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Welcome to the Tactical
Ops manual!!
Tactical Ops is a Realistic Unreal Tournament Teamplay
modification, where a Special Forces team will battle to the death
with a group of terrorists. Once one team has been wiped out, both
teams will be given cash. With this money you can buy new weapons,
items and inventory. At the start of a game you will be asked to
select a team, either "Special Forces" or
"Terrorists". If you choose the elite Special Forces team,
you will have to stop the terrorists from killing hostages and
escaping to certain points of a map, but, on the other hand, you
could choose to be the low down dirty terrorists and stop the
Special Forces from rescuing hostages and preventing you from
escaping! Either team, its a fight to the death. Throughout the
game you can also pick up evidence, such as cocaine and bundles of
money, which if you are a member of the Special Forces can be used
against the Terrorists in a court of law and if you are a
terrorist can be given back to your gang leader, either way you
will be rewarded.
This mod is still at "beta" status. The mod is not
final; there
might still be bugs and glitches in it, which we will fix in later
betas. As well as fixing new bugs, we will also add, more levels,
game play elements and of course more guns! As the mod progresses
you will see some big and some small changes, but both will bring
you a better and less buggy mod. The new beta's of Tactical OPs
will always be announced first on the Tactical Ops Page, so be
sure to check there regularly, apart from new beta news and
releases, the site also features exclusive shots of new weapons,
maps and more!
If you find a bug could you please report it to the mod's lead
beta tester, Bloodknight,
if we have not heard of the bug, he will pass it on to Shag. We greatly appreciate bug submissions due to the fact it will help
the Tactical Ops community and help bring a better mod for all of
us.
Please take your time to
browse this manual and we hope you enjoy the manual and the mod!

If you have
not used umod files before, here's the quick 'n' dirty guide to
installing Tactical Ops! First off is the is how to install it
though the UMOD file, and secondly there is a guide to installing
it the manual way.
If you cannot run a .umod file, go to
Start > Run and type "C:\UnrealTournament\System\Setup.exe
install location-of-umod-file"
(e.g. C:\UnrealTournament\System\Setup.exe
install c:\windows\desktop\tacticalops.umod)
Here is the first screen you will be greeted with, it simply shows
the version of tactical ops and asks which language you would like to
install Tactical Ops in.

On this screen you should put the location of you Unreal
Tournament Directory. (default c:\UnrealTournament)

The next screen is just a confirmation screen, check to see if the
details displayed are correct.

You're off! The installation process can take anywhere from seconds to minutes to
install the mod, depending on the speed you your computer.

Congratulations, you have successfully installed Tactical Ops!
Enjoy.

If your
computer isn't compatible with UMOD installation files, here is how
to install Tactical Ops the 'manual' way :
-
If you have
hand previous installations of Tactical Ops / SWAT on your
computer, remove "s_SWATModels.u" and "s_SWATDatas.u"
from your UnrealTournament/System directory.
-
Copy all
the files from the Tactical Ops download into the appropriate
UnrealTournament directory (e.g.Tactical Ops maps into unrealtorunament/maps).
-
Open
unrealtournament.ini (located in unrealtorunament/system), then
scroll down to [Engine.GameEngine] and add these lines:
ServerPackages=TOPModels
ServerPackages=TOModels
ServerPackages=TODatas
ServerPackages=s_SWAT
Also remove any lines referring to s_SWATModels and s_SWATDatas.
-
Next scroll
to the [UBrowser.UBrowserMainClientWindow] part from the ini
file and make sure there is a reference like "ServerListNames[10]=UBrowserTO"
And below (just before [UBrowserAll]) add:
[UBrowserTO]
ServerListTitle=TacticalOps
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=s_SWATGame,bCompatibleServersOnly=True
-
Tactical
Ops is now installed. Please note that some people are having
trouble running Unreal Tournament Mod that are in their own
category. If you are please copy the .int file that is located
in the EXTRA folder of the archive into the unrealtorunament/system
directory, replace the default one, to fix this issue.

