mutator, if this is not specified. 

AmpTime=300 
It is automatic and time to give Amp is specified. A unit is a second. 

kakuTime=361 
The time of random Redeemer is specified. A unit is a second. 

HealthTime=920 
The time of random health is specified. A unit is a second. 

bUseRandomWeapon=1 
It is random at the time of a start or revival, and it is specified to be it whether arms are given or not. 

bGiveArmor=1 
It is random at the time of a start or revival, and it is specified to be it whether armor is given or not. 

bUseRegenAmmo=1 
It is automatic and specifies whether a cartridge is recovered or not. 

bUseRegenHealth=1 
It is automatic and specifies whether a life is recovered or not. 

HealthRegenPerSec=20 
The amount of recovery of a life is specified. Since it is random, it is maximum. 

HealthRegenPerSecMin=5 
The amount of the minimum recovery of a life is specified. 

MaxRegenHealth=500 
a life -- automatic -- the maximum -- it specifies where it recovers 

MaxHealth=5000 
a life -- the maximum -- it specifies where it recovers 

HealthRegenPerKill=20 
The life obtained when an enemy is beaten is specified. Since it is random, it is maximum. 

HealthRegenPerKillMin=5 
When an enemy is beaten, the life which carries out the minimum recovery is specified. 

bUseWarnTeamDamage=1 
It warns of a team damage.

bUseMonsterHUD=1
Monster's HP is displayed. 

bUseUTJTimer=1
Random Reddemer and random Health are made effective. 

DefaultHealth=200
It is an initial life. 

bUseAntiBoost=True
Players can't Boost if bAntiBoost is True.

[UTJMH29.UTJNaliFruit]
MaxHealth=500
When a player has few Health than MaxHealth which can obtain NaliFruit.

[UTJMH29.UTJHealth]
MaxHealth=500
When a player has few Health than MaxHealth which can obtain MedBox and etc..(UT health type).

[UTJMH29.UTJUnrealHealth]
MaxHealth=500
When a player has few Health than MaxHealth which can obtain UnrealHealth.
