Smiling Monsters Regeneration mutators for Unreal Tournament
Version : Beta 1A
Author: TheWatcher
Released: 14/07/2007

Distributed under the terms of OpenUnrealMod license - see LICENSE.txt for details

What does it do
===============
This package contain two mutators that regen health and weapon ammo. The regen health increase health to a set level when a player is hurt and the regen ammo mutator increase ammo when it is below the maximum ammo. It has been made to enhance MonsterHunt but not change it too much. It can also be used with other gametypes.

Installation
============
To use offline put the files in your System folder. To use on a server War_Master say that it is not necessary to put the mod in the serverpackages. I am still learning replication so I will have to test this but it seem logical since the server handle player statistics.

Config
======
You can config the mutators via the ini file. Here are what the values do :

bRegenAmmo          - Leave this to true. It is extra code that will be used in the next version.
PlusAmmo            - How much to increase the ammo. This increase is set each second.
bExcludeRedeemer    - If True does not regen ammo of redeemer.
bExcludeOtherWeapon - If True you can exclude the ammo regen of other weapon.
ExcludeAmmo[0-9]    - You can define a maximum of 10 ammo to be excluded. "rlammo" is the ammo used by the RocketL of WhitePalace. You can find the name of other ammo by using UnrealEd. If there is demand I will add a debug option so you can find the name of the ammo in UnrealTournament.log.

bRegenHealth        - Leave this to true. It is extra code that will be used in the next version.
PlusHealth          - How much to increase health. This increase is set each second.
RegenHealthLimit    - Tell the mutator up to how much health it must regen. If you set this to higher than 100 this will work like MaxHealth in old version and increase the standard health of a player.

Changes
=======
1.0BetaA - [Added]  Option to exclude ammo from other weapon. Thanx to War_Master for his suggestion and code.
         - [Change] MaxHealth replaced by RegenHealthLimit. It is made so you can limit and increase health with one setting.
         - [Fixed]  A bug that stop the two mutator working at the same time. This is because I forget a call to the PostBeginPlay of the next mutator.
         - [Fixed]  A bug that stop regen working for all player. I have added an array to keep the update values of each player.

1.0Beta  - [Change] Regen mutators made into one package.
         - [Added]  Config variables and ini file

x.x     - First version of regen mutators

Archive contents
================
Help
|- README.txt - You are reading this :)
|- LICENSE.txt - OpenUnrealMod License. Please read this so you know what you can do with this mod.
System
|- SMoRegen.ini - Ini file use by mutators. Please replace the old SMoRegen.ini with this one !
|- SMoRegenBeta1A.int - Ressource file so UT find the mutator. 
|- SMoRegenBeta1A.u - Package containing the regen mutator.

Thanks to
=========
- War_Master: For showing the problems with the Beta 1.0 and showing the code for a alternative mutator.
- Wormbo: For information on config variable and for the method used in the regen code.
- The people of the SMo community for testing the mod.

Contact
=======
If you find any bugs or have some suggestions please contact me.

Email - contact@monsters.clansmiley.com

Community
=========
If you like playing UT for fun visit the Smiling Monsters community at http://www.smiling-monsters.com/community/. We have a public server at the IP 82.94.228.101. All are welcome but be nice and respect the rules ;) .