To start a practice
game of Tactical Ops is an easy process:
-
Run Unreal
Tournament
-
From the
Unreal Tournament menu select "Game > Start Practice Session"
-
From the
"Category" drop down list select Tactical Ops
-
Now from
the "game type" list, select what you would like to
play, Tactical Ops, or alternatively, Unreal Tournament with the
Tactical Ops Weapons!
-
Next select
the Tactical Ops map you would like to play.
-
To
configure a more advanced game, you can use the "Rules,
Setting and Bots" tabs, most of the options are the same as
Unreal Tournaments, those that are not will be explained on the
Config and Options section of this manual.

There are two
main places where you will configure Tactical Ops. When you start a
server or practice session and from the Tactical Ops Config Menu (accessed from the UT
menu, Mod > Tactical Ops Config.)
When starting a game or server, these options can be used to modify
the game :
-
"Round
Duration" - How long a round lasts, in minutes.
-
"Briefing
Duration" - The time in seconds, that the level will freeze
for at the start of a round. Players can buy weapons in this
time.
-
"Enable
Ballistics" - When enabled, tracer bullets, wall piercing
and bullet sounds are turned ON, when turned off reduces ping but
does not look and sound so cool.
-
"Reduce
Effects" - Reduces special effects such as smoke, to
lower ping, but again, does not look so cool.
-
"Disable IDLEManager
" - Disable IDLE player checking (Kills IDLE players and Kick them from the server).
-
"Disable
Real Damages" - Turns a damage system on that is similar to
Unreal Tournaments, not as realistic.
The options available when from the "Tactical Ops Config" menu
:
Tactical Ops Keys Config Tab
-
"Reload Weapon" - Reloads you weapon,
uses one clip, but fill's you weapon with full bullets.
-
"Buy Primary Ammo" - Buy Ammo for the
gun that is currently in your hands.
-
"Use Key" - Open doors, use hostages,
ect.
-
"Night vision toggle" - Switches Night vision
on and off (has to be purchased first!).
-
"Display Objectives" - Shows the
current levels objectives.
-
"Switch Fire Mode" - Change the rate
of fire on your gun.
-
"Switch Flashlight" - Turns your
flashlight on and off.
Tactical Ops Personal Settings Tab
-
"Automatic Reloading" - If checked, Weapon will automatically reload, without having to press the reload key.
-
"Hide Crosshairs" - Hide's the aiming
crosshair, more realistic and more tense but much harder.
-
"Hide Wide screen" - Turns wide screen
cinema mode off when dead.
-
"Hide Death messages" - If checked, death messages won't be displayed in-game.
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"HUD Transparency Fix" - Fixes the
Transparency
of the Heads Up Display / Interface.
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"HQ Voices" - If checked, more voice samples will be played, sounds better, but more RAM is needed.
UT With Tactical Ops Weapons Tab
-
From this
menu you can select which weapons will replace the weapons from
Unreal Tournament when playing Unreal Tournament with the
Tactical Ops weapons. For example if you have the enforcer
binded to key "1" you select a Tactical Ops weapon,
e.g. Desert Eagle and when you press "1" the Desert
Eagle will be selected.
There are
also some keys which cannot be changed in Tactical Ops, they are :
| Action |
Key |
| Select
Knife |
"1" |
| Select
Sidearm/Psitol |
"2" |
| Select Submachine gun
or Shotgun |
"3" |
| Select
Assault/Sniper Rifle |
"4" |
| Select
Grenade |
"5" |

Tactical Ops
does not have a steep learning curve so
you should get to grips with how Tactical Ops plays within the first
20 minutes or so. Here are a few hints to help you on your way
though.
-
To buy weapons use the UT "Voice Menu"
which is replaced by the Tactical Ops "Action Window"
-
Learn the
Skins you can tell which people are you your team and which
are not. (When your crosshair is moved over a player, if it goes
red, they are an enemy and if it goes green, they are friendly.)
-
Try to find
out what weapons are best for what situations.
-
Use your environment
to help you, use things as cover ect.
-
Listen for
footsteps, sometimes sound can be your greatest ally.
-
Buy amour,
this can save you in sticky situations.
-
Learn the
weapons, its no good buying a shotgun in a widespread area and a
sniper rifle at close rage.
-
Try to use
stealth if you are one of the last few players alive.
-
Check
sniping spots if you are close to them, there's nothing worse
than having half of your team wiped out by a single sniper.
-
Flashbangs
will blind your enemy, and yourself if your not careful.
-
Picking up
evidence and keeping it until the end of the round earns you
money.
Those are just
a few tips, you will develop many new skills and tactics as you
play the game, but always keep those few in mind.
The Money System may also be worth remembering to optimize your performance
and earn you maximum cash.
| Action |
Money Given / Deducted |
| Kill An
Enemy |
300 |
| Kill a
Teammate |
-1000 |
| Kill A
Hostage |
-850 |
| Win The
Round |
1500 |
| Loose The
Round |
1000 |
| Rescue a
Hostage |
700 |
| Hostage
Rescue Team Award |
300 |
| Keep
Evidence Until End Of round |
250 |
| Maximum Amount
Of Money |
20000 |

The Heads
Up Display (HUD) had different icons which can mean different
things, to help you understand it, here are the explanations. Please
note that the color may be difference depending on your HUD
settings.
 |
Money
The amount (in US dollars) next to this symbol is your
current amount of cash. |
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Health
This shows how much 'life' you have left. The higher the
number is, the more damage you can sustain before dying. |
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Clips
Different clips for different weapons hold different amounts
of ammo. Without any clips you cannot reload. |
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Bullets
This shows the amount of bullets you have left in your
current clip. |
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Round
Timer
Shows the time left in the current round. |
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Base
Symbol
When you are in your teams base/starting point, this
symbol will be displayed. |
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Buy
Zone
If you are in your teams buy zone, you can buy weapons
ammo, and items. |
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Escape
Zone
On escape scenarios the terrorists will escape upon
entering this zone. |
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Evidence
When you pick up evidence, e.g. Cocaine or Weed, this
symbol will be displayed. Keep evidence to earn money. |
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Hostage
Rescue Zone
Upon leading hostages to this zone they will be rescued
and you will be given cash. |
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Special
Items
If you pick up a special item, this symbol will appear. |
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Amour
Upon buying a certain piece of amour (Helmet, Vest, Pads) they
will appear on the figure of a man. When the amour takes on
damage the color will start to fade, from Green, to red, until
the amour is depleted. |

The Tactical Ops weapon have been divided into
into 5 main categories, Explosives (found in items section of
manual), Pistols, Sub Machineguns, Shotguns and Rifle's (Assault
and Sniper). Each have big differences and are used in very
different manners. At any one time you can carry a maximum 4
weapons, your knife, a pistol, a sub-machinegun or shotgun and a rifle.
You can also carry 1 grenade at a time. You should try to find out
good combinations of weapons, for instance, a sniper might want to
carry a sniper rifle for long range and if they find them self in
close combat, have a shotgun waiting on there back.
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The
small and sleek design of this knife make it extremely portable,
the small size dose not make it less deadly, also bare in mind
that this weapon is very quiet. When your blade gets bloody, use
secondary fire to wipe the blood off. You can also buy more
knifes and throw them. |
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The Glock 21 is based around a semi-automatic slider and .45 ACP rounds; it is one of the most well rounded pistols available to buy. The Glock 21 has a good power/accuracy compromise. Although this weapon was developed in Austria and used by
it's army, it is manufactured in the USA. |
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The Desert Eagle was designed, and is used by Israeli Forces. It has a massive .50
caliber, which makes it an extremely powerful sidearm and a valuable addition to the Special Forces and terrorists
armory. The Desert Eagle is also very accurate and operates around a semi-automatic slider mechanism. |
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This combat shotgun has been a useful addition to the US
government's armory for a few years. The M3, being a shotgun is designed for close encounters, if you are fighting over a large area it is not advisable to use this weapon because the shell will spread and has a high chance of missing the target. |
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The Mossberg shotgun is a small yet capable shotgun. It uses standard 12guage cartridges and can hold a maximum of 8 shells at a time. It's power is around the same is the M3?s because both shotguns use the same type of ammunition although the Mossberg has a shorter barrel length so the spread will be greater. |
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The MP5, seen as the worlds finest Sub MachineGun was adopted by the US navy and configured to their
need's to produce the MP5 Navy. It is a well-rounded gun, which has a good compromise of accuracy and power.
The rates of fire available are single shot, three round burst and full automatic. |
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The
Mac10 is probably the most infamous gangster weapon in the
world. Mainly because it is a sub machinegun which can be held
single handily. It fires .45 ACP rounds in a fully automatic
fashion, which can be deadly if used correctly. After a few
shots from the Mac10, it will become extremely inaccurate. |
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The AK-47 has been the Russian
Army's standard issue assault rifle since World War 2. It uses 7.62mm rounds which when fired in full automatic are very deadly. The biggest problem with this rifle is that it is near useless after 300feet. Today this weapon is becoming increasingly popular in
gang's and terrorist organizations. |
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The Steyr Aug is another Austrian made gun, which is also used by their army. Its sleek futuristic design allows better
maneuverability than most other assault rifles. The weapon comes equipped with a scope and ergonomic handgrips. It fires standard 5.56mm NATO rounds. |
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One of the most futuristic looking weapons available in the game, the FA-MAS is a French built assault rifle, which uses 5.56mm rounds that can be disbursed at full automatic, burst fire or single shot rates of fire. The FA-MAS has an unusual clip size of 25 rounds, which will be quickly wasted in a few seconds of fully automatic fire. |
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The OICW
(Objective Individual Combat Weapon) is said to become the standard weapon of the US and NATO forces in
2006. Its primary weapon is a 20mm cannon, which is mounted above a 5.56mm
rifle similar to the
G36K. Although it looks bulky and heavy it is still a prototype,
the weight is actually about the same as the M16A2 with all accessories! |
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The SR9 is a semi-automatic weapon, with a simple pistol styled grip. Featuring a large barrel and massive 7.62mmx51NATO rounds, the weapon combines power and accuracy, with a stable rate of fire, although it is a sporting rifle, it has been banned in the US!. |
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The PSG1 is the most accurate off the shelf semi-automatic sniper rifle available to police and Special Forces
unit's. One of the biggest advantages of the weapon is that it uses massive 7.62mm rounds, which can rip straight through body amour and eliminate a target in one or two shots, but the PSG1 can only hold 5 7.62mm rounds in one clip. |
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Being a bolt-action rifle, the PH-85 has a very low jamming rate and the 7.62mm rounds that are used with the weapon can cause heavy amounts of damage. This weapon was manufactured about 14 years ago in a small country called England. It
holds a maximum of 10 7.62mm rounds. |

Although everything here is not an
it item, this is the best place to categorize it. Some things here
are evidence, which, if picked up, you will be rewarded with money
providing you keep it until the end of the level. Other things are
run of the ill items, such as Nightvision.
 |
The HE grenade is designed to create
a small yet powerful blast that will badly damage if not kill
your enemies in one go, but if thrown wrong, could bounce back
and kill you! |
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The
Flashbang releases a bright flash
of white light that can be temporarily used to blind your opponents.
Clumsy use may lead to self-blinding. |
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When a concussion
grenade is thrown, and the fuse is burnt out, the grenade will explode
and release a deadly spray of shrapnel. |
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This brick of cocaine would have a street value of thousands of dollars. Cocaine is very addictive so the terrorist drug dealers use that fact to an advantage and make tremendous profits. |
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These three bags of Marijuana leaves have not yet been dried meaning they are not ready to smoke, unlike the blunts, below |
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Blunts are rolled up versions of Marijuana which are smoked. This is one of the most common illegal drugs in the world due to the fact its cheap and not addictive. |
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This
larger bundle of money is used as evidence against the terrorists
for proof of drug profits, when picked up this is NOT added to
your personal amount of money. |
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Every
player carries a bundle of money similar to this. When a player
is killed, this money is dropped and may be picked up by another
player. |
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The
Night Vision Goggles (NVG) can be used to illuminate dark areas,
when equipped. When bright lights are present they can
make vision hard if you still have the NVG's turned on. |
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The
Kevlar Helmet, Vest and Pads are designed to slow the
penetration of bullets down, meaning that when a player is shot,
the bullet will not hurt as much and will not do as much
damage. |

Here is the
total list of everyone who made Tactical Ops possible and their
position in the team. So without further a due, put your hands
together for the Tactical Ops Team! :
| Laurent "Shag" Delayen |
Project
Leader
Design/Concept
Lead Coder
Graphic Art
|
| Benoit "Jah" Delayen |
Coding
|
| Chris "Hollywood" Schletter |
Coding
|
| Toby "Macadoshis" Rees |
Webmaster
Manual Design
Research
Graphic Art
|
| Eric "Rojazz" Rojas |
Webmaster
Concept / Design
PR Guy
Graphic Art
|
| Jack "Warflyr" Davis |
Lead
Modeler
Animation
|
| Cedric "SlickRick" Ruffin |
Modeler
|
| Bilal "Junky" Mechairia |
Modeler
Graphic Art
|
| Darkhorse |
Modeler
Animation
|
| Kurt "Apocalypse" Cadogan |
Modeler
Animation
|
| Nikolai 'MINION' Gregory |
Modeler
|
| Galen |
Skinning
|
| T.L
"GaNjAmAn" Scheffer |
Skinning
|
| Joshua
"Vassago" Stubbles |
Skinning
|
| Jack "§ixShooter" Luttig |
Skinning
|
| Anton "MaxModule" Hedlin Wiegert |
Graphic
Art
|
| Barry "Barra" Abe |
Sound Ambiance
|
Lani Minella
Pro-Motions Production Company |
Voice Casting and Directing
|
| Rick Bowman
& Lethal Sounds |
Audio
Production
|
| Alexc19 |
IRC
Admin
|
| -=DA=- Reaper |
Research
|
| Janis "Flux" Moritz Bode |
Lead
Mapper
|
| Mark "Bloodknight" Iradian |
Lead
Beta Tester
|
Jan "Melsidore" Lühring
T.L "GaNjAmAn" Scheffer
Davis "DavidM" Münnich
Emil "HypErioN" Attlid
Rich "@kuma" Eastwood
Warren "TaskMaster" Marshall
Tynan "Dr.Crowbar" Sylvester
"Spinex"
"Spooger" & "Islington/Egan"
|
Mappers |
Andirez
Grizzly81
Sorente
ZE-MAD
Traxter
Fleek
Alpha
Oaf ToBark
TheHollowMan
Beale
Kidman
Daywalker
Cyborg
|
Beta
Testing Team |
We would also like
to thank all of the Tactical Ops Contributers
-
Gerke "j3rky"
Preussner - Actor resetter class, Startup screen.
-
Ian "Threaders"
Threadgold - Extremely nice looking camouflage texture pattern.
-
Rodney "Innerchild"
Balai - Sound processing.
-
John
"Butcher" Mueller - Grate skins and graphic artwork.
-
"Ortop"
- Some hostages voices.
-
"[DM]Matryx"
- SW-Labs map, rain generator code.
-
"GuyB"
- SW-HideOut map.
-
Arnaud "iNTOX"
Delayen - SW-HomeAlone map.
-
"Spinex"
- Weapons Bazaar map.
-
Tynan "Dr.Crowbar"
Sylvester - SW-Ghetto map.
-
Tobbe "Ebbot"
Alhen - SW-TrainStation map.
We would also like
to give a massive "Thank You" to all these people and
establishments:
(in no particular order)
-
Andrew
Scheidecker - Helped Shag getting started with Unreal Script
-
^Soul^ - Helped Shag getting started with Unreal Script
-
GreenMarine - Helpful
Information
-
EPIC - For
Unreal Tournament and Unreal Script
-
PlanetUnreal.com
- For hosting our site and give us support and help. Especially
QAPete and Stallion.
-
UTWeb.de -
Support and Amazing Help
-
Maxx3D - Thanks
for all your time!
-
Macabre -
Author of u3d
-
Dsnake - This
mod would never have started without this man!
-
Mongo - Laser
Dot network code and time. This man deserves credit!
-
Macbeth Tommaso
HKH - NGI Server
-
Butcher from
EPIC - Great Skins!
-
Infogrammes
& EPIC - UT GOY, support, help (way too many to list)
And the whole Tactical Ops team for their time, devotion and interest !
